mirror of
https://github.com/cathery/sys-con.git
synced 2024-11-16 23:11:25 +00:00
183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
#include "SwitchAbstractedPadHandler.h"
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#include "ControllerHelpers.h"
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#include <cmath>
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#include <array>
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SwitchAbstractedPadHandler::SwitchAbstractedPadHandler(std::unique_ptr<IController> &&controller)
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: SwitchVirtualGamepadHandler(std::move(controller))
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{
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}
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SwitchAbstractedPadHandler::~SwitchAbstractedPadHandler()
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{
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Exit();
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}
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Result SwitchAbstractedPadHandler::Initialize()
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{
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R_TRY(m_controller->Initialize());
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if (DoesControllerSupport(GetController()->GetType(), SUPPORTS_NOTHING))
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return 0;
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R_TRY(InitAbstractedPadState());
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if (DoesControllerSupport(m_controller->GetType(), SUPPORTS_PAIRING))
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{
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R_TRY(InitOutputThread());
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}
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R_TRY(InitInputThread());
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return 0;
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}
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void SwitchAbstractedPadHandler::Exit()
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{
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if (DoesControllerSupport(GetController()->GetType(), SUPPORTS_NOTHING))
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{
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m_controller->Exit();
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return;
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}
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ExitInputThread();
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ExitOutputThread();
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m_controller->Exit();
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ExitAbstractedPadState();
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}
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//Used to give out unique ids to abstracted pads
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static std::array<bool, 8> uniqueIDs{};
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static s8 getUniqueId()
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{
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for (s8 i = 0; i != 8; ++i)
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{
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if (uniqueIDs[i] == false)
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{
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uniqueIDs[i] = true;
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return i;
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}
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}
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return 0;
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}
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static void freeUniqueId(s8 id)
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{
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uniqueIDs[id] = false;
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}
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Result SwitchAbstractedPadHandler::InitAbstractedPadState()
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{
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Result rc;
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m_state = {0};
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m_abstractedPadID = getUniqueId();
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m_state.type = BIT(0);
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m_state.npadInterfaceType = NpadInterfaceType_USB;
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m_state.flags = 0xff;
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m_state.state.batteryCharge = 4;
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ControllerConfig *config = GetController()->GetConfig();
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m_state.singleColorBody = config->bodyColor.rgbaValue;
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m_state.singleColorButtons = config->buttonsColor.rgbaValue;
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rc = hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state);
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if (R_FAILED(rc))
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return rc;
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return rc;
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}
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Result SwitchAbstractedPadHandler::ExitAbstractedPadState()
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{
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freeUniqueId(m_abstractedPadID);
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return hiddbgUnsetAutoPilotVirtualPadState(m_abstractedPadID);
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}
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void SwitchAbstractedPadHandler::FillAbstractedState(const NormalizedButtonData &data)
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{
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m_state.state.buttons = 0;
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m_state.state.buttons |= (data.buttons[0] ? KEY_X : 0);
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m_state.state.buttons |= (data.buttons[1] ? KEY_A : 0);
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m_state.state.buttons |= (data.buttons[2] ? KEY_B : 0);
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m_state.state.buttons |= (data.buttons[3] ? KEY_Y : 0);
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m_state.state.buttons |= (data.buttons[4] ? KEY_LSTICK : 0);
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m_state.state.buttons |= (data.buttons[5] ? KEY_RSTICK : 0);
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m_state.state.buttons |= (data.buttons[6] ? KEY_L : 0);
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m_state.state.buttons |= (data.buttons[7] ? KEY_R : 0);
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m_state.state.buttons |= (data.buttons[8] ? KEY_ZL : 0);
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m_state.state.buttons |= (data.buttons[9] ? KEY_ZR : 0);
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m_state.state.buttons |= (data.buttons[10] ? KEY_MINUS : 0);
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m_state.state.buttons |= (data.buttons[11] ? KEY_PLUS : 0);
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ControllerConfig *config = GetController()->GetConfig();
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if (config && config->swapDPADandLSTICK)
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{
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m_state.state.buttons |= ((data.sticks[0].axis_y > 0.5f) ? KEY_DUP : 0);
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m_state.state.buttons |= ((data.sticks[0].axis_x > 0.5f) ? KEY_DRIGHT : 0);
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m_state.state.buttons |= ((data.sticks[0].axis_y < -0.5f) ? KEY_DDOWN : 0);
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m_state.state.buttons |= ((data.sticks[0].axis_x < -0.5f) ? KEY_DLEFT : 0);
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float daxis_x{}, daxis_y{};
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daxis_y += data.buttons[12] ? 1.0f : 0.0f; //DUP
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daxis_x += data.buttons[13] ? 1.0f : 0.0f; //DRIGHT
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daxis_y += data.buttons[14] ? -1.0f : 0.0f; //DDOWN
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daxis_x += data.buttons[15] ? -1.0f : 0.0f; //DLEFT
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ConvertAxisToSwitchAxis(daxis_x, daxis_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy);
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}
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else
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{
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m_state.state.buttons |= (data.buttons[12] ? KEY_DUP : 0);
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m_state.state.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0);
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m_state.state.buttons |= (data.buttons[14] ? KEY_DDOWN : 0);
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m_state.state.buttons |= (data.buttons[15] ? KEY_DLEFT : 0);
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ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy);
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}
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ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_state.state.joysticks[JOYSTICK_RIGHT].dx, &m_state.state.joysticks[JOYSTICK_RIGHT].dy);
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m_state.state.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
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m_state.state.buttons |= (data.buttons[17] ? KEY_HOME : 0);
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}
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Result SwitchAbstractedPadHandler::UpdateAbstractedState()
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{
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return hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state);
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}
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void SwitchAbstractedPadHandler::UpdateInput()
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{
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Result rc;
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rc = GetController()->GetInput();
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if (R_FAILED(rc))
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return;
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FillAbstractedState(GetController()->GetNormalizedButtonData());
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rc = UpdateAbstractedState();
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if (R_FAILED(rc))
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return;
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}
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void SwitchAbstractedPadHandler::UpdateOutput()
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{
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if (R_SUCCEEDED(m_controller->OutputBuffer()))
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return;
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if (DoesControllerSupport(m_controller->GetType(), SUPPORTS_RUMBLE))
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{
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Result rc;
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HidVibrationValue value;
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rc = hidGetActualVibrationValue(&m_vibrationDeviceHandle, &value);
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if (R_SUCCEEDED(rc))
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GetController()->SetRumble(static_cast<uint8_t>(value.amp_high * 255.0f), static_cast<uint8_t>(value.amp_low * 255.0f));
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}
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svcSleepThread(1e+7L);
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} |