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sys-con/source/ControllerLib/Controllers/XboxOneController.h
cathery fb578f6987 Change controller config options
Allow unmapping keys
Allow mapping multiple keys to the same button
Allow changing the deadzone for each trigger
Remove dualshock4 global option from the config files

Update config files for new changes
2020-12-07 15:03:35 +03:00

111 lines
2.5 KiB
C++

#pragma once
#include "IController.h"
//References used:
//https://github.com/quantus/xbox-one-controller-protocol
//https://cs.chromium.org/chromium/src/device/gamepad/xbox_controller_mac.mm
struct XboxOneButtonData
{
uint8_t type;
uint8_t const_0;
uint16_t id;
bool sync : 1;
bool dummy1 : 1; // Always 0.
bool start : 1;
bool back : 1;
bool a : 1;
bool b : 1;
bool x : 1;
bool y : 1;
bool dpad_up : 1;
bool dpad_down : 1;
bool dpad_left : 1;
bool dpad_right : 1;
bool bumper_left : 1;
bool bumper_right : 1;
bool stick_left_click : 1;
bool stick_right_click : 1;
uint16_t trigger_left;
uint16_t trigger_right;
int16_t stick_left_x;
int16_t stick_left_y;
int16_t stick_right_x;
int16_t stick_right_y;
};
struct XboxOneGuideData
{
uint8_t down;
uint8_t dummy1;
};
struct XboxOneRumbleData
{
uint8_t command;
uint8_t dummy1;
uint8_t counter;
uint8_t size;
uint8_t mode;
uint8_t rumble_mask;
uint8_t trigger_left;
uint8_t trigger_right;
uint8_t strong_magnitude;
uint8_t weak_magnitude;
uint8_t duration;
uint8_t period;
uint8_t extra;
};
enum XboxOneInputPacketType : uint8_t
{
XBONEINPUT_BUTTON = 0x20,
XBONEINPUT_HEARTBEAT = 0x03,
XBONEINPUT_GUIDEBUTTON = 0x07,
XBONEINPUT_WAITCONNECT = 0x02,
};
class XboxOneController : public IController
{
private:
IUSBEndpoint *m_inPipe = nullptr;
IUSBEndpoint *m_outPipe = nullptr;
XboxOneButtonData m_buttonData{};
bool m_GuidePressed{false};
public:
XboxOneController(std::unique_ptr<IUSBDevice> &&interface);
virtual ~XboxOneController() override;
virtual Result Initialize() override;
virtual void Exit() override;
Result OpenInterfaces();
void CloseInterfaces();
virtual Result GetInput() override;
virtual NormalizedButtonData GetNormalizedButtonData() override;
virtual ControllerType GetType() override { return CONTROLLER_XBOXONE; }
inline const XboxOneButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint8_t deadzonePercent, uint16_t value);
void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Result SendInitBytes();
Result WriteAckGuideReport(uint8_t sequence);
Result SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
static void LoadConfig(const ControllerConfig *config);
virtual ControllerConfig *GetConfig() override;
};