mirror of
https://github.com/cathery/sys-con.git
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fb578f6987
Allow unmapping keys Allow mapping multiple keys to the same button Allow changing the deadzone for each trigger Remove dualshock4 global option from the config files Update config files for new changes
238 lines
7.3 KiB
C++
238 lines
7.3 KiB
C++
#include "Controllers/Dualshock4Controller.h"
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#include <cmath>
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static ControllerConfig _dualshock4ControllerConfig{};
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static RGBAColor _ledValue{0x00, 0x00, 0x40};
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Dualshock4Controller::Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface)
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: IController(std::move(interface))
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{
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}
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Dualshock4Controller::~Dualshock4Controller()
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{
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//Exit();
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}
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Result Dualshock4Controller::SendInitBytes()
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{
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const uint8_t init_bytes[32] = {
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0x05, 0x07, 0x00, 0x00,
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0x00, 0x00, //initial strong and weak rumble
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_ledValue.r, _ledValue.g, _ledValue.b, //LED color
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0x00, 0x00};
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return m_outPipe->Write(init_bytes, sizeof(init_bytes));
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}
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Result Dualshock4Controller::Initialize()
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{
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Result rc;
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rc = OpenInterfaces();
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if (R_FAILED(rc))
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return rc;
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rc = SendInitBytes();
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if (R_FAILED(rc))
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return rc;
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return rc;
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}
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void Dualshock4Controller::Exit()
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{
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CloseInterfaces();
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}
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Result Dualshock4Controller::OpenInterfaces()
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{
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Result rc;
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rc = m_device->Open();
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if (R_FAILED(rc))
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return rc;
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//Open each interface, send it a setup packet and get the endpoints if it succeeds
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std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
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for (auto &&interface : interfaces)
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{
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rc = interface->Open();
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if (R_FAILED(rc))
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return rc;
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if (interface->GetDescriptor()->bInterfaceClass != 3)
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continue;
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if (interface->GetDescriptor()->bInterfaceProtocol != 0)
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continue;
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if (interface->GetDescriptor()->bNumEndpoints < 2)
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continue;
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if (!m_inPipe)
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{
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for (int i = 0; i != 15; ++i)
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{
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IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i);
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if (inEndpoint)
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{
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rc = inEndpoint->Open();
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if (R_FAILED(rc))
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return 61;
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m_inPipe = inEndpoint;
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break;
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}
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}
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}
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if (!m_outPipe)
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{
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for (int i = 0; i != 15; ++i)
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{
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IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i);
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if (outEndpoint)
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{
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rc = outEndpoint->Open();
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if (R_FAILED(rc))
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return 62;
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m_outPipe = outEndpoint;
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break;
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}
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}
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}
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}
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if (!m_inPipe || !m_outPipe)
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return 69;
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return rc;
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}
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void Dualshock4Controller::CloseInterfaces()
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{
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//m_device->Reset();
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m_device->Close();
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}
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Result Dualshock4Controller::GetInput()
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{
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uint8_t input_bytes[64];
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Result rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
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if (R_FAILED(rc))
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return rc;
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if (input_bytes[0] == 0x01)
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{
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m_buttonData = *reinterpret_cast<Dualshock4USBButtonData *>(input_bytes);
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}
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return rc;
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}
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float Dualshock4Controller::NormalizeTrigger(uint8_t deadzonePercent, uint8_t value)
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{
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uint8_t deadzone = (UINT8_MAX * deadzonePercent) / 100;
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//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
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return value < deadzone
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? 0
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: static_cast<float>(value - deadzone) / (UINT8_MAX - deadzone);
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}
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void Dualshock4Controller::NormalizeAxis(uint8_t x,
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uint8_t y,
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uint8_t deadzonePercent,
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float *x_out,
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float *y_out)
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{
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float x_val = x - 127.0f;
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float y_val = 127.0f - y;
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// Determine how far the stick is pushed.
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//This will never exceed 32767 because if the stick is
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//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
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float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
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float real_deadzone = (127 * deadzonePercent) / 100;
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// Check if the controller is outside a circular dead zone.
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if (real_magnitude > real_deadzone)
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{
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// Clip the magnitude at its expected maximum value.
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float magnitude = std::min(127.0f, real_magnitude);
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// Adjust magnitude relative to the end of the dead zone.
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magnitude -= real_deadzone;
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// Normalize the magnitude with respect to its expected range giving a
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// magnitude value of 0.0 to 1.0
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//ratio = (currentValue / maxValue) / realValue
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float ratio = (magnitude / (127 - real_deadzone)) / real_magnitude;
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*x_out = x_val * ratio;
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*y_out = y_val * ratio;
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}
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else
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{
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// If the controller is in the deadzone zero out the magnitude.
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*x_out = *y_out = 0.0f;
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}
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}
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//Pass by value should hopefully be optimized away by RVO
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NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData()
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{
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NormalizedButtonData normalData{};
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normalData.triggers[0] = NormalizeTrigger(_dualshock4ControllerConfig.triggerDeadzonePercent[0], m_buttonData.l2_pressure);
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normalData.triggers[1] = NormalizeTrigger(_dualshock4ControllerConfig.triggerDeadzonePercent[1], m_buttonData.r2_pressure);
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NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock4ControllerConfig.stickDeadzonePercent[0],
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&normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
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NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock4ControllerConfig.stickDeadzonePercent[1],
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&normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
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bool buttons[MAX_CONTROLLER_BUTTONS] = {
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m_buttonData.triangle,
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m_buttonData.circle,
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m_buttonData.cross,
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m_buttonData.square,
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m_buttonData.l3,
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m_buttonData.r3,
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m_buttonData.l1,
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m_buttonData.r1,
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m_buttonData.l2,
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m_buttonData.r2,
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m_buttonData.share,
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m_buttonData.options,
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(m_buttonData.dpad == DS4_UP) || (m_buttonData.dpad == DS4_UPRIGHT) || (m_buttonData.dpad == DS4_UPLEFT),
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(m_buttonData.dpad == DS4_RIGHT) || (m_buttonData.dpad == DS4_UPRIGHT) || (m_buttonData.dpad == DS4_DOWNRIGHT),
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(m_buttonData.dpad == DS4_DOWN) || (m_buttonData.dpad == DS4_DOWNRIGHT) || (m_buttonData.dpad == DS4_DOWNLEFT),
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(m_buttonData.dpad == DS4_LEFT) || (m_buttonData.dpad == DS4_UPLEFT) || (m_buttonData.dpad == DS4_DOWNLEFT),
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m_buttonData.touchpad_press,
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m_buttonData.psbutton,
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false,
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m_buttonData.touchpad_finger1_unpressed == false,
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};
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for (int i = 0; i != MAX_CONTROLLER_BUTTONS; ++i)
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{
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ControllerButton button = _dualshock4ControllerConfig.buttons[i];
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if (button == NONE)
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continue;
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normalData.buttons[(button != DEFAULT ? button - 2 : i)] += buttons[i];
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}
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return normalData;
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}
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Result Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
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{
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//Not implemented yet
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return 9;
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}
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void Dualshock4Controller::LoadConfig(const ControllerConfig *config, RGBAColor ledValue)
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{
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_dualshock4ControllerConfig = *config;
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_ledValue = ledValue;
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}
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ControllerConfig *Dualshock4Controller::GetConfig()
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{
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return &_dualshock4ControllerConfig;
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} |