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sys-con/source/ControllerLib/Controllers/XboxController.cpp
cathery fb578f6987 Change controller config options
Allow unmapping keys
Allow mapping multiple keys to the same button
Allow changing the deadzone for each trigger
Remove dualshock4 global option from the config files

Update config files for new changes
2020-12-07 15:03:35 +03:00

215 lines
6.3 KiB
C++

#include "Controllers/XboxController.h"
#include <cmath>
static ControllerConfig _xboxControllerConfig{};
XboxController::XboxController(std::unique_ptr<IUSBDevice> &&interface)
: IController(std::move(interface))
{
}
XboxController::~XboxController()
{
//Exit();
}
Result XboxController::Initialize()
{
Result rc;
rc = OpenInterfaces();
if (R_FAILED(rc))
return rc;
return rc;
}
void XboxController::Exit()
{
CloseInterfaces();
}
Result XboxController::OpenInterfaces()
{
Result rc;
rc = m_device->Open();
if (R_FAILED(rc))
return rc;
//This will open each interface and try to acquire Xbox controller's in and out endpoints, if it hasn't already
std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
for (auto &&interface : interfaces)
{
rc = interface->Open();
if (R_FAILED(rc))
return rc;
if (interface->GetDescriptor()->bInterfaceProtocol != 0)
continue;
if (interface->GetDescriptor()->bNumEndpoints < 2)
continue;
if (!m_inPipe)
{
for (int i = 0; i != 15; ++i)
{
IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i);
if (inEndpoint)
{
rc = inEndpoint->Open();
if (R_FAILED(rc))
return 55555;
m_inPipe = inEndpoint;
break;
}
}
}
if (!m_outPipe)
{
for (int i = 0; i != 15; ++i)
{
IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i);
if (outEndpoint)
{
rc = outEndpoint->Open();
if (R_FAILED(rc))
return 66666;
m_outPipe = outEndpoint;
break;
}
}
}
}
if (!m_inPipe || !m_outPipe)
return 69;
return rc;
}
void XboxController::CloseInterfaces()
{
//m_device->Reset();
m_device->Close();
}
Result XboxController::GetInput()
{
uint8_t input_bytes[64];
Result rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
if (R_SUCCEEDED(rc))
{
m_buttonData = *reinterpret_cast<XboxButtonData *>(input_bytes);
}
return rc;
}
float XboxController::NormalizeTrigger(uint8_t deadzonePercent, uint8_t value)
{
uint8_t deadzone = (UINT8_MAX * deadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < deadzone
? 0
: static_cast<float>(value - deadzone) / (UINT8_MAX - deadzone);
}
void XboxController::NormalizeAxis(int16_t x,
int16_t y,
uint8_t deadzonePercent,
float *x_out,
float *y_out)
{
float x_val = x;
float y_val = y;
// Determine how far the stick is pushed.
//This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone.
if (real_magnitude > real_deadzone)
{
// Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone.
magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
*x_out = x_val * ratio;
*y_out = y_val * ratio;
}
else
{
// If the controller is in the deadzone zero out the magnitude.
*x_out = *y_out = 0.0f;
}
}
//Pass by value should hopefully be optimized away by RVO
NormalizedButtonData XboxController::GetNormalizedButtonData()
{
NormalizedButtonData normalData{};
normalData.triggers[0] = NormalizeTrigger(_xboxControllerConfig.triggerDeadzonePercent[0], m_buttonData.trigger_left);
normalData.triggers[1] = NormalizeTrigger(_xboxControllerConfig.triggerDeadzonePercent[1], m_buttonData.trigger_right);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xboxControllerConfig.stickDeadzonePercent[0],
&normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xboxControllerConfig.stickDeadzonePercent[1],
&normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
bool buttons[MAX_CONTROLLER_BUTTONS]{
m_buttonData.y != 0,
m_buttonData.b != 0,
m_buttonData.a != 0,
m_buttonData.x != 0,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
false,
false,
m_buttonData.trigger_left != 0,
m_buttonData.trigger_right != 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
m_buttonData.white_button != 0,
m_buttonData.black_buttton != 0,
};
for (int i = 0; i != MAX_CONTROLLER_BUTTONS; ++i)
{
ControllerButton button = _xboxControllerConfig.buttons[i];
if (button == NONE)
continue;
normalData.buttons[(button != DEFAULT ? button - 2 : i)] += buttons[i];
}
return normalData;
}
Result XboxController::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
{
uint8_t rumbleData[]{0x00, 0x06, 0x00, strong_magnitude, weak_magnitude, 0x00, 0x00, 0x00};
return m_outPipe->Write(rumbleData, sizeof(rumbleData));
}
void XboxController::LoadConfig(const ControllerConfig *config)
{
_xboxControllerConfig = *config;
}
ControllerConfig *XboxController::GetConfig()
{
return &_xboxControllerConfig;
}