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119 lines
2.5 KiB
C++
119 lines
2.5 KiB
C++
#pragma once
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#include "IController.h"
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//References used:
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//https://cs.chromium.org/chromium/src/device/gamepad/xbox_controller_mac.mm
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struct Xbox360ButtonData
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{
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uint8_t type;
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uint8_t length;
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bool dpad_up : 1;
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bool dpad_down : 1;
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bool dpad_left : 1;
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bool dpad_right : 1;
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bool start : 1;
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bool back : 1;
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bool stick_left_click : 1;
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bool stick_right_click : 1;
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bool bumper_left : 1;
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bool bumper_right : 1;
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bool guide : 1;
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bool dummy1 : 1; // Always 0.
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bool a : 1;
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bool b : 1;
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bool x : 1;
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bool y : 1;
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uint8_t trigger_left;
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uint8_t trigger_right;
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int16_t stick_left_x;
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int16_t stick_left_y;
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int16_t stick_right_x;
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int16_t stick_right_y;
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// Always 0.
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uint32_t dummy2;
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uint16_t dummy3;
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};
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struct Xbox360RumbleData
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{
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uint8_t command;
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uint8_t size;
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uint8_t dummy1;
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uint8_t big;
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uint8_t little;
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uint8_t dummy2[3];
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};
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enum Xbox360InputPacketType
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{
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XBOX360INPUT_BUTTON = 0,
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XBOX360INPUT_LED = 1,
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XBOX360INPUT_RUMBLE = 3,
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};
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enum Xbox360LEDValue
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{
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XBOX360LED_OFF,
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XBOX360LED_ALLBLINK,
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XBOX360LED_TOPLEFTBLINK,
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XBOX360LED_TOPRIGHTBLINK,
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XBOX360LED_BOTTOMLEFTBLINK,
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XBOX360LED_BOTTOMRIGHTBLINK,
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XBOX360LED_TOPLEFT,
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XBOX360LED_TOPRIGHT,
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XBOX360LED_BOTTOMLEFT,
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XBOX360LED_BOTTOMRIGHT,
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XBOX360LED_ROTATE,
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XBOX360LED_BLINK,
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XBOX360LED_SLOWBLINK,
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XBOX360LED_ROTATE_2,
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XBOX360LED_ALLSLOWBLINK,
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XBOX360LED_BLINKONCE,
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};
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class Xbox360Controller : public IController
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{
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private:
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IUSBEndpoint *m_inPipe = nullptr;
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IUSBEndpoint *m_outPipe = nullptr;
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Xbox360ButtonData m_buttonData;
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public:
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Xbox360Controller(std::unique_ptr<IUSBDevice> &&interface);
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virtual ~Xbox360Controller();
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virtual Status Initialize();
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virtual void Exit();
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Status OpenInterfaces();
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void CloseInterfaces();
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virtual Status GetInput();
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virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_XBOX360; }
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inline const Xbox360ButtonData &GetButtonData() { return m_buttonData; };
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float NormalizeTrigger(uint8_t value);
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void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
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Status SendInitBytes();
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Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
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Status SetLED(Xbox360LEDValue value);
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static void LoadConfig(const ControllerConfig *config);
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virtual ControllerConfig *GetConfig();
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}; |