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sys-con/SwitchUSB/source/SwitchHDLHandler.cpp
2019-11-07 20:46:47 +03:00

168 lines
5.2 KiB
C++

#include "SwitchHDLHandler.h"
#include <cmath>
SwitchHDLHandler::SwitchHDLHandler(std::unique_ptr<IController> &&controller)
: SwitchVirtualGamepadHandler(std::move(controller))
{
}
SwitchHDLHandler::~SwitchHDLHandler()
{
Exit();
}
Result SwitchHDLHandler::Initialize()
{
Result rc = m_controllerHandler.Initialize();
if (R_FAILED(rc))
return rc;
/*
hidScanInput();
HidControllerID lastOfflineID = CONTROLLER_PLAYER_1;
for (int i = 0; i != 8; ++i)
{
if (!hidIsControllerConnected(static_cast<HidControllerID>(i)))
{
lastOfflineID = static_cast<HidControllerID>(i);
break;
}
}
//WriteToLog("Found last offline ID: ", lastOfflineID);
*/
rc = InitHdlState();
if (R_FAILED(rc))
return rc;
/*
svcSleepThread(1e+7L);
hidScanInput();
//WriteToLog("Is last offline id connected? ", hidIsControllerConnected(lastOfflineID));
//WriteToLog("Last offline id type: ", hidGetControllerType(lastOfflineID));
Result rc2 = hidInitializeVibrationDevices(&m_vibrationDeviceHandle, 1, lastOfflineID, hidGetControllerType(lastOfflineID));
if (R_SUCCEEDED(rc2))
InitOutputThread();
else
WriteToLog("Failed to iniitalize vibration with error ", rc2);
*/
rc = InitInputThread();
if (R_FAILED(rc))
return rc;
return rc;
}
void SwitchHDLHandler::Exit()
{
m_controllerHandler.Exit();
ExitInputThread();
ExitOutputThread();
ExitHdlState();
}
Result SwitchHDLHandler::InitHdlState()
{
m_hdlHandle = 0;
m_deviceInfo = {0};
m_hdlState = {0};
// Set the controller type to Pro-Controller, and set the npadInterfaceType.
m_deviceInfo.deviceType = HidDeviceType_FullKey15;
m_deviceInfo.npadInterfaceType = NpadInterfaceType_USB;
// Set the controller colors. The grip colors are for Pro-Controller on [9.0.0+].
m_deviceInfo.singleColorBody = RGBA8_MAXALPHA(107, 107, 107);
m_deviceInfo.singleColorButtons = RGBA8_MAXALPHA(0, 0, 0);
m_deviceInfo.colorLeftGrip = RGBA8_MAXALPHA(70, 70, 70);
m_deviceInfo.colorRightGrip = RGBA8_MAXALPHA(70, 70, 70);
m_hdlState.batteryCharge = 4; // Set battery charge to full.
m_hdlState.joysticks[JOYSTICK_LEFT].dx = 0x1234;
m_hdlState.joysticks[JOYSTICK_LEFT].dy = -0x1234;
m_hdlState.joysticks[JOYSTICK_RIGHT].dx = 0x5678;
m_hdlState.joysticks[JOYSTICK_RIGHT].dy = -0x5678;
return hiddbgAttachHdlsVirtualDevice(&m_hdlHandle, &m_deviceInfo);
}
Result SwitchHDLHandler::ExitHdlState()
{
return hiddbgDetachHdlsVirtualDevice(m_hdlHandle);
}
//Sets the state of the class's HDL controller to the state stored in class's hdl.state
Result SwitchHDLHandler::UpdateHdlState()
{
//Checks if the virtual device was erased, in which case re-attach the device
bool isAttached;
if (R_SUCCEEDED(hiddbgIsHdlsVirtualDeviceAttached(m_hdlHandle, &isAttached)))
{
if (!isAttached)
hiddbgAttachHdlsVirtualDevice(&m_hdlHandle, &m_deviceInfo);
}
return hiddbgSetHdlsState(m_hdlHandle, &m_hdlState);
}
void SwitchHDLHandler::FillHdlState(const NormalizedButtonData &data)
{
m_hdlState.buttons = 0;
m_hdlState.buttons |= (data.buttons[0] ? KEY_X : 0);
m_hdlState.buttons |= (data.buttons[1] ? KEY_A : 0);
m_hdlState.buttons |= (data.buttons[2] ? KEY_B : 0);
m_hdlState.buttons |= (data.buttons[3] ? KEY_Y : 0);
m_hdlState.buttons |= (data.buttons[4] ? KEY_LSTICK : 0);
m_hdlState.buttons |= (data.buttons[5] ? KEY_RSTICK : 0);
m_hdlState.buttons |= (data.buttons[6] ? KEY_L : 0);
m_hdlState.buttons |= (data.buttons[7] ? KEY_R : 0);
m_hdlState.buttons |= (data.buttons[8] ? KEY_ZL : 0);
m_hdlState.buttons |= (data.buttons[9] ? KEY_ZR : 0);
m_hdlState.buttons |= (data.buttons[10] ? KEY_MINUS : 0);
m_hdlState.buttons |= (data.buttons[11] ? KEY_PLUS : 0);
m_hdlState.buttons |= (data.buttons[12] ? KEY_DUP : 0);
m_hdlState.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0);
m_hdlState.buttons |= (data.buttons[14] ? KEY_DDOWN : 0);
m_hdlState.buttons |= (data.buttons[15] ? KEY_DLEFT : 0);
m_hdlState.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
m_hdlState.buttons |= (data.buttons[17] ? KEY_HOME : 0);
m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_LEFT].dx, &m_hdlState.joysticks[JOYSTICK_LEFT].dy);
m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_RIGHT].dx, &m_hdlState.joysticks[JOYSTICK_RIGHT].dy);
}
void SwitchHDLHandler::UpdateInput()
{
Result rc;
rc = GetController()->GetInput();
if (R_FAILED(rc))
return;
FillHdlState(GetController()->GetNormalizedButtonData());
rc = UpdateHdlState();
if (R_FAILED(rc))
return;
}
void SwitchHDLHandler::UpdateOutput()
{
//Implement rumble here
Result rc;
HidVibrationValue value;
rc = hidGetActualVibrationValue(&m_vibrationDeviceHandle, &value);
if (R_FAILED(rc))
return;
rc = GetController()->SetRumble(static_cast<uint8_t>(value.amp_high * 255.0f), static_cast<uint8_t>(value.amp_low * 255.0f));
svcSleepThread(1e+7L);
}