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sys-con/source/ControllerSwitch/SwitchAbstractedPadHandler.h

35 lines
1.0 KiB
C++

#pragma once
#include "switch.h"
#include "IController.h"
#include "SwitchVirtualGamepadHandler.h"
//Wrapper for AbstractedPad for switch versions [5.0.0 - 8.1.0]
class SwitchAbstractedPadHandler : public SwitchVirtualGamepadHandler
{
private:
s8 m_abstractedPadID;
HiddbgAbstractedPadState m_state;
public:
//Initialize the class with specified controller
SwitchAbstractedPadHandler(std::unique_ptr<IController> &&controller);
~SwitchAbstractedPadHandler();
//Initialize controller handler, AbstractedPadState
virtual Result Initialize() override;
virtual void Exit() override;
//This will be called periodically by the input threads
virtual void UpdateInput() override;
//This will be called periodically by the output threads
virtual void UpdateOutput() override;
//Separately init and close the HDL state
Result InitAbstractedPadState();
Result ExitAbstractedPadState();
void FillAbstractedState(const NormalizedButtonData &data);
Result UpdateAbstractedState();
};