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264673d6fc
by using threadCreate instead of std::thread
27 lines
787 B
C++
27 lines
787 B
C++
#pragma once
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#include "switch.h"
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#include "IController.h"
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class SwitchControllerHandler
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{
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private:
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std::unique_ptr<IController> m_controller;
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public:
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//Initialize the class with specified controller
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SwitchControllerHandler(std::unique_ptr<IController> &&controller);
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~SwitchControllerHandler();
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//Initialize controller and open a separate thread for input
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Result Initialize();
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//Clean up everything associated with the controller, reset device, close threads, etc
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void Exit();
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void ConvertAxisToSwitchAxis(float x, float y, float deadzone, s32 *x_out, s32 *y_out);
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Result SetControllerVibration(float strong_mag, float weak_mag);
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//Get the raw controller pointer
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inline IController *GetController() { return m_controller.get(); }
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}; |