#include "Controllers/Dualshock4Controller.h" #include static ControllerConfig _dualshock4ControllerConfig{}; Dualshock4Controller::Dualshock4Controller(std::unique_ptr &&interface) : IController(std::move(interface)) { } Dualshock4Controller::~Dualshock4Controller() { Exit(); } Status Dualshock4Controller::Initialize() { Status rc; rc = OpenInterfaces(); if (S_FAILED(rc)) return rc; rc = SendInitBytes(); if (S_FAILED(rc)) return rc; return rc; } void Dualshock4Controller::Exit() { CloseInterfaces(); } Status Dualshock4Controller::OpenInterfaces() { Status rc; rc = m_device->Open(); if (S_FAILED(rc)) return rc; //This will open each interface and try to acquire Dualshock 4 controller's in and out endpoints, if it hasn't already std::vector> &interfaces = m_device->GetInterfaces(); for (auto &&interface : interfaces) { rc = interface->Open(); if (S_FAILED(rc)) return rc; //TODO: check for numEndpoints before trying to open them! if (interface->GetDescriptor()->bNumEndpoints >= 2) { IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, 1); if (inEndpoint->GetDescriptor()->bLength != 0) { rc = inEndpoint->Open(); if (S_FAILED(rc)) return 5555; m_inPipe = inEndpoint; } IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, 1); if (outEndpoint->GetDescriptor()->bLength != 0) { rc = outEndpoint->Open(); if (S_FAILED(rc)) return 6666; m_outPipe = outEndpoint; } } } if (!m_inPipe || !m_outPipe) return 69; return rc; } void Dualshock4Controller::CloseInterfaces() { //m_device->Reset(); m_device->Close(); } Status Dualshock4Controller::GetInput() { return 9; /* uint8_t input_bytes[64]; Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes)); if (S_FAILED(rc)) return rc; uint8_t type = input_bytes[0]; if (type == XBONEINPUT_BUTTON) //Button data { m_buttonData = *reinterpret_cast(input_bytes); } else if (type == XBONEINPUT_GUIDEBUTTON) //Guide button status { m_buttonData.sync = input_bytes[4]; //Xbox one S needs to be sent an ack report for guide buttons //TODO: needs testing if (input_bytes[1] == 0x30) { rc = WriteAckGuideReport(input_bytes[2]); if (S_FAILED(rc)) return rc; } //TODO: add ack check and send ack report! } return rc; */ } Status Dualshock4Controller::SendInitBytes() { uint8_t init_bytes[]{ 0x05, 0x20, 0x00, 0x01, 0x00}; Status rc = m_outPipe->Write(init_bytes, sizeof(init_bytes)); return rc; } float Dualshock4Controller::NormalizeTrigger(uint16_t value) { uint16_t deadzone = (UINT16_MAX * _dualshock4ControllerConfig.triggerDeadzonePercent) / 100; //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone return value < deadzone ? 0 : static_cast(value - deadzone) / (UINT16_MAX - deadzone); } void Dualshock4Controller::NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out) { float x_val = x; float y_val = y; // Determine how far the stick is pushed. //This will never exceed 32767 because if the stick is //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_deadzone = (32767 * deadzonePercent) / 100; // Check if the controller is outside a circular dead zone. if (real_magnitude > real_deadzone) { // Clip the magnitude at its expected maximum value. float magnitude = std::min(32767.0f, real_magnitude); // Adjust magnitude relative to the end of the dead zone. magnitude -= real_deadzone; // Normalize the magnitude with respect to its expected range giving a // magnitude value of 0.0 to 1.0 //ratio = (currentValue / maxValue) / realValue float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude; *x_out = x_val * ratio; *y_out = y_val * ratio; } else { // If the controller is in the deadzone zero out the magnitude. *x_out = *y_out = 0.0f; } } //Pass by value should hopefully be optimized away by RVO NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData() { NormalizedButtonData normalData; return normalData; } Status Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude) { return 9; /* uint8_t rumble_data[]{ 0x09, 0x00, m_rumbleDataCounter++, 0x09, 0x00, 0x0f, 0x00, 0x00, strong_magnitude, weak_magnitude, 0xff, 0x00, 0x00}; return m_outPipe->Write(rumble_data, sizeof(rumble_data)); */ } void Dualshock4Controller::LoadConfig(const ControllerConfig *config) { _dualshock4ControllerConfig = *config; } ControllerConfig *Dualshock4Controller::GetConfig() { return &_dualshock4ControllerConfig; }