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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include "switch.h"
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#include "IController.h"
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#include "SwitchControllerHandler.h"
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#include "SwitchVirtualGamepadHandler.h"
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#include <thread>
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//Wrapper for HDL functions for switch versions [7.0.0+]
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class SwitchHDLHandler : public SwitchVirtualGamepadHandler
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{
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private:
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u32 m_vibrationDeviceHandle;
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u64 m_hdlHandle;
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HiddbgHdlsDeviceInfo m_deviceInfo;
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HiddbgHdlsState m_hdlState;
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public:
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//Initialize the class with specified controller
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SwitchHDLHandler(std::unique_ptr<IController> &&controller);
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~SwitchHDLHandler();
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//Initialize controller handler, HDL state
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Result Initialize() override;
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void Exit() override;
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//This will be called periodically by the input threads
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void UpdateInput() override;
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//This will be called periodically by the output threads
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void UpdateOutput() override;
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//Separately init and close the HDL state
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Result InitHdlState();
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Result ExitHdlState();
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//Fills out the HDL state with the specified button data
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void FillHdlState(const NormalizedButtonData &data);
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//Passes the HDL state to HID so that it could register the inputs
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Result UpdateHdlState();
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inline u32 *GetVibrationHandle() { return &m_vibrationDeviceHandle; }
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}; |