#include "SwitchAbstractedPadHandler.h" #include "ControllerHelpers.h" #include #include SwitchAbstractedPadHandler::SwitchAbstractedPadHandler(std::unique_ptr &&controller) : SwitchVirtualGamepadHandler(std::move(controller)) { } SwitchAbstractedPadHandler::~SwitchAbstractedPadHandler() { Exit(); } Result SwitchAbstractedPadHandler::Initialize() { R_TRY(m_controller->Initialize()); if (DoesControllerSupport(GetController()->GetType(), SUPPORTS_NOTHING)) return 0; R_TRY(InitAbstractedPadState()); if (DoesControllerSupport(m_controller->GetType(), SUPPORTS_PAIRING)) { R_TRY(InitOutputThread()); } R_TRY(InitInputThread()); return 0; } void SwitchAbstractedPadHandler::Exit() { if (DoesControllerSupport(GetController()->GetType(), SUPPORTS_NOTHING)) { m_controller->Exit(); return; } ExitInputThread(); ExitOutputThread(); m_controller->Exit(); ExitAbstractedPadState(); } //Used to give out unique ids to abstracted pads static std::array uniqueIDs{}; static s8 getUniqueId() { for (s8 i = 0; i != 8; ++i) { if (uniqueIDs[i] == false) { uniqueIDs[i] = true; return i; } } return 0; } static void freeUniqueId(s8 id) { uniqueIDs[id] = false; } Result SwitchAbstractedPadHandler::InitAbstractedPadState() { Result rc; m_state = {0}; m_abstractedPadID = getUniqueId(); m_state.type = BIT(0); m_state.npadInterfaceType = NpadInterfaceType_USB; m_state.flags = 0xff; m_state.state.batteryCharge = 4; ControllerConfig *config = GetController()->GetConfig(); m_state.singleColorBody = config->bodyColor.rgbaValue; m_state.singleColorButtons = config->buttonsColor.rgbaValue; rc = hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state); if (R_FAILED(rc)) return rc; return rc; } Result SwitchAbstractedPadHandler::ExitAbstractedPadState() { freeUniqueId(m_abstractedPadID); return hiddbgUnsetAutoPilotVirtualPadState(m_abstractedPadID); } void SwitchAbstractedPadHandler::FillAbstractedState(const NormalizedButtonData &data) { m_state.state.buttons = 0; m_state.state.buttons |= (data.buttons[0] ? KEY_X : 0); m_state.state.buttons |= (data.buttons[1] ? KEY_A : 0); m_state.state.buttons |= (data.buttons[2] ? KEY_B : 0); m_state.state.buttons |= (data.buttons[3] ? KEY_Y : 0); m_state.state.buttons |= (data.buttons[4] ? KEY_LSTICK : 0); m_state.state.buttons |= (data.buttons[5] ? KEY_RSTICK : 0); m_state.state.buttons |= (data.buttons[6] ? KEY_L : 0); m_state.state.buttons |= (data.buttons[7] ? KEY_R : 0); m_state.state.buttons |= (data.buttons[8] ? KEY_ZL : 0); m_state.state.buttons |= (data.buttons[9] ? KEY_ZR : 0); m_state.state.buttons |= (data.buttons[10] ? KEY_MINUS : 0); m_state.state.buttons |= (data.buttons[11] ? KEY_PLUS : 0); ControllerConfig *config = GetController()->GetConfig(); if (config && config->swapDPADandLSTICK) { m_state.state.buttons |= ((data.sticks[0].axis_y > 0.5f) ? KEY_DUP : 0); m_state.state.buttons |= ((data.sticks[0].axis_x > 0.5f) ? KEY_DRIGHT : 0); m_state.state.buttons |= ((data.sticks[0].axis_y < -0.5f) ? KEY_DDOWN : 0); m_state.state.buttons |= ((data.sticks[0].axis_x < -0.5f) ? KEY_DLEFT : 0); float daxis_x{}, daxis_y{}; daxis_y += data.buttons[12] ? 1.0f : 0.0f; //DUP daxis_x += data.buttons[13] ? 1.0f : 0.0f; //DRIGHT daxis_y += data.buttons[14] ? -1.0f : 0.0f; //DDOWN daxis_x += data.buttons[15] ? -1.0f : 0.0f; //DLEFT ConvertAxisToSwitchAxis(daxis_x, daxis_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy); } else { m_state.state.buttons |= (data.buttons[12] ? KEY_DUP : 0); m_state.state.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0); m_state.state.buttons |= (data.buttons[14] ? KEY_DDOWN : 0); m_state.state.buttons |= (data.buttons[15] ? KEY_DLEFT : 0); ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy); } ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_state.state.joysticks[JOYSTICK_RIGHT].dx, &m_state.state.joysticks[JOYSTICK_RIGHT].dy); m_state.state.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0); m_state.state.buttons |= (data.buttons[17] ? KEY_HOME : 0); } Result SwitchAbstractedPadHandler::UpdateAbstractedState() { return hiddbgSetAutoPilotVirtualPadState(m_abstractedPadID, &m_state); } void SwitchAbstractedPadHandler::UpdateInput() { Result rc; rc = GetController()->GetInput(); if (R_FAILED(rc)) return; FillAbstractedState(GetController()->GetNormalizedButtonData()); rc = UpdateAbstractedState(); if (R_FAILED(rc)) return; } void SwitchAbstractedPadHandler::UpdateOutput() { if (R_SUCCEEDED(m_controller->OutputBuffer())) return; if (DoesControllerSupport(m_controller->GetType(), SUPPORTS_RUMBLE)) { Result rc; HidVibrationValue value; rc = hidGetActualVibrationValue(&m_vibrationDeviceHandle, &value); if (R_SUCCEEDED(rc)) GetController()->SetRumble(static_cast(value.amp_high * 255.0f), static_cast(value.amp_low * 255.0f)); } svcSleepThread(1e+7L); }