mirror of
https://github.com/cathery/sys-con.git
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161 lines
3.6 KiB
C++
161 lines
3.6 KiB
C++
#pragma once
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#include "IController.h"
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//References used:
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//https://cs.chromium.org/chromium/src/device/gamepad/dualshock4_controller.cc
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enum Dualshock3FeatureValue
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{
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Ds3FeatureUnknown1 = 0x0201,
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Ds3FeatureUnknown2 = 0x0301,
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Ds3FeatureDeviceAddress = 0x03F2,
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Ds3FeatureStartDevice = 0x03F4,
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Ds3FeatureHostAddress = 0x03F5,
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Ds3FeatureUnknown3 = 0x03F7,
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Ds3FeatureUnknown4 = 0x03EF,
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Ds3FeatureUnknown5 = 0x03F8,
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};
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enum Dualshock3InputPacketType
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{
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Ds3InputPacket_Button = 0x01,
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};
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struct Dualshock3ButtonData
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{
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//byte0
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uint8_t type;
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//byte1
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uint8_t pad0;
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//byte2
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bool back : 1;
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bool stick_left_click : 1;
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bool stick_right_click : 1;
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bool start : 1;
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bool dpad_up : 1;
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bool dpad_right : 1;
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bool dpad_down : 1;
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bool dpad_left : 1;
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//byte3
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bool trigger_left : 1;
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bool trigger_right : 1;
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bool bumper_left : 1;
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bool bumper_right : 1;
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bool triangle : 1;
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bool circle : 1;
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bool cross : 1;
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bool square : 1;
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//byte4
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bool guide : 1;
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uint8_t pad1 : 7;
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//byte5
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uint8_t pad2;
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//byte6-7
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uint8_t stick_left_x;
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uint8_t stick_left_y;
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//byte8-9
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uint8_t stick_right_x;
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uint8_t stick_right_y;
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//byte10-13
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uint8_t pad3[4];
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//byte14-17 These respond for how hard the corresponding button has been pressed. 0xFF completely, 0x00 not at all
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uint8_t dpad_up_pressure;
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uint8_t dpad_right_pressure;
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uint8_t dpad_down_pressure;
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uint8_t dpad_left_pressure;
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//byte18-19
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uint8_t trigger_left_pressure;
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uint8_t trigger_right_pressure;
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//byte20-21
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uint8_t bumper_left_pressure;
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uint8_t bumper_right_pressure;
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//byte22-25
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uint8_t triangle_pressure;
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uint8_t circle_pressure;
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uint8_t cross_pressure;
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uint8_t square_pressure;
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uint8_t pad4[15];
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//byte41-48
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uint16_t accelerometer_x;
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uint16_t accelerometer_y;
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uint16_t accelerometer_z;
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uint16_t gyroscope;
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} __attribute__((packed));
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/*
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#define DS3_VENDOR_ID 0x054C
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#define DS3_PRODUCT_ID 0x0268
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#define PS_MOVE_NAVI_PRODUCT_ID 0x042F
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*/
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enum Dualshock3LEDValue
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{
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DS3LED_1 = 0x01,
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DS3LED_2 = 0x02,
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DS3LED_3 = 0x04,
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DS3LED_4 = 0x08,
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DS3LED_5 = 0x09,
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DS3LED_6 = 0x0A,
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DS3LED_7 = 0x0C,
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DS3LED_8 = 0x0D,
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DS3LED_9 = 0x0E,
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DS3LED_10 = 0x0F,
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};
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#define LED_PERMANENT 0xff, 0x27, 0x00, 0x00, 0x32
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class Dualshock3Controller : public IController
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{
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private:
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IUSBEndpoint *m_inPipe = nullptr;
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IUSBEndpoint *m_outPipe = nullptr;
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IUSBInterface *m_interface = nullptr;
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Dualshock3ButtonData m_buttonData;
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public:
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Dualshock3Controller(std::unique_ptr<IUSBDevice> &&interface);
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virtual ~Dualshock3Controller();
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virtual Status Initialize();
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virtual void Exit();
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Status OpenInterfaces();
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void CloseInterfaces();
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virtual Status GetInput();
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virtual NormalizedButtonData GetNormalizedButtonData();
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virtual ControllerType GetType() { return CONTROLLER_DUALSHOCK3; }
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inline const Dualshock3ButtonData &GetButtonData() { return m_buttonData; };
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float NormalizeTrigger(uint8_t value);
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void NormalizeAxis(uint8_t x, uint8_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
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Status SendInitBytes();
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Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
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static Status SendCommand(IUSBInterface *interface, Dualshock3FeatureValue feature, void *buffer, uint16_t size);
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Status SetLED(Dualshock3LEDValue value);
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static void LoadConfig(const ControllerConfig *config);
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virtual ControllerConfig *GetConfig();
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}; |