mirror of
https://github.com/cathery/sys-con.git
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176 lines
5.0 KiB
C++
176 lines
5.0 KiB
C++
#include "SwitchAbstractedPadHandler.h"
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#include <cmath>
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#include <array>
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SwitchAbstractedPadHandler::SwitchAbstractedPadHandler(std::unique_ptr<IController> &&controller)
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: SwitchVirtualGamepadHandler(std::move(controller))
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{
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}
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SwitchAbstractedPadHandler::~SwitchAbstractedPadHandler()
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{
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Exit();
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}
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Result SwitchAbstractedPadHandler::Initialize()
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{
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Result rc = m_controllerHandler.Initialize();
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if (R_FAILED(rc))
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return rc;
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/*
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hidScanInput();
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HidControllerID lastOfflineID = CONTROLLER_PLAYER_1;
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for (int i = 0; i != 8; ++i)
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{
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if (!hidIsControllerConnected(static_cast<HidControllerID>(i)))
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{
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lastOfflineID = static_cast<HidControllerID>(i);
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break;
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}
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}
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//WriteToLog("Found last offline ID: ", lastOfflineID);
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*/
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rc = InitAbstractedPadState();
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if (R_FAILED(rc))
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return rc;
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/*
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svcSleepThread(1e+7L);
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hidScanInput();
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//WriteToLog("Is last offline id connected? ", hidIsControllerConnected(lastOfflineID));
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//WriteToLog("Last offline id type: ", hidGetControllerType(lastOfflineID));
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Result rc2 = hidInitializeVibrationDevices(&m_vibrationDeviceHandle, 1, lastOfflineID, hidGetControllerType(lastOfflineID));
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if (R_SUCCEEDED(rc2))
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InitOutputThread();
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else
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WriteToLog("Failed to iniitalize vibration device with error ", rc2);
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*/
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rc = InitInputThread();
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if (R_FAILED(rc))
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return rc;
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return rc;
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}
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void SwitchAbstractedPadHandler::Exit()
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{
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ExitAbstractedPadState();
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m_controllerHandler.Exit();
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ExitInputThread();
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ExitOutputThread();
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}
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//Used to give out unique ids to abstracted pads
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static std::array<bool, 8> uniqueIDs{false};
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static s8 getUniqueId()
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{
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for (s8 i = 0; i != 8; ++i)
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{
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if (uniqueIDs[i] == false)
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{
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uniqueIDs[i] = true;
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return i;
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}
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}
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return 0;
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}
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static void freeUniqueId(s8 id)
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{
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uniqueIDs[id] = false;
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}
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Result SwitchAbstractedPadHandler::InitAbstractedPadState()
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{
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Result rc;
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m_state = {0};
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m_abstractedPadID = getUniqueId();
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m_state.type = BIT(0);
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m_state.npadInterfaceType = NpadInterfaceType_USB;
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m_state.flags = 0xff;
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m_state.state.batteryCharge = 4;
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m_state.singleColorBody = RGBA8_MAXALPHA(107, 107, 107);
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m_state.singleColorButtons = RGBA8_MAXALPHA(0, 0, 0);
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rc = hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state);
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if (R_FAILED(rc))
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return rc;
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return rc;
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}
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Result SwitchAbstractedPadHandler::ExitAbstractedPadState()
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{
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freeUniqueId(m_abstractedPadID);
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return hiddbgUnsetAutoPilotVirtualPadState(m_abstractedPadID);
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}
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void SwitchAbstractedPadHandler::FillAbstractedState(const NormalizedButtonData &data)
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{
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m_state.state.buttons = 0;
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m_state.state.buttons |= (data.buttons[0] ? KEY_X : 0);
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m_state.state.buttons |= (data.buttons[1] ? KEY_A : 0);
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m_state.state.buttons |= (data.buttons[2] ? KEY_B : 0);
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m_state.state.buttons |= (data.buttons[3] ? KEY_Y : 0);
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m_state.state.buttons |= (data.buttons[4] ? KEY_LSTICK : 0);
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m_state.state.buttons |= (data.buttons[5] ? KEY_RSTICK : 0);
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m_state.state.buttons |= (data.buttons[6] ? KEY_L : 0);
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m_state.state.buttons |= (data.buttons[7] ? KEY_R : 0);
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m_state.state.buttons |= (data.buttons[8] ? KEY_ZL : 0);
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m_state.state.buttons |= (data.buttons[9] ? KEY_ZR : 0);
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m_state.state.buttons |= (data.buttons[10] ? KEY_MINUS : 0);
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m_state.state.buttons |= (data.buttons[11] ? KEY_PLUS : 0);
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m_state.state.buttons |= (data.buttons[12] ? KEY_DUP : 0);
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m_state.state.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0);
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m_state.state.buttons |= (data.buttons[14] ? KEY_DDOWN : 0);
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m_state.state.buttons |= (data.buttons[15] ? KEY_DLEFT : 0);
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m_state.state.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
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m_state.state.buttons |= (data.buttons[17] ? KEY_HOME : 0);
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m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy);
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m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_state.state.joysticks[JOYSTICK_RIGHT].dx, &m_state.state.joysticks[JOYSTICK_RIGHT].dy);
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}
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Result SwitchAbstractedPadHandler::UpdateAbstractedState()
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{
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return hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state);
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}
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void SwitchAbstractedPadHandler::UpdateInput()
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{
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Result rc;
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rc = GetController()->GetInput();
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if (R_FAILED(rc))
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return;
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FillAbstractedState(GetController()->GetNormalizedButtonData());
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rc = UpdateAbstractedState();
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if (R_FAILED(rc))
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return;
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}
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void SwitchAbstractedPadHandler::UpdateOutput()
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{
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Result rc;
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HidVibrationValue value;
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rc = hidGetActualVibrationValue(&m_vibrationDeviceHandle, &value);
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if (R_FAILED(rc))
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return;
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rc = GetController()->SetRumble(static_cast<uint8_t>(value.amp_high * 255.0f), static_cast<uint8_t>(value.amp_low * 255.0f));
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svcSleepThread(1e+7L);
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} |