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https://github.com/hathach/tinyusb.git
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Pull request changes
Remove configuration options and just bump number of buttons to 32 Fix button numbereing and comments in
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@ -104,10 +104,6 @@
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// HID buffer size Should be sufficient to hold ID (if any) + Data
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// HID buffer size Should be sufficient to hold ID (if any) + Data
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#define CFG_TUD_HID_EP_BUFSIZE 16
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#define CFG_TUD_HID_EP_BUFSIZE 16
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// Number of button on the gamepad 16 or 32
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#define CFG_TUD_MAX_BUTTONS 16
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -150,18 +150,6 @@ typedef enum
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/** @} */
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/** @} */
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#ifndef CFG_TUD_MAX_BUTTONS
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#define CFG_TUD_MAX_BUTTONS 16
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#endif
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#if (CFG_TUD_MAX_BUTTONS == 16)
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typedef uint16_t hid_gamepad_buttons_t;
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#elif (CFG_TUD_MAX_BUTTONS == 32)
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typedef uint32_t hid_gamepad_buttons_t;
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#else
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#error "Invalid CFG_TUD_MAX_BUTTONS value."
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#endif
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//--------------------------------------------------------------------+
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//--------------------------------------------------------------------+
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// GAMEPAD
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// GAMEPAD
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//--------------------------------------------------------------------+
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//--------------------------------------------------------------------+
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@ -213,7 +201,7 @@ typedef struct TU_ATTR_PACKED
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int8_t rx; ///< Delta Rx movement of analog left trigger
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int8_t rx; ///< Delta Rx movement of analog left trigger
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int8_t ry; ///< Delta Ry movement of analog right trigger
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int8_t ry; ///< Delta Ry movement of analog right trigger
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uint8_t hat; ///< Buttons mask for currently pressed buttons in the DPad/hat
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uint8_t hat; ///< Buttons mask for currently pressed buttons in the DPad/hat
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hid_gamepad_buttons_t buttons; ///< Buttons mask for currently pressed buttons
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uint32_t buttons; ///< Buttons mask for currently pressed buttons
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}hid_gamepad_report_t;
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}hid_gamepad_report_t;
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/// Standard Gamepad Buttons Bitmap (from Linux input event codes)
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/// Standard Gamepad Buttons Bitmap (from Linux input event codes)
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@ -234,25 +222,23 @@ typedef enum
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GAMEPAD_BUTTON_MODE = TU_BIT(12), ///< Mode button
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GAMEPAD_BUTTON_MODE = TU_BIT(12), ///< Mode button
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GAMEPAD_BUTTON_THUMBL = TU_BIT(13), ///< L3 button
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GAMEPAD_BUTTON_THUMBL = TU_BIT(13), ///< L3 button
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GAMEPAD_BUTTON_THUMBR = TU_BIT(14), ///< R3 button
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GAMEPAD_BUTTON_THUMBR = TU_BIT(14), ///< R3 button
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GAMEPAD_BUTTON_15 = TU_BIT(15), ///< Button 15
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GAMEPAD_BUTTON_16 = TU_BIT(15), ///< Button 15
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#if (CFG_TUD_MAX_BUTTONS > 16)
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GAMEPAD_BUTTON_17 = TU_BIT(16), ///< Button 17
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GAMEPAD_BUTTON_17 = TU_BIT(16), ///< Button 17
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GAMEPAD_BUTTON_18 = TU_BIT(17), ///< Button 16
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GAMEPAD_BUTTON_18 = TU_BIT(17), ///< Button 18
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GAMEPAD_BUTTON_19 = TU_BIT(18), ///< Button 16
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GAMEPAD_BUTTON_19 = TU_BIT(18), ///< Button 19
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GAMEPAD_BUTTON_20 = TU_BIT(19), ///< Button 16
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GAMEPAD_BUTTON_20 = TU_BIT(19), ///< Button 20
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GAMEPAD_BUTTON_21 = TU_BIT(20), ///< Button 16
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GAMEPAD_BUTTON_21 = TU_BIT(20), ///< Button 21
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GAMEPAD_BUTTON_22 = TU_BIT(21), ///< Button 16
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GAMEPAD_BUTTON_22 = TU_BIT(21), ///< Button 22
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GAMEPAD_BUTTON_23 = TU_BIT(22), ///< Button 16
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GAMEPAD_BUTTON_23 = TU_BIT(22), ///< Button 23
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GAMEPAD_BUTTON_24 = TU_BIT(23), ///< Button 16
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GAMEPAD_BUTTON_24 = TU_BIT(23), ///< Button 24
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GAMEPAD_BUTTON_25 = TU_BIT(24), ///< Button 16
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GAMEPAD_BUTTON_25 = TU_BIT(24), ///< Button 25
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GAMEPAD_BUTTON_26 = TU_BIT(25), ///< Button 16
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GAMEPAD_BUTTON_26 = TU_BIT(25), ///< Button 26
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GAMEPAD_BUTTON_27 = TU_BIT(26), ///< Button 16
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GAMEPAD_BUTTON_27 = TU_BIT(26), ///< Button 27
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GAMEPAD_BUTTON_28 = TU_BIT(27), ///< Button 16
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GAMEPAD_BUTTON_28 = TU_BIT(27), ///< Button 28
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GAMEPAD_BUTTON_29 = TU_BIT(28), ///< Button 16
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GAMEPAD_BUTTON_29 = TU_BIT(28), ///< Button 29
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GAMEPAD_BUTTON_30 = TU_BIT(29), ///< Button 16
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GAMEPAD_BUTTON_30 = TU_BIT(29), ///< Button 30
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GAMEPAD_BUTTON_31 = TU_BIT(30), ///< Button 16
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GAMEPAD_BUTTON_31 = TU_BIT(30), ///< Button 31
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GAMEPAD_BUTTON_32 = TU_BIT(31), ///< Button 16
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GAMEPAD_BUTTON_32 = TU_BIT(31), ///< Button 32
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#endif
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}hid_gamepad_button_bm_t;
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}hid_gamepad_button_bm_t;
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/// Standard Gamepad HAT/DPAD Buttons (from Linux input event codes)
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/// Standard Gamepad HAT/DPAD Buttons (from Linux input event codes)
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@ -343,10 +343,10 @@ static inline bool tud_hid_gamepad_report(uint8_t report_id, int8_t x, int8_t y
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/* 16 bit Button Map */ \
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/* 16 bit Button Map */ \
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HID_USAGE_PAGE ( HID_USAGE_PAGE_BUTTON ) ,\
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HID_USAGE_PAGE ( HID_USAGE_PAGE_BUTTON ) ,\
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HID_USAGE_MIN ( 1 ) ,\
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HID_USAGE_MIN ( 1 ) ,\
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HID_USAGE_MAX ( CFG_TUD_MAX_BUTTONS ) ,\
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HID_USAGE_MAX ( 32 ) ,\
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HID_LOGICAL_MIN ( 0 ) ,\
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HID_LOGICAL_MIN ( 0 ) ,\
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HID_LOGICAL_MAX ( 1 ) ,\
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HID_LOGICAL_MAX ( 1 ) ,\
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HID_REPORT_COUNT ( CFG_TUD_MAX_BUTTONS ) ,\
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HID_REPORT_COUNT ( 32 ) ,\
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HID_REPORT_SIZE ( 1 ) ,\
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HID_REPORT_SIZE ( 1 ) ,\
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HID_INPUT ( HID_DATA | HID_VARIABLE | HID_ABSOLUTE ) ,\
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HID_INPUT ( HID_DATA | HID_VARIABLE | HID_ABSOLUTE ) ,\
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HID_COLLECTION_END \
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HID_COLLECTION_END \
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@ -309,15 +309,6 @@
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#define TUP_MCU_STRICT_ALIGN 0
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#define TUP_MCU_STRICT_ALIGN 0
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#endif
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#endif
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//--------------------------------------------------------------------+
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// HID Gamepad options
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//--------------------------------------------------------------------+
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// CFG_TUD_MAX_BUTTONS lets you choose if you want 16 or 32 buttons on you HID gamepad
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#ifndef CFG_TUD_MAX_BUTTONS
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#define CFG_TUD_MAX_BUTTONS 16
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#endif
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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// Configuration Validation
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// Configuration Validation
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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@ -325,11 +316,6 @@
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#error Control Endpoint Max Packet Size cannot be larger than 64
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#error Control Endpoint Max Packet Size cannot be larger than 64
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#endif
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#endif
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#if (CFG_TUD_MAX_BUTTONS != 16 && CFG_TUD_MAX_BUTTONS != 32)
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#error "Unsupported CFG_TUD_MAX_BUTTONS"
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#endif
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#endif /* _TUSB_OPTION_H_ */
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#endif /* _TUSB_OPTION_H_ */
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/** @} */
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/** @} */
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