#pragma once #include "IController.h" //References used: //https://github.com/quantus/xbox-one-controller-protocol //https://cs.chromium.org/chromium/src/device/gamepad/xbox_controller_mac.mm struct XboxOneButtonData { uint8_t type; uint8_t const_0; uint16_t id; bool sync : 1; bool dummy1 : 1; // Always 0. bool start : 1; bool back : 1; bool a : 1; bool b : 1; bool x : 1; bool y : 1; bool dpad_up : 1; bool dpad_down : 1; bool dpad_left : 1; bool dpad_right : 1; bool bumper_left : 1; bool bumper_right : 1; bool stick_left_click : 1; bool stick_right_click : 1; uint16_t trigger_left; uint16_t trigger_right; int16_t stick_left_x; int16_t stick_left_y; int16_t stick_right_x; int16_t stick_right_y; }; struct XboxOneGuideData { uint8_t down; uint8_t dummy1; }; struct XboxOneRumbleData { uint8_t command; uint8_t dummy1; uint8_t counter; uint8_t size; uint8_t mode; uint8_t rumble_mask; uint8_t trigger_left; uint8_t trigger_right; uint8_t strong_magnitude; uint8_t weak_magnitude; uint8_t duration; uint8_t period; uint8_t extra; }; enum XboxOneInputPacketType { XBONEINPUT_BUTTON = 0x20, XBONEINPUT_HEARTBEAT = 0x03, XBONEINPUT_GUIDEBUTTON = 0x07, XBONEINPUT_WAITCONNECT = 0x02, }; class XboxOneController : public IController { private: IUSBEndpoint *m_inPipe = nullptr; IUSBEndpoint *m_outPipe = nullptr; XboxOneButtonData m_buttonData; bool m_GuidePressed{false}; public: XboxOneController(std::unique_ptr &&interface); virtual ~XboxOneController() override; virtual Result Initialize() override; virtual void Exit() override; Result OpenInterfaces(); void CloseInterfaces(); virtual Result GetInput() override; virtual NormalizedButtonData GetNormalizedButtonData() override; virtual ControllerType GetType() override { return CONTROLLER_XBOXONE; } inline const XboxOneButtonData &GetButtonData() { return m_buttonData; }; float NormalizeTrigger(uint16_t value); void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out); Result SendInitBytes(); Result WriteAckGuideReport(uint8_t sequence); Result SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude); static void LoadConfig(const ControllerConfig *config); virtual ControllerConfig *GetConfig() override; };