mirror of
https://github.com/cathery/sys-con.git
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168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
#include "SwitchHDLHandler.h"
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#include <cmath>
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SwitchHDLHandler::SwitchHDLHandler(std::unique_ptr<IController> &&controller)
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: SwitchVirtualGamepadHandler(std::move(controller))
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{
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}
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SwitchHDLHandler::~SwitchHDLHandler()
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{
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Exit();
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}
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Result SwitchHDLHandler::Initialize()
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{
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Result rc = m_controllerHandler.Initialize();
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if (R_FAILED(rc))
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return rc;
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/*
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hidScanInput();
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HidControllerID lastOfflineID = CONTROLLER_PLAYER_1;
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for (int i = 0; i != 8; ++i)
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{
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if (!hidIsControllerConnected(static_cast<HidControllerID>(i)))
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{
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lastOfflineID = static_cast<HidControllerID>(i);
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break;
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}
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}
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//WriteToLog("Found last offline ID: ", lastOfflineID);
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*/
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rc = InitHdlState();
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if (R_FAILED(rc))
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return rc;
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/*
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svcSleepThread(1e+7L);
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hidScanInput();
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//WriteToLog("Is last offline id connected? ", hidIsControllerConnected(lastOfflineID));
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//WriteToLog("Last offline id type: ", hidGetControllerType(lastOfflineID));
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Result rc2 = hidInitializeVibrationDevices(&m_vibrationDeviceHandle, 1, lastOfflineID, hidGetControllerType(lastOfflineID));
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if (R_SUCCEEDED(rc2))
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InitOutputThread();
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else
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WriteToLog("Failed to iniitalize vibration with error ", rc2);
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*/
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rc = InitInputThread();
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if (R_FAILED(rc))
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return rc;
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return rc;
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}
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void SwitchHDLHandler::Exit()
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{
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m_controllerHandler.Exit();
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ExitInputThread();
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ExitOutputThread();
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ExitHdlState();
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}
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Result SwitchHDLHandler::InitHdlState()
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{
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m_hdlHandle = 0;
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m_deviceInfo = {0};
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m_hdlState = {0};
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// Set the controller type to Pro-Controller, and set the npadInterfaceType.
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m_deviceInfo.deviceType = HidDeviceType_FullKey15;
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m_deviceInfo.npadInterfaceType = NpadInterfaceType_USB;
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// Set the controller colors. The grip colors are for Pro-Controller on [9.0.0+].
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m_deviceInfo.singleColorBody = RGBA8_MAXALPHA(107, 107, 107);
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m_deviceInfo.singleColorButtons = RGBA8_MAXALPHA(0, 0, 0);
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m_deviceInfo.colorLeftGrip = RGBA8_MAXALPHA(70, 70, 70);
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m_deviceInfo.colorRightGrip = RGBA8_MAXALPHA(70, 70, 70);
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m_hdlState.batteryCharge = 4; // Set battery charge to full.
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m_hdlState.joysticks[JOYSTICK_LEFT].dx = 0x1234;
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m_hdlState.joysticks[JOYSTICK_LEFT].dy = -0x1234;
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m_hdlState.joysticks[JOYSTICK_RIGHT].dx = 0x5678;
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m_hdlState.joysticks[JOYSTICK_RIGHT].dy = -0x5678;
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return hiddbgAttachHdlsVirtualDevice(&m_hdlHandle, &m_deviceInfo);
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}
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Result SwitchHDLHandler::ExitHdlState()
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{
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return hiddbgDetachHdlsVirtualDevice(m_hdlHandle);
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}
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//Sets the state of the class's HDL controller to the state stored in class's hdl.state
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Result SwitchHDLHandler::UpdateHdlState()
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{
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//Checks if the virtual device was erased, in which case re-attach the device
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bool isAttached;
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if (R_SUCCEEDED(hiddbgIsHdlsVirtualDeviceAttached(m_hdlHandle, &isAttached)))
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{
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if (!isAttached)
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hiddbgAttachHdlsVirtualDevice(&m_hdlHandle, &m_deviceInfo);
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}
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return hiddbgSetHdlsState(m_hdlHandle, &m_hdlState);
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}
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void SwitchHDLHandler::FillHdlState(const NormalizedButtonData &data)
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{
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m_hdlState.buttons = 0;
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m_hdlState.buttons |= (data.buttons[0] ? KEY_X : 0);
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m_hdlState.buttons |= (data.buttons[1] ? KEY_A : 0);
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m_hdlState.buttons |= (data.buttons[2] ? KEY_B : 0);
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m_hdlState.buttons |= (data.buttons[3] ? KEY_Y : 0);
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m_hdlState.buttons |= (data.buttons[4] ? KEY_LSTICK : 0);
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m_hdlState.buttons |= (data.buttons[5] ? KEY_RSTICK : 0);
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m_hdlState.buttons |= (data.buttons[6] ? KEY_L : 0);
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m_hdlState.buttons |= (data.buttons[7] ? KEY_R : 0);
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m_hdlState.buttons |= (data.buttons[8] ? KEY_ZL : 0);
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m_hdlState.buttons |= (data.buttons[9] ? KEY_ZR : 0);
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m_hdlState.buttons |= (data.buttons[10] ? KEY_MINUS : 0);
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m_hdlState.buttons |= (data.buttons[11] ? KEY_PLUS : 0);
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m_hdlState.buttons |= (data.buttons[12] ? KEY_DUP : 0);
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m_hdlState.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0);
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m_hdlState.buttons |= (data.buttons[14] ? KEY_DDOWN : 0);
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m_hdlState.buttons |= (data.buttons[15] ? KEY_DLEFT : 0);
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m_hdlState.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
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m_hdlState.buttons |= (data.buttons[17] ? KEY_HOME : 0);
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m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_LEFT].dx, &m_hdlState.joysticks[JOYSTICK_LEFT].dy);
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m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_RIGHT].dx, &m_hdlState.joysticks[JOYSTICK_RIGHT].dy);
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}
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void SwitchHDLHandler::UpdateInput()
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{
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Result rc;
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rc = GetController()->GetInput();
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if (R_FAILED(rc))
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return;
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FillHdlState(GetController()->GetNormalizedButtonData());
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rc = UpdateHdlState();
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if (R_FAILED(rc))
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return;
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}
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void SwitchHDLHandler::UpdateOutput()
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{
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//Implement rumble here
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Result rc;
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HidVibrationValue value;
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rc = hidGetActualVibrationValue(&m_vibrationDeviceHandle, &value);
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if (R_FAILED(rc))
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return;
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rc = GetController()->SetRumble(static_cast<uint8_t>(value.amp_high * 255.0f), static_cast<uint8_t>(value.amp_low * 255.0f));
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svcSleepThread(1e+7L);
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} |