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sys-con/ControllerUSB/include/Controllers/XboxOneController.h

121 lines
2.6 KiB
C++

#pragma once
#include "IController.h"
//References used:
//https://github.com/quantus/xbox-one-controller-protocol
//https://cs.chromium.org/chromium/src/device/gamepad/xbox_controller_mac.mm
struct XboxOneButtonData
{
uint8_t type;
uint8_t const_0;
uint16_t id;
bool sync : 1;
bool dummy1 : 1; // Always 0.
bool start : 1;
bool back : 1;
bool a : 1;
bool b : 1;
bool x : 1;
bool y : 1;
bool dpad_up : 1;
bool dpad_down : 1;
bool dpad_left : 1;
bool dpad_right : 1;
bool bumper_left : 1;
bool bumper_right : 1;
bool stick_left_click : 1;
bool stick_right_click : 1;
uint16_t trigger_left;
uint16_t trigger_right;
int16_t stick_left_x;
int16_t stick_left_y;
int16_t stick_right_x;
int16_t stick_right_y;
};
struct XboxOneGuideData
{
uint8_t down;
uint8_t dummy1;
};
struct XboxOneRumbleData
{
uint8_t command;
uint8_t dummy1;
uint8_t counter;
uint8_t size;
uint8_t mode;
uint8_t rumble_mask;
uint8_t trigger_left;
uint8_t trigger_right;
uint8_t strong_magnitude;
uint8_t weak_magnitude;
uint8_t duration;
uint8_t period;
uint8_t extra;
};
enum XboxOneInputPacketType
{
XBONEINPUT_BUTTON = 0x20,
XBONEINPUT_HEARTBEAT = 0x03,
XBONEINPUT_GUIDEBUTTON = 0x07,
XBONEINPUT_WAITCONNECT = 0x02,
};
class XboxOneController : public IController
{
private:
IUSBEndpoint *m_inPipe = nullptr;
IUSBEndpoint *m_outPipe = nullptr;
XboxOneButtonData m_buttonData;
bool m_GuidePressed{false};
//Meant to be incremented with each out packet
uint8_t m_outPacketSerial = 0;
/*
int16_t kLeftThumbDeadzone = 2500; //7849;
int16_t kRightThumbDeadzone = 3500; //8689;
uint16_t kTriggerMax = 0; //1023;
uint16_t kTriggerDeadzone = 0; //120;
*/
public:
XboxOneController(std::unique_ptr<IUSBDevice> &&interface);
virtual ~XboxOneController();
virtual Status Initialize();
virtual void Exit();
Status OpenInterfaces();
void CloseInterfaces();
virtual Status GetInput();
virtual NormalizedButtonData GetNormalizedButtonData();
virtual ControllerType GetType() { return CONTROLLER_XBOXONE; }
inline const XboxOneButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint16_t value);
void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SendInitBytes();
Status WriteAckGuideReport(uint8_t sequence);
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
static void LoadConfig(const ControllerConfig *config);
};