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sys-con/source/main.cpp
cathery 264673d6fc Reduce memory usage
by using threadCreate instead of std::thread
2019-11-06 15:28:56 +03:00

98 lines
2.4 KiB
C++

#include "switch.h"
#include "log.h"
#include "mainLoop.h"
//ISSUES:
// when exiting the applet, only one of the controllers is reset
// Rumble is currently missing on all controllers
// Kosmos Toolbox doesn't allow this sysmodule to be turned on after turning it off, probably due to heap memory not being freed up
//TODO:
// Shrink unneessary heap memory/stack size used for the sysmodule
// Allow to connect controllers paired through a bluetooth adapter
// Allow to connect controllers through usbDs (directly to switch)
// Make a config application companion to test controller input and edit various preferences (buttons, deadzones)
extern "C"
{
// Adjust size as needed.
#define INNER_HEAP_SIZE 0x40000
#ifndef __APPLET__
u32 __nx_applet_type = AppletType_None;
size_t nx_inner_heap_size = INNER_HEAP_SIZE;
char nx_inner_heap[INNER_HEAP_SIZE];
void __libnx_initheap(void)
{
void *addr = nx_inner_heap;
size_t size = nx_inner_heap_size;
// Newlib
extern char *fake_heap_start;
extern char *fake_heap_end;
fake_heap_start = (char *)addr;
fake_heap_end = (char *)addr + size;
}
#endif
void __attribute__((weak)) userAppInit(void)
{
//Seems like every thread on the switch needs to sleep for a little
// or it will block the entire console
//Specifically in Kosmos Toolbox's case, you need to wait about 0.2 sec
// or it won't let you turn it on/off the sysmodule after a few tries
svcSleepThread(2e+8L);
Result rc = 0;
rc = hiddbgInitialize();
if (R_FAILED(rc))
fatalThrow(rc);
rc = hiddbgAttachHdlsWorkBuffer();
if (R_FAILED(rc))
fatalThrow(rc);
rc = usbHsInitialize();
if (R_FAILED(rc))
fatalThrow(rc);
#ifndef __APPLET__
rc = hidInitialize();
if (R_FAILED(rc))
fatalThrow(rc);
#endif
}
void __attribute__((weak)) userAppExit(void)
{
#ifndef __APPLET__
hidExit();
#endif
usbHsExit();
hiddbgReleaseHdlsWorkBuffer();
hiddbgExit();
}
}
int main(int argc, char *argv[])
{
Result rc;
#ifdef __APPLET__
appletLockExit();
consoleInit(nullptr);
#endif
rc = mainLoop();
#ifdef __APPLET__
consoleExit(nullptr);
userAppExit();
appletUnlockExit();
#endif
return rc;
}