#include "Controllers/Dualshock4Controller.h" #include static ControllerConfig _dualshock4ControllerConfig{}; static RGBAColor _ledValue{0x00, 0x00, 0x40}; Dualshock4Controller::Dualshock4Controller(std::unique_ptr &&interface) : IController(std::move(interface)) { } Dualshock4Controller::~Dualshock4Controller() { Exit(); } Result Dualshock4Controller::SendInitBytes() { const uint8_t init_bytes[32] = { 0x05, 0x07, 0x00, 0x00, 0x00, 0x00, //initial strong and weak rumble _ledValue.r, _ledValue.g, _ledValue.b, //LED color 0x00, 0x00}; return m_outPipe->Write(init_bytes, sizeof(init_bytes)); } Result Dualshock4Controller::Initialize() { Result rc; rc = OpenInterfaces(); if (R_FAILED(rc)) return rc; rc = SendInitBytes(); if (R_FAILED(rc)) return rc; return rc; } void Dualshock4Controller::Exit() { CloseInterfaces(); } Result Dualshock4Controller::OpenInterfaces() { Result rc; rc = m_device->Open(); if (R_FAILED(rc)) return rc; //Open each interface, send it a setup packet and get the endpoints if it succeeds std::vector> &interfaces = m_device->GetInterfaces(); for (auto &&interface : interfaces) { rc = interface->Open(); if (R_FAILED(rc)) return rc; if (interface->GetDescriptor()->bInterfaceClass != 3) continue; if (interface->GetDescriptor()->bInterfaceProtocol != 0) continue; if (interface->GetDescriptor()->bNumEndpoints < 2) continue; if (!m_inPipe) { for (int i = 0; i != 15; ++i) { IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, i); if (inEndpoint) { rc = inEndpoint->Open(); if (R_FAILED(rc)) return 61; m_inPipe = inEndpoint; break; } } } if (!m_outPipe) { for (int i = 0; i != 15; ++i) { IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, i); if (outEndpoint) { rc = outEndpoint->Open(); if (R_FAILED(rc)) return 62; m_outPipe = outEndpoint; break; } } } } if (!m_inPipe || !m_outPipe) return 69; return rc; } void Dualshock4Controller::CloseInterfaces() { //m_device->Reset(); m_device->Close(); } Result Dualshock4Controller::GetInput() { uint8_t input_bytes[64]; Result rc = m_inPipe->Read(input_bytes, sizeof(input_bytes)); if (R_FAILED(rc)) return rc; #ifdef __APPLET__ for (int i = 0; i != 64; ++i) m_inputData[i] = input_bytes[i]; m_UpdateCalled = true; #endif if (input_bytes[0] == 0x01) { m_buttonData = *reinterpret_cast(input_bytes); } return rc; } float Dualshock4Controller::NormalizeTrigger(uint8_t value) { uint8_t deadzone = (UINT8_MAX * _dualshock4ControllerConfig.triggerDeadzonePercent) / 100; //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone return value < deadzone ? 0 : static_cast(value - deadzone) / (UINT8_MAX - deadzone); } void Dualshock4Controller::NormalizeAxis(uint8_t x, uint8_t y, uint8_t deadzonePercent, float *x_out, float *y_out) { float x_val = x - 127.0f; float y_val = 127.0f - y; // Determine how far the stick is pushed. //This will never exceed 32767 because if the stick is //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_deadzone = (127 * deadzonePercent) / 100; // Check if the controller is outside a circular dead zone. if (real_magnitude > real_deadzone) { // Clip the magnitude at its expected maximum value. float magnitude = std::min(127.0f, real_magnitude); // Adjust magnitude relative to the end of the dead zone. magnitude -= real_deadzone; // Normalize the magnitude with respect to its expected range giving a // magnitude value of 0.0 to 1.0 //ratio = (currentValue / maxValue) / realValue float ratio = (magnitude / (127 - real_deadzone)) / real_magnitude; *x_out = x_val * ratio; *y_out = y_val * ratio; } else { // If the controller is in the deadzone zero out the magnitude. *x_out = *y_out = 0.0f; } } //Pass by value should hopefully be optimized away by RVO NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData() { NormalizedButtonData normalData; normalData.triggers[0] = NormalizeTrigger(m_buttonData.l2_pressure); normalData.triggers[1] = NormalizeTrigger(m_buttonData.r2_pressure); NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock4ControllerConfig.leftStickDeadzonePercent, &normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y); NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock4ControllerConfig.rightStickDeadzonePercent, &normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y); bool buttons[NUM_CONTROLLERBUTTONS] = { m_buttonData.triangle, m_buttonData.circle, m_buttonData.cross, m_buttonData.square, m_buttonData.l3, m_buttonData.r3, m_buttonData.l1, m_buttonData.r1, m_buttonData.l2, m_buttonData.r2, m_buttonData.share, m_buttonData.options, (m_buttonData.dpad == DS4_UP) || (m_buttonData.dpad == DS4_UPRIGHT) || (m_buttonData.dpad == DS4_UPLEFT), (m_buttonData.dpad == DS4_RIGHT) || (m_buttonData.dpad == DS4_UPRIGHT) || (m_buttonData.dpad == DS4_DOWNRIGHT), (m_buttonData.dpad == DS4_DOWN) || (m_buttonData.dpad == DS4_DOWNRIGHT) || (m_buttonData.dpad == DS4_DOWNLEFT), (m_buttonData.dpad == DS4_LEFT) || (m_buttonData.dpad == DS4_UPLEFT) || (m_buttonData.dpad == DS4_DOWNLEFT), m_buttonData.touchpad_press, m_buttonData.psbutton, m_buttonData.touchpad_finger1_unpressed == false, }; for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i) { ControllerButton button = _dualshock4ControllerConfig.buttons[i]; normalData.buttons[(button != NOT_SET ? button : i)] = buttons[i]; } return normalData; } Result Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude) { //Not implemented yet return 9; } void Dualshock4Controller::LoadConfig(const ControllerConfig *config, RGBAColor ledValue) { _dualshock4ControllerConfig = *config; _ledValue = ledValue; } ControllerConfig *Dualshock4Controller::GetConfig() { return &_dualshock4ControllerConfig; }