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sys-con/source/ControllerLib/Controllers/XboxController.h
cathery fb578f6987 Change controller config options
Allow unmapping keys
Allow mapping multiple keys to the same button
Allow changing the deadzone for each trigger
Remove dualshock4 global option from the config files

Update config files for new changes
2020-12-07 15:03:35 +03:00

86 lines
1.8 KiB
C++

#pragma once
#include "IController.h"
//References used:
//http://euc.jp/periphs/xbox-controller.ja.html
struct XboxButtonData
{
uint8_t type;
uint8_t length;
bool dpad_up : 1;
bool dpad_down : 1;
bool dpad_left : 1;
bool dpad_right : 1;
bool start : 1;
bool back : 1;
bool stick_left_click : 1;
bool stick_right_click : 1;
uint8_t reserved;
//These are analog
uint8_t a;
uint8_t b;
uint8_t x;
uint8_t y;
uint8_t black_buttton;
uint8_t white_button;
uint8_t trigger_left;
uint8_t trigger_right;
int16_t stick_left_x;
int16_t stick_left_y;
int16_t stick_right_x;
int16_t stick_right_y;
};
struct XboxRumbleData
{
uint8_t command;
uint8_t size;
uint8_t dummy1;
uint8_t big;
uint8_t dummy2;
uint8_t little;
};
class XboxController : public IController
{
private:
IUSBEndpoint *m_inPipe = nullptr;
IUSBEndpoint *m_outPipe = nullptr;
XboxButtonData m_buttonData{};
public:
XboxController(std::unique_ptr<IUSBDevice> &&interface);
virtual ~XboxController() override;
virtual Result Initialize() override;
virtual void Exit() override;
Result OpenInterfaces();
void CloseInterfaces();
virtual Result GetInput() override;
virtual NormalizedButtonData GetNormalizedButtonData() override;
virtual ControllerType GetType() override { return CONTROLLER_XBOX360; }
inline const XboxButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint8_t deadzonePercent, uint8_t value);
void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Result SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
static void LoadConfig(const ControllerConfig *config);
virtual ControllerConfig *GetConfig() override;
};