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sys-con/source/ControllerLib/Controllers/XboxOneController.cpp
cathery fb578f6987 Change controller config options
Allow unmapping keys
Allow mapping multiple keys to the same button
Allow changing the deadzone for each trigger
Remove dualshock4 global option from the config files

Update config files for new changes
2020-12-07 15:03:35 +03:00

330 lines
9.9 KiB
C++

#include "Controllers/XboxOneController.h"
#include <cmath>
//#include "../../Sysmodule/source/log.h"
static ControllerConfig _xboxoneControllerConfig{};
#define TRIGGER_MAXVALUE 1023
//Following input packets were referenced from https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c
// and https://github.com/360Controller/360Controller/blob/master/360Controller/_60Controller.cpp
//Enables LED on the PowerA controller but disables input?
static constexpr uint8_t xboxone_powerA_ledOn[] = {
0x04, 0x20, 0x01, 0x00};
//does something maybe
static constexpr uint8_t xboxone_test_init1[] = {
0x01, 0x20, 0x01, 0x09, 0x00, 0x04, 0x20, 0x3a,
0x00, 0x00, 0x00, 0x98, 0x00};
//required for all xbox one controllers
static constexpr uint8_t xboxone_fw2015_init[] = {
0x05, 0x20, 0x00, 0x01, 0x00};
static constexpr uint8_t xboxone_hori_init[] = {
0x01, 0x20, 0x00, 0x09, 0x00, 0x04, 0x20, 0x3a,
0x00, 0x00, 0x00, 0x80, 0x00};
static constexpr uint8_t xboxone_pdp_init1[] = {
0x0a, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14};
static constexpr uint8_t xboxone_pdp_init2[] = {
0x06, 0x20, 0x00, 0x02, 0x01, 0x00};
static constexpr uint8_t xboxone_rumblebegin_init[] = {
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
0x1D, 0x1D, 0xFF, 0x00, 0x00};
static constexpr uint8_t xboxone_rumbleend_init[] = {
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00};
struct VendorProductPacket
{
uint16_t VendorID;
uint16_t ProductID;
const uint8_t *Packet;
uint8_t Length;
};
static constexpr VendorProductPacket init_packets[]{
{0x0e6f, 0x0165, xboxone_hori_init, sizeof(xboxone_hori_init)},
{0x0f0d, 0x0067, xboxone_hori_init, sizeof(xboxone_hori_init)},
{0x0000, 0x0000, xboxone_test_init1, sizeof(xboxone_test_init1)},
{0x0000, 0x0000, xboxone_fw2015_init, sizeof(xboxone_fw2015_init)},
{0x0e6f, 0x0000, xboxone_pdp_init1, sizeof(xboxone_pdp_init1)},
{0x0e6f, 0x0000, xboxone_pdp_init2, sizeof(xboxone_pdp_init2)},
{0x24c6, 0x0000, xboxone_rumblebegin_init, sizeof(xboxone_rumblebegin_init)},
{0x24c6, 0x0000, xboxone_rumbleend_init, sizeof(xboxone_rumbleend_init)},
};
XboxOneController::XboxOneController(std::unique_ptr<IUSBDevice> &&interface)
: IController(std::move(interface))
{
}
XboxOneController::~XboxOneController()
{
//Exit();
}
Result XboxOneController::Initialize()
{
Result rc;
rc = OpenInterfaces();
if (R_FAILED(rc))
return rc;
rc = SendInitBytes();
if (R_FAILED(rc))
return rc;
return rc;
}
void XboxOneController::Exit()
{
CloseInterfaces();
}
Result XboxOneController::OpenInterfaces()
{
Result rc;
rc = m_device->Open();
if (R_FAILED(rc))
return rc;
//This will open each interface and try to acquire Xbox One controller's in and out endpoints, if it hasn't already
std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
for (auto &&interface : interfaces)
{
rc = interface->Open();
if (R_FAILED(rc))
return rc;
if (interface->GetDescriptor()->bInterfaceProtocol != 208)
continue;
if (interface->GetDescriptor()->bNumEndpoints < 2)
continue;
if (!m_inPipe)
{
for (uint8_t i = 0; i != 15; ++i)
{
IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i);
if (inEndpoint)
{
rc = inEndpoint->Open();
if (R_FAILED(rc))
return 5555;
m_inPipe = inEndpoint;
break;
}
}
}
if (!m_outPipe)
{
for (uint8_t i = 0; i != 15; ++i)
{
IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i);
if (outEndpoint)
{
rc = outEndpoint->Open();
if (R_FAILED(rc))
return 6666;
m_outPipe = outEndpoint;
break;
}
}
}
}
if (!m_inPipe || !m_outPipe)
return 69;
return rc;
}
void XboxOneController::CloseInterfaces()
{
//m_device->Reset();
m_device->Close();
}
Result XboxOneController::GetInput()
{
uint8_t input_bytes[64];
Result rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
if (R_FAILED(rc))
return rc;
uint8_t type = input_bytes[0];
if (type == XBONEINPUT_BUTTON) //Button data
{
m_buttonData = *reinterpret_cast<XboxOneButtonData *>(input_bytes);
}
else if (type == XBONEINPUT_GUIDEBUTTON) //Guide button Result
{
m_GuidePressed = input_bytes[4];
//Xbox one S needs to be sent an ack report for guide buttons
//TODO: needs testing
if (input_bytes[1] == 0x30)
{
rc = WriteAckGuideReport(input_bytes[2]);
if (R_FAILED(rc))
return rc;
}
}
return rc;
}
Result XboxOneController::SendInitBytes()
{
Result rc;
uint16_t vendor = m_device->GetVendor();
uint16_t product = m_device->GetProduct();
for (int i = 0; i != (sizeof(init_packets) / sizeof(VendorProductPacket)); ++i)
{
if (init_packets[i].VendorID != 0 && init_packets[i].VendorID != vendor)
continue;
if (init_packets[i].ProductID != 0 && init_packets[i].ProductID != product)
continue;
rc = m_outPipe->Write(init_packets[i].Packet, init_packets[i].Length);
if (R_FAILED(rc))
break;
}
return rc;
}
float XboxOneController::NormalizeTrigger(uint8_t deadzonePercent, uint16_t value)
{
uint16_t deadzone = (TRIGGER_MAXVALUE * deadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < deadzone
? 0
: static_cast<float>(value - deadzone) / (TRIGGER_MAXVALUE - deadzone);
}
void XboxOneController::NormalizeAxis(int16_t x,
int16_t y,
uint8_t deadzonePercent,
float *x_out,
float *y_out)
{
float x_val = x;
float y_val = y;
// Determine how far the stick is pushed.
//This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone.
if (real_magnitude > real_deadzone)
{
// Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone.
magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
*x_out = x_val * ratio;
*y_out = y_val * ratio;
}
else
{
// If the controller is in the deadzone zero out the magnitude.
*x_out = *y_out = 0.0f;
}
}
//Pass by value should hopefully be optimized away by RVO
NormalizedButtonData XboxOneController::GetNormalizedButtonData()
{
NormalizedButtonData normalData{};
normalData.triggers[0] = NormalizeTrigger(_xboxoneControllerConfig.triggerDeadzonePercent[0], m_buttonData.trigger_left);
normalData.triggers[1] = NormalizeTrigger(_xboxoneControllerConfig.triggerDeadzonePercent[1], m_buttonData.trigger_right);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xboxoneControllerConfig.stickDeadzonePercent[0],
&normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xboxoneControllerConfig.stickDeadzonePercent[1],
&normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
bool buttons[MAX_CONTROLLER_BUTTONS]{
m_buttonData.y,
m_buttonData.b,
m_buttonData.a,
m_buttonData.x,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
m_buttonData.bumper_left,
m_buttonData.bumper_right,
normalData.triggers[0] > 0,
normalData.triggers[1] > 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
m_buttonData.sync,
m_GuidePressed,
};
for (int i = 0; i != MAX_CONTROLLER_BUTTONS; ++i)
{
ControllerButton button = _xboxoneControllerConfig.buttons[i];
if (button == NONE)
continue;
normalData.buttons[(button != DEFAULT ? button - 2 : i)] += buttons[i];
}
return normalData;
}
Result XboxOneController::WriteAckGuideReport(uint8_t sequence)
{
Result rc;
uint8_t report[] = {
0x01, 0x20,
sequence,
0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00};
rc = m_outPipe->Write(report, sizeof(report));
return rc;
}
Result XboxOneController::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
{
const uint8_t rumble_data[]{
0x09, 0x00, 0x00,
0x09, 0x00, 0x0f, 0x00, 0x00,
strong_magnitude,
weak_magnitude,
0xff, 0x00, 0x00};
return m_outPipe->Write(rumble_data, sizeof(rumble_data));
}
void XboxOneController::LoadConfig(const ControllerConfig *config)
{
_xboxoneControllerConfig = *config;
}
ControllerConfig *XboxOneController::GetConfig()
{
return &_xboxoneControllerConfig;
}