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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "IUSBDevice.h"
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#include "ControllerTypes.h"
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#include "ControllerConfig.h"
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#include <memory>
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struct NormalizedButtonData
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{
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bool buttons[NUM_CONTROLLERBUTTONS];
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float triggers[2];
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NormalizedStick sticks[2];
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};
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class IController
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{
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protected:
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std::unique_ptr<IUSBDevice> m_device;
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public:
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uint8_t m_inputData[100];
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bool m_UpdateCalled = false;
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IController(std::unique_ptr<IUSBDevice> &&interface) : m_device(std::move(interface)) {}
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virtual ~IController() = default;
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virtual Status Initialize() = 0;
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//Since Exit is used to clean up resources, no status report should be needed
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virtual void Exit() = 0;
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virtual Status GetInput() { return 1; }
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virtual NormalizedButtonData GetNormalizedButtonData() { return NormalizedButtonData(); }
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inline IUSBDevice *GetDevice() { return m_device.get(); }
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virtual ControllerType GetType() = 0;
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virtual Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude) { return 1; }
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virtual bool IsControllerActive() { return true; }
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virtual Status OutputBuffer() { return 1; };
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virtual ControllerConfig *GetConfig() { return nullptr; }
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}; |