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sys-con/source/ControllerSwitch/SwitchAbstractedPadHandler.cpp
2021-04-12 10:59:40 +03:00

183 lines
5.6 KiB
C++

#include "SwitchAbstractedPadHandler.h"
#include "ControllerHelpers.h"
#include <cmath>
#include <array>
SwitchAbstractedPadHandler::SwitchAbstractedPadHandler(std::unique_ptr<IController> &&controller)
: SwitchVirtualGamepadHandler(std::move(controller))
{
}
SwitchAbstractedPadHandler::~SwitchAbstractedPadHandler()
{
Exit();
}
Result SwitchAbstractedPadHandler::Initialize()
{
R_TRY(m_controller->Initialize());
if (DoesControllerSupport(GetController()->GetType(), SUPPORTS_NOTHING))
return 0;
R_TRY(InitAbstractedPadState());
if (DoesControllerSupport(m_controller->GetType(), SUPPORTS_PAIRING))
{
R_TRY(InitOutputThread());
}
R_TRY(InitInputThread());
return 0;
}
void SwitchAbstractedPadHandler::Exit()
{
if (DoesControllerSupport(GetController()->GetType(), SUPPORTS_NOTHING))
{
m_controller->Exit();
return;
}
ExitInputThread();
ExitOutputThread();
m_controller->Exit();
ExitAbstractedPadState();
}
//Used to give out unique ids to abstracted pads
static std::array<bool, 8> uniqueIDs{};
static s8 getUniqueId()
{
for (s8 i = 0; i != 8; ++i)
{
if (uniqueIDs[i] == false)
{
uniqueIDs[i] = true;
return i;
}
}
return 0;
}
static void freeUniqueId(s8 id)
{
uniqueIDs[id] = false;
}
Result SwitchAbstractedPadHandler::InitAbstractedPadState()
{
Result rc;
m_state = {0};
m_abstractedPadID = getUniqueId();
m_state.type = BIT(0);
m_state.npadInterfaceType = HidNpadInterfaceType_USB;
m_state.flags = 0xff;
m_state.state.battery_level = 4;
ControllerConfig *config = GetController()->GetConfig();
m_state.singleColorBody = config->bodyColor.rgbaValue;
m_state.singleColorButtons = config->buttonsColor.rgbaValue;
rc = hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state);
if (R_FAILED(rc))
return rc;
return rc;
}
Result SwitchAbstractedPadHandler::ExitAbstractedPadState()
{
freeUniqueId(m_abstractedPadID);
return hiddbgUnsetAutoPilotVirtualPadState(m_abstractedPadID);
}
void SwitchAbstractedPadHandler::FillAbstractedState(const NormalizedButtonData &data)
{
m_state.state.buttons = 0;
m_state.state.buttons |= (data.buttons[0] ? HidNpadButton_X : 0);
m_state.state.buttons |= (data.buttons[1] ? HidNpadButton_A : 0);
m_state.state.buttons |= (data.buttons[2] ? HidNpadButton_B : 0);
m_state.state.buttons |= (data.buttons[3] ? HidNpadButton_Y : 0);
m_state.state.buttons |= (data.buttons[4] ? HidNpadButton_StickL : 0);
m_state.state.buttons |= (data.buttons[5] ? HidNpadButton_StickR : 0);
m_state.state.buttons |= (data.buttons[6] ? HidNpadButton_L : 0);
m_state.state.buttons |= (data.buttons[7] ? HidNpadButton_R : 0);
m_state.state.buttons |= (data.buttons[8] ? HidNpadButton_ZL : 0);
m_state.state.buttons |= (data.buttons[9] ? HidNpadButton_ZR : 0);
m_state.state.buttons |= (data.buttons[10] ? HidNpadButton_Minus : 0);
m_state.state.buttons |= (data.buttons[11] ? HidNpadButton_Plus : 0);
ControllerConfig *config = GetController()->GetConfig();
if (config && config->swapDPADandLSTICK)
{
m_state.state.buttons |= ((data.sticks[0].axis_y > 0.5f) ? HidNpadButton_Up : 0);
m_state.state.buttons |= ((data.sticks[0].axis_x > 0.5f) ? HidNpadButton_Right : 0);
m_state.state.buttons |= ((data.sticks[0].axis_y < -0.5f) ? HidNpadButton_Down : 0);
m_state.state.buttons |= ((data.sticks[0].axis_x < -0.5f) ? HidNpadButton_Left : 0);
float daxis_x{}, daxis_y{};
daxis_y += data.buttons[12] ? 1.0f : 0.0f; //DUP
daxis_x += data.buttons[13] ? 1.0f : 0.0f; //DRIGHT
daxis_y += data.buttons[14] ? -1.0f : 0.0f; //DDOWN
daxis_x += data.buttons[15] ? -1.0f : 0.0f; //DLEFT
ConvertAxisToSwitchAxis(daxis_x, daxis_y, 0, &m_state.state.analog_stick_l.x, &m_state.state.analog_stick_l.y);
}
else
{
m_state.state.buttons |= (data.buttons[12] ? HidNpadButton_Up : 0);
m_state.state.buttons |= (data.buttons[13] ? HidNpadButton_Right : 0);
m_state.state.buttons |= (data.buttons[14] ? HidNpadButton_Down : 0);
m_state.state.buttons |= (data.buttons[15] ? HidNpadButton_Left : 0);
ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_state.state.analog_stick_l.x, &m_state.state.analog_stick_l.y);
}
ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_state.state.analog_stick_r.x, &m_state.state.analog_stick_r.y);
m_state.state.buttons |= (data.buttons[16] ? HiddbgNpadButton_Capture : 0);
m_state.state.buttons |= (data.buttons[17] ? HiddbgNpadButton_Home : 0);
}
Result SwitchAbstractedPadHandler::UpdateAbstractedState()
{
return hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state);
}
void SwitchAbstractedPadHandler::UpdateInput()
{
Result rc;
rc = GetController()->GetInput();
if (R_FAILED(rc))
return;
FillAbstractedState(GetController()->GetNormalizedButtonData());
rc = UpdateAbstractedState();
if (R_FAILED(rc))
return;
}
void SwitchAbstractedPadHandler::UpdateOutput()
{
if (R_SUCCEEDED(m_controller->OutputBuffer()))
return;
if (DoesControllerSupport(m_controller->GetType(), SUPPORTS_RUMBLE))
{
Result rc;
HidVibrationValue value;
rc = hidGetActualVibrationValue(m_vibrationDeviceHandle, &value);
if (R_SUCCEEDED(rc))
GetController()->SetRumble(static_cast<uint8_t>(value.amp_high * 255.0f), static_cast<uint8_t>(value.amp_low * 255.0f));
}
svcSleepThread(1e+7L);
}