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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#include "SwitchControllerHandler.h"
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#include <cmath>
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#define JOYSTICK_MAX_FIXED (JOYSTICK_MAX - 1)
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#define JOYSTICK_MIN_FIXED (JOYSTICK_MIN + 1)
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static_assert(
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JOYSTICK_MAX_FIXED == 32767 && JOYSTICK_MIN_FIXED == -32767,
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"Seems like you're using a libnx build that has fixed the joystick values, please remove these _FIXED defines and use the unmodified joystick values instead"
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);
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SwitchControllerHandler::SwitchControllerHandler(std::unique_ptr<IController> &&controller)
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: m_controller(std::move(controller))
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{
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}
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SwitchControllerHandler::~SwitchControllerHandler()
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{
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Exit();
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}
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Result SwitchControllerHandler::Initialize()
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{
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Result rc = m_controller->Initialize();
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if (R_FAILED(rc))
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return rc;
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return rc;
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}
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void SwitchControllerHandler::Exit()
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{
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m_controller->Exit();
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}
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void SwitchControllerHandler::ConvertAxisToSwitchAxis(float x, float y, float deadzone, s32 *x_out, s32 *y_out)
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{
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float floatRange = 2.0f;
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//JOYSTICK_MAX is 1 above and JOYSTICK_MIN is 1 below acceptable joystick values, causing crashes on various games including Xenoblade Chronicles 2 and Resident Evil 4
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float newRange = (JOYSTICK_MAX_FIXED - JOYSTICK_MIN_FIXED);
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*x_out = (((x + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN_FIXED;
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*y_out = (((y + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN_FIXED;
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/*
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OldRange = (OldMax - OldMin)
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NewRange = (NewMax - NewMin)
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NewValue = (((OldValue - OldMin) * NewRange) / OldRange) + NewMin
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*/
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}
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Result SwitchControllerHandler::SetControllerVibration(float strong_mag, float weak_mag)
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{
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strong_mag = std::max<float>(0.0f, std::min<float>(strong_mag, 1.0f));
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weak_mag = std::max<float>(0.0f, std::min<float>(weak_mag, 1.0f));
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return m_controller->SetRumble(static_cast<uint8_t>(strong_mag * 255.0f), static_cast<uint8_t>(weak_mag * 255.0f));
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} |