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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
#pragma once
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#include "IUSBDevice.h"
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#include "ControllerTypes.h"
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#include <memory>
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#include "Status.h"
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struct NormalizedButtonData
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{
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//ABXY; BAYX; square triangle cross circle; etc.
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bool bottom_action;
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bool right_action;
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bool left_action;
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bool top_action;
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//dpad directions
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bool dpad_up;
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bool dpad_down;
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bool dpad_left;
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bool dpad_right;
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// back start; select start; view and menu; share and options; etc.
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bool back;
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bool start;
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//bumpers
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bool left_bumper;
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bool right_bumper;
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//stick buttons
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bool left_stick_click;
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bool right_stick_click;
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//reserved for switch's capture and home buttons
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bool capture;
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bool home;
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//reserved for xbox's large led button or dualshock's PS button
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bool guide;
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//trigger values from 0.0f to 1.0f
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float left_trigger;
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float right_trigger;
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//stick position values from -1.0f to 1.0f
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float left_stick_x;
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float left_stick_y;
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float right_stick_x;
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float right_stick_y;
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};
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class IController
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{
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protected:
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std::unique_ptr<IUSBDevice> m_device;
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public:
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IController(std::unique_ptr<IUSBDevice> &&interface) : m_device(std::move(interface)) {}
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virtual ~IController() = default;
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virtual Status Initialize() = 0;
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//Since Exit is used to clean up resources, no status report should be needed
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virtual void Exit() = 0;
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virtual Status GetInput() = 0;
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virtual NormalizedButtonData GetNormalizedButtonData() = 0;
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inline IUSBDevice *GetDevice() { return m_device.get(); }
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virtual ControllerType GetType() = 0;
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virtual Status SetRumble(uint8_t strong_magnitude,uint8_t weak_magnitude) = 0;
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}; |