#include "Controllers/XboxController.h" #include static ControllerConfig _xboxControllerConfig{}; XboxController::XboxController(std::unique_ptr &&interface) : IController(std::move(interface)) { } XboxController::~XboxController() { //Exit(); } Result XboxController::Initialize() { Result rc; rc = OpenInterfaces(); if (R_FAILED(rc)) return rc; return rc; } void XboxController::Exit() { CloseInterfaces(); } Result XboxController::OpenInterfaces() { Result rc; rc = m_device->Open(); if (R_FAILED(rc)) return rc; //This will open each interface and try to acquire Xbox controller's in and out endpoints, if it hasn't already std::vector> &interfaces = m_device->GetInterfaces(); for (auto &&interface : interfaces) { rc = interface->Open(); if (R_FAILED(rc)) return rc; if (interface->GetDescriptor()->bInterfaceProtocol != 0) continue; if (interface->GetDescriptor()->bNumEndpoints < 2) continue; if (!m_inPipe) { for (int i = 0; i != 15; ++i) { IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i); if (inEndpoint) { rc = inEndpoint->Open(); if (R_FAILED(rc)) return 55555; m_inPipe = inEndpoint; break; } } } if (!m_outPipe) { for (int i = 0; i != 15; ++i) { IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i); if (outEndpoint) { rc = outEndpoint->Open(); if (R_FAILED(rc)) return 66666; m_outPipe = outEndpoint; break; } } } } if (!m_inPipe || !m_outPipe) return 69; return rc; } void XboxController::CloseInterfaces() { //m_device->Reset(); m_device->Close(); } Result XboxController::GetInput() { uint8_t input_bytes[64]; Result rc = m_inPipe->Read(input_bytes, sizeof(input_bytes)); if (R_SUCCEEDED(rc)) { m_buttonData = *reinterpret_cast(input_bytes); } return rc; } float XboxController::NormalizeTrigger(uint8_t value) { uint8_t deadzone = (UINT8_MAX * _xboxControllerConfig.triggerDeadzonePercent) / 100; //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone return value < deadzone ? 0 : static_cast(value - deadzone) / (UINT8_MAX - deadzone); } void XboxController::NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out) { float x_val = x; float y_val = y; // Determine how far the stick is pushed. //This will never exceed 32767 because if the stick is //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_deadzone = (32767 * deadzonePercent) / 100; // Check if the controller is outside a circular dead zone. if (real_magnitude > real_deadzone) { // Clip the magnitude at its expected maximum value. float magnitude = std::min(32767.0f, real_magnitude); // Adjust magnitude relative to the end of the dead zone. magnitude -= real_deadzone; // Normalize the magnitude with respect to its expected range giving a // magnitude value of 0.0 to 1.0 //ratio = (currentValue / maxValue) / realValue float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude; *x_out = x_val * ratio; *y_out = y_val * ratio; } else { // If the controller is in the deadzone zero out the magnitude. *x_out = *y_out = 0.0f; } } //Pass by value should hopefully be optimized away by RVO NormalizedButtonData XboxController::GetNormalizedButtonData() { NormalizedButtonData normalData; normalData.triggers[0] = NormalizeTrigger(m_buttonData.trigger_left); normalData.triggers[1] = NormalizeTrigger(m_buttonData.trigger_right); NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xboxControllerConfig.leftStickDeadzonePercent, &normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y); NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xboxControllerConfig.rightStickDeadzonePercent, &normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y); bool buttons[NUM_CONTROLLERBUTTONS]{ m_buttonData.y != 0, m_buttonData.b != 0, m_buttonData.a != 0, m_buttonData.x != 0, m_buttonData.stick_left_click, m_buttonData.stick_right_click, false, false, m_buttonData.trigger_left != 0, m_buttonData.trigger_right != 0, m_buttonData.back, m_buttonData.start, m_buttonData.dpad_up, m_buttonData.dpad_right, m_buttonData.dpad_down, m_buttonData.dpad_left, m_buttonData.white_button != 0, m_buttonData.black_buttton != 0, }; for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i) { ControllerButton button = _xboxControllerConfig.buttons[i]; normalData.buttons[(button != NOT_SET ? button : i)] = buttons[i]; } return normalData; } Result XboxController::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude) { uint8_t rumbleData[]{0x00, 0x06, 0x00, strong_magnitude, weak_magnitude, 0x00, 0x00, 0x00}; return m_outPipe->Write(rumbleData, sizeof(rumbleData)); } void XboxController::LoadConfig(const ControllerConfig *config) { _xboxControllerConfig = *config; } ControllerConfig *XboxController::GetConfig() { return &_xboxControllerConfig; }