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updating info to V2 and Unicode 8
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README.md
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README.md
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A simple library that provides standard Unicode [emoji](http://en.wikipedia.org/wiki/Emoji) support across all platforms.
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## CDN Support
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## Unicode 8.0 and Diversity
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The **twemoji V2** adheres to the [8.0 Unicode version](http://unicode.org/versions/Unicode8.0.0/) and **supports** 1661 different emoji, including **[diversity](http://www.unicode.org/reports/tr51/#Diversity)**.
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The previous twemoji V1 adheres to the [7.0 Unicode version](http://www.unicode.org/charts/PDF/Unicode-7.0/U70-1F300.pdf) and supports 872 different emoji.
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## Version 2 CDN Support
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The folks over at [MaxCDN](https://www.maxcdn.com) graciously provide CDN support for both version 1 and version 2.
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For the latter one, use the following in the `<head>` tag of your HTML document(s):
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```html
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<script src="//twemoji.maxcdn.com/2/twemoji.min.js"></script>
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```
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## Breaking changes in V2
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_TL;DR_: there's no `variant` anymore, all callbacks receives the transformed `iconId` and in some case the rawText too.
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There are few potentially breaking changes in `twemoji` version 2:
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* the `parse` invoked function signature is now `(iconId, options)` instead of `(icon, options, variant)`
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* the `attributes` function will receives `(rawText, iconId)` instead of `(icon, variant)`
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* the **default** remote protocol is now **https** regardless the current site is _http_ or even _file_
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* the **default** PNG icon size is **72** pixels and **there are no other PNG assets** for 16 or 32.
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* in order to access latest Unicode 8 ready assets you need to specify *folder* `2/72x72` or `2/svg`.
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Everything else is pretty much the same so if you were using defaults, all you need to do is to add the version `2/` before the `twmoji.js` file you were using.
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## Version 1 CDN Support
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The folks over at [MaxCDN](https://www.maxcdn.com) graciously provide CDN support.
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@ -22,7 +50,7 @@ Alternatively you can use [cdnjs](https://cdnjs.com/) if you prefer:
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Following all methods exposed through the `twemoji` namespace.
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### twemoji.parse( ... )
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### twemoji.parse( ... ) V1
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This is the main parsing utility and has 3 overloads per each parsing type.
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@ -32,7 +60,7 @@ Each of them accept a callback to generate each image source or an options objec
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Here is a walk through all parsing possibilities:
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##### string parsing
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##### string parsing (V1)
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Given a generic string, it will replace all emoji with an `<img>` tag.
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While this can be used to inject via `innerHTML` emoji image tags, please note that this method does not sanitize the string or prevent malicious code from being executed. As an example, if the text contains a `<script>` tag, this **will not** be converted into `<script>` since it's out of this method scope to prevent these kind of attacks.
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@ -180,7 +208,7 @@ function imageSourceGenerator(icon, options) {
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}
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```
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##### attributes
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##### attributes (V1)
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The function to invoke in order to generate additional, custom attributes for the image tag.
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By default it is a function like the following one:
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@ -250,7 +278,7 @@ To properly support emoji, the document character must be set to UTF-8. This can
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<meta charset="utf-8">
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```
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#### Exclude Characters
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#### Exclude Characters (V1)
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To exclude certain characters from being replaced by twemoji.js, call twemoji.parse() with a callback, returning false for the specific unicode icon. For example:
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@ -275,10 +303,6 @@ Once executed through `node twemoji-generator.js`, and after installing via `npm
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This means that if you'd like to change or improve `twemoji`, you should probably do it inside the `createTwemoji` function at the bottom of `twemoji-generator.js` instead of directly in the library, unless it's not just for testing purpose.
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## Future Plans: Unicode 8.0 and Diversity
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The twemoji project currently adheres to the [7.0 Unicode version](http://www.unicode.org/charts/PDF/Unicode-7.0/U70-1F300.pdf) and supports 872 different emoji. In the future, we hope to work with the community to support Unicode 8.0 additions like [Diversity](http://www.unicode.org/reports/tr51/#Diversity).
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## Attribution Requirements
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As an open source project, attribution is critical from a legal, practical and motivational perspective in our opinion. The graphics are licensed under the CC-BY 4.0 which has a pretty good guide on [best practices for attribution](https://wiki.creativecommons.org/Best_practices_for_attribution).
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@ -33,8 +33,8 @@
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</head>
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<body>
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<h1>twem❤ji</h1>
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<p>sharing Twitter emoji <a href="preview.html">everywhere</a></p>
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<a href="https://github.com/twitter/twemoji">grab me on GitHub ↗</a>
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<p>sharing Twitter emoji <a href="2/test/preview.html">everywhere</a></p>
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<p><strong>Version 2 Is Out!</strong><a href="https://github.com/twitter/twemoji">grab me on GitHub ↗</a></p>
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<p>
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<a href="https://twitter.com/intent/tweet?button_hashtag=twemojiparty&text=thank%20you%20Twitter%20for%20the%20emoji" class="twitter-hashtag-button" data-size="large" data-related="twitteross" data-url="http://twitter.github.io/twemoji/">Tweet #twemojiparty</a>
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<script>!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');</script>
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@ -43,10 +43,10 @@
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<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
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<p>Code licensed under MIT. Graphics licensed under CC-BY</p>
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<script src="//twemoji.maxcdn.com/twemoji.min.js"></script>
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<script src="//twemoji.maxcdn.com/2/twemoji.min.js"></script>
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<script>
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// I \u2764 emoji!
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twemoji.parse(document.body, {size: 72});
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twemoji.parse(document.body);
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</script>
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</body>
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</html>
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{
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"version": "1.4.2",
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"version": "2.0.0",
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"name": "twemoji",
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"license": ["MIT", "CC-BY-4.0"],
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"description": "A Unicode standard based way to implement emoji across all platforms.",
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"description": "A Unicode 8 standard based way to implement emoji across all platforms.",
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"homepage": "https://github.com/twitter/twemoji",
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"keywords": [
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"emoji",
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"type": "git",
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"url": "git://github.com/twitter/twemoji.git"
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},
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"main": "./twemoji.npm.js",
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"main": "./2/twemoji.npm.js",
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"scripts": {
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"test": "phantomjs testrunner.js"
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}
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