From 01db5cf20313125e2a88a6df1bb1696c0f08f346 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Fri, 20 Nov 2020 04:46:53 -0500
Subject: [PATCH] async_shaders: emplace threads into the worker thread vector

Same behavior, but constructs the threads in place instead of moving
them.
---
 src/video_core/shader/async_shaders.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index 85cda31c0..6920afdf2 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -43,8 +43,8 @@ void AsyncShaders::AllocateWorkers() {
     // Create workers
     for (std::size_t i = 0; i < num_workers; i++) {
         context_list.push_back(emu_window.CreateSharedContext());
-        worker_threads.push_back(
-            std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
+        worker_threads.emplace_back(&AsyncShaders::ShaderCompilerThread, this,
+                                    context_list[i].get());
     }
 }