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sys-con/source/ControllerLib/Controllers/Dualshock3Controller.cpp
cathery fb578f6987 Change controller config options
Allow unmapping keys
Allow mapping multiple keys to the same button
Allow changing the deadzone for each trigger
Remove dualshock4 global option from the config files

Update config files for new changes
2020-12-07 15:03:35 +03:00

246 lines
7.4 KiB
C++

#include "Controllers/Dualshock3Controller.h"
#include <cmath>
static ControllerConfig _dualshock3ControllerConfig{};
Dualshock3Controller::Dualshock3Controller(std::unique_ptr<IUSBDevice> &&interface)
: IController(std::move(interface))
{
}
Dualshock3Controller::~Dualshock3Controller()
{
//Exit();
}
Result Dualshock3Controller::Initialize()
{
Result rc;
rc = OpenInterfaces();
if (R_FAILED(rc))
return rc;
SetLED(DS3LED_1);
return rc;
}
void Dualshock3Controller::Exit()
{
CloseInterfaces();
}
Result Dualshock3Controller::OpenInterfaces()
{
Result rc;
rc = m_device->Open();
if (R_FAILED(rc))
return rc;
//Open each interface, send it a setup packet and get the endpoints if it succeeds
std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
for (auto &&interface : interfaces)
{
rc = interface->Open();
if (R_FAILED(rc))
return rc;
if (interface->GetDescriptor()->bInterfaceClass != 3)
continue;
if (interface->GetDescriptor()->bInterfaceProtocol != 0)
continue;
if (interface->GetDescriptor()->bNumEndpoints < 2)
continue;
//Send an initial control packet
constexpr uint8_t initBytes[] = {0x42, 0x0C, 0x00, 0x00};
rc = SendCommand(interface.get(), Ds3FeatureStartDevice, initBytes, sizeof(initBytes));
if (R_FAILED(rc))
return 60;
m_interface = interface.get();
if (!m_inPipe)
{
for (int i = 0; i != 15; ++i)
{
IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i);
if (inEndpoint)
{
rc = inEndpoint->Open();
if (R_FAILED(rc))
return 61;
m_inPipe = inEndpoint;
break;
}
}
}
if (!m_outPipe)
{
for (int i = 0; i != 15; ++i)
{
IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i);
if (outEndpoint)
{
rc = outEndpoint->Open();
if (R_FAILED(rc))
return 62;
m_outPipe = outEndpoint;
break;
}
}
}
}
if (!m_inPipe || !m_outPipe)
return 69;
return rc;
}
void Dualshock3Controller::CloseInterfaces()
{
//m_device->Reset();
m_device->Close();
}
Result Dualshock3Controller::GetInput()
{
uint8_t input_bytes[49];
Result rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
if (R_FAILED(rc))
return rc;
if (input_bytes[0] == Ds3InputPacket_Button)
{
m_buttonData = *reinterpret_cast<Dualshock3ButtonData *>(input_bytes);
}
return rc;
}
float Dualshock3Controller::NormalizeTrigger(uint8_t deadzonePercent, uint8_t value)
{
uint8_t deadzone = (UINT8_MAX * deadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < deadzone
? 0
: static_cast<float>(value - deadzone) / (UINT8_MAX - deadzone);
}
void Dualshock3Controller::NormalizeAxis(uint8_t x,
uint8_t y,
uint8_t deadzonePercent,
float *x_out,
float *y_out)
{
float x_val = x - 127.0f;
float y_val = 127.0f - y;
// Determine how far the stick is pushed.
//This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (127 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone.
if (real_magnitude > real_deadzone)
{
// Clip the magnitude at its expected maximum value.
float magnitude = std::min(127.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone.
magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (127 - real_deadzone)) / real_magnitude;
*x_out = x_val * ratio;
*y_out = y_val * ratio;
}
else
{
// If the controller is in the deadzone zero out the magnitude.
*x_out = *y_out = 0.0f;
}
}
//Pass by value should hopefully be optimized away by RVO
NormalizedButtonData Dualshock3Controller::GetNormalizedButtonData()
{
NormalizedButtonData normalData{};
normalData.triggers[0] = NormalizeTrigger(_dualshock3ControllerConfig.triggerDeadzonePercent[0], m_buttonData.trigger_left_pressure);
normalData.triggers[1] = NormalizeTrigger(_dualshock3ControllerConfig.triggerDeadzonePercent[1], m_buttonData.trigger_right_pressure);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock3ControllerConfig.stickDeadzonePercent[0],
&normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock3ControllerConfig.stickDeadzonePercent[1],
&normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
bool buttons[MAX_CONTROLLER_BUTTONS] = {
m_buttonData.triangle,
m_buttonData.circle,
m_buttonData.cross,
m_buttonData.square,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
m_buttonData.bumper_left,
m_buttonData.bumper_right,
normalData.triggers[0] > 0,
normalData.triggers[1] > 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
false,
m_buttonData.guide,
};
for (int i = 0; i != MAX_CONTROLLER_BUTTONS; ++i)
{
ControllerButton button = _dualshock3ControllerConfig.buttons[i];
if (button == NONE)
continue;
normalData.buttons[(button != DEFAULT ? button - 2 : i)] += buttons[i];
}
return normalData;
}
Result Dualshock3Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
{
//Not implemented yet
return 9;
}
Result Dualshock3Controller::SendCommand(IUSBInterface *interface, Dualshock3FeatureValue feature, const void *buffer, uint16_t size)
{
return interface->ControlTransfer(0x21, 0x09, static_cast<uint16_t>(feature), 0, size, buffer);
}
Result Dualshock3Controller::SetLED(Dualshock3LEDValue value)
{
const uint8_t ledPacket[]{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
static_cast<uint8_t>(value << 1),
LED_PERMANENT,
LED_PERMANENT,
LED_PERMANENT,
LED_PERMANENT};
return SendCommand(m_interface, Ds3FeatureUnknown1, ledPacket, sizeof(ledPacket));
}
void Dualshock3Controller::LoadConfig(const ControllerConfig *config)
{
_dualshock3ControllerConfig = *config;
}
ControllerConfig *Dualshock3Controller::GetConfig()
{
return &_dualshock3ControllerConfig;
}