mirror of
https://github.com/cathery/sys-con.git
synced 2024-09-01 20:39:25 +00:00
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "switch.h"
|
|
#include "IController.h"
|
|
#include "SwitchControllerHandler.h"
|
|
#include "SwitchVirtualGamepadHandler.h"
|
|
|
|
//Wrapper for AbstractedPad for switch versions [5.0.0 - 8.1.0]
|
|
class SwitchAbstractedPadHandler : public SwitchVirtualGamepadHandler
|
|
{
|
|
private:
|
|
s8 m_abstractedPadID;
|
|
HiddbgAbstractedPadState m_state;
|
|
|
|
public:
|
|
//Initialize the class with specified controller
|
|
SwitchAbstractedPadHandler(std::unique_ptr<IController> &&controller);
|
|
~SwitchAbstractedPadHandler();
|
|
|
|
//Initialize controller handler, AbstractedPadState
|
|
Result Initialize() override;
|
|
void Exit() override;
|
|
|
|
//This will be called periodically by the input threads
|
|
void UpdateInput() override;
|
|
//This will be called periodically by the output threads
|
|
void UpdateOutput() override;
|
|
|
|
//Separately init and close the HDL state
|
|
Result InitAbstractedPadState();
|
|
Result ExitAbstractedPadState();
|
|
|
|
void FillAbstractedState(const NormalizedButtonData &data);
|
|
Result UpdateAbstractedState();
|
|
};
|