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sys-con/source/ControllerSwitch/SwitchThread.h
2020-01-12 05:01:44 +03:00

46 lines
1.7 KiB
C++

#pragma once
#include "switch.h"
//Wrapper for switch thread implementation. Passed function will be called indefinitely until the thread closes.
class SwitchThread
{
private:
Thread m_thread;
bool m_isRunning = false;
ThreadFunc m_function;
void *m_argument;
static void ThreadLoop(void *argument);
public:
SwitchThread(){};
//Constructs the class by creating and starting the thread.
//function - the function you want to be called
//argument - the argument passed to that function
//stackSize - the stack size of the created thread
//prio - thread priority, 0x00 - highest, 0x3F - lowest. Switch uses 0x2C
SwitchThread(ThreadFunc function, void *argument, size_t stackSize, int prio);
//SwitchThread isn't copy-movable, because the memory address of its variables is important
SwitchThread &operator=(const SwitchThread &other) = delete;
SwitchThread &operator=(const SwitchThread &&other) = delete;
//Closes the thread upon exiting
~SwitchThread();
//Creates the thread.
//function - the function you want to be called
//argument - the argument passed to that function
//stackSize - the stack size of the created thread
//prio - thread priority, 0x00 - highest, 0x3F - lowest. Switch uses 0x2C
Result Initialize(size_t stackSize, int prio);
//Starts the thread. The given function will be called with the given argument in a loop until the thread is closed.
Result Start(ThreadFunc function, void *argument);
//Closes the thread.
//This will block the caller indefinitely until the thread is returned!
Result Exit();
bool inline IsRunning() { return m_isRunning; }
};