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mirror of https://github.com/cathery/sys-con.git synced 2024-07-05 02:38:45 +00:00

Progress on #1

This commit is contained in:
cathery 2019-11-02 20:42:24 +03:00
parent 2361c15ec2
commit 860173824d
6 changed files with 115 additions and 6 deletions

View File

@ -10,7 +10,6 @@
class SwitchHDLHandler : public SwitchVirtualGamepadHandler
{
private:
u32 m_vibrationDeviceHandle;
u64 m_hdlHandle;
HiddbgHdlsDeviceInfo m_deviceInfo;
HiddbgHdlsState m_hdlState;
@ -37,6 +36,4 @@ public:
void FillHdlState(const NormalizedButtonData &data);
//Passes the HDL state to HID so that it could register the inputs
Result UpdateHdlState();
inline u32 *GetVibrationHandle() { return &m_vibrationDeviceHandle; }
};

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@ -8,6 +8,7 @@
class SwitchVirtualGamepadHandler
{
protected:
u32 m_vibrationDeviceHandle;
SwitchControllerHandler m_controllerHandler;
bool m_keepInputThreadRunning;
@ -49,4 +50,5 @@ public:
//Get the raw controller handler pointer
inline SwitchControllerHandler *GetControllerHandler() { return &m_controllerHandler; }
inline IController *GetController() { return m_controllerHandler.GetController(); }
inline u32 *GetVibrationHandle() { return &m_vibrationDeviceHandle; }
};

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@ -1,6 +1,7 @@
#include "SwitchAbstractedPadHandler.h"
#include <cmath>
#include <array>
#include "../../source/log.h"
SwitchAbstractedPadHandler::SwitchAbstractedPadHandler(std::unique_ptr<IController> &&controller)
: SwitchVirtualGamepadHandler(std::move(controller))
@ -18,10 +19,37 @@ Result SwitchAbstractedPadHandler::Initialize()
if (R_FAILED(rc))
return rc;
hidScanInput();
HidControllerID lastOfflineID;
for (int i = 0; i != 8; ++i)
{
if (!hidIsControllerConnected(static_cast<HidControllerID>(i)))
{
lastOfflineID = static_cast<HidControllerID>(i);
break;
}
}
WriteToLog("Found last offline ID: ", lastOfflineID);
rc = InitAbstractedPadState();
if (R_FAILED(rc))
return rc;
svcSleepThread(1e+7L);
hidScanInput();
WriteToLog("Is last offline id connected? ", hidIsControllerConnected(lastOfflineID));
WriteToLog("Last offline id type: ", hidGetControllerType(lastOfflineID));
Result rc2 = hidInitializeVibrationDevices(&m_vibrationDeviceHandle, 1, lastOfflineID, hidGetControllerType(lastOfflineID));
if (R_SUCCEEDED(rc2))
{
WriteToLog("Initializing vibration device with handle ", m_vibrationDeviceHandle);
InitOutputThread();
}
else
WriteToLog("Failed to iniitalize vibration with error ", rc2);
InitInputThread();
return rc;
}
@ -31,7 +59,7 @@ void SwitchAbstractedPadHandler::Exit()
ExitAbstractedPadState();
m_controllerHandler.Exit();
ExitInputThread();
//ExitRumbleThread();
ExitOutputThread();
}
//Used to give out unique ids to abstracted pads
@ -129,5 +157,13 @@ void SwitchAbstractedPadHandler::UpdateInput()
void SwitchAbstractedPadHandler::UpdateOutput()
{
Result rc;
HidVibrationValue value;
rc = hidGetActualVibrationValue(&m_vibrationDeviceHandle, &value);
if (R_FAILED(rc))
return;
rc = GetController()->SetRumble(static_cast<uint8_t>(value.amp_high * 255.0f), static_cast<uint8_t>(value.amp_low * 255.0f));
svcSleepThread(1e+7L);
}

View File

@ -1,5 +1,6 @@
#include "SwitchHDLHandler.h"
#include <cmath>
#include "../../source/log.h"
SwitchHDLHandler::SwitchHDLHandler(std::unique_ptr<IController> &&controller)
: SwitchVirtualGamepadHandler(std::move(controller))
@ -17,16 +18,39 @@ Result SwitchHDLHandler::Initialize()
if (R_FAILED(rc))
return rc;
hidScanInput();
HidControllerID lastOfflineID;
for (int i = 0; i != 8; ++i)
{
if (!hidIsControllerConnected(static_cast<HidControllerID>(i)))
{
lastOfflineID = static_cast<HidControllerID>(i);
break;
}
}
WriteToLog("Found last offline ID: ", lastOfflineID);
rc = InitHdlState();
if (R_FAILED(rc))
return rc;
if (R_SUCCEEDED(hidInitializeVibrationDevices(&m_vibrationDeviceHandle, 1, CONTROLLER_PLAYER_2, static_cast<HidControllerType>(TYPE_PROCONTROLLER | TYPE_SYSTEM_EXT))))
svcSleepThread(1e+7L);
hidScanInput();
WriteToLog("Is last offline id connected? ", hidIsControllerConnected(lastOfflineID));
WriteToLog("Last offline id type: ", hidGetControllerType(lastOfflineID));
Result rc2 = hidInitializeVibrationDevices(&m_vibrationDeviceHandle, 1, lastOfflineID, hidGetControllerType(lastOfflineID));
if (R_SUCCEEDED(rc2))
{
WriteToLog("Initializing vibration device with handle ", m_vibrationDeviceHandle);
InitOutputThread();
}
else
WriteToLog("Failed to iniitalize vibration with error ", rc2);
InitInputThread();
return rc;
}
@ -45,7 +69,7 @@ Result SwitchHDLHandler::InitHdlState()
m_hdlState = {0};
// Set the controller type to Pro-Controller, and set the npadInterfaceType.
m_deviceInfo.deviceType = HidDeviceType_FullKey3;
m_deviceInfo.deviceType = HidDeviceType_FullKey15;
m_deviceInfo.npadInterfaceType = NpadInterfaceType_USB;
// Set the controller colors. The grip colors are for Pro-Controller on [9.0.0+].
m_deviceInfo.singleColorBody = RGBA8_MAXALPHA(107, 107, 107);

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@ -61,10 +61,19 @@ extern "C"
rc = usbCommsInitialize();
if (R_FAILED(rc))
fatalThrow(rc);
#ifndef __APPLET__
rc = hidInitialize();
if (R_FAILED(rc))
fatalThrow(rc);
#endif
}
void __attribute__((weak)) userAppExit(void)
{
#ifndef __APPLET__
hidExit();
#endif
usbCommsExit();
usbHsExit();
hiddbgReleaseHdlsWorkBuffer();

View File

@ -20,6 +20,8 @@ Result mainLoop()
s32 total_entries;
std::vector<uint16_t> vendors = GetVendors();
bool useAbstractedPad = hosversionBetween(5, 7);
hidPermitVibration(false);
hidPermitVibration(true);
VendorEvent events[vendors.size()];
std::vector<std::unique_ptr<SwitchVirtualGamepadHandler>> controllerInterfaces;
@ -50,6 +52,45 @@ Result mainLoop()
#ifdef __APPLET__
hidScanInput();
u64 kDown = hidKeysDown(CONTROLLER_P1_AUTO);
if (kDown & KEY_Y)
{
for (int i = 0; i != 8; ++i)
{
bool isConnected = hidIsControllerConnected(static_cast<HidControllerID>(i));
WriteToLog("Is controller ", i, " connected: ", isConnected);
if (isConnected)
{
HidControllerType type = hidGetControllerType(static_cast<HidControllerID>(i));
WriteToLog("Controller ", i, " type: ", type);
}
}
}
if (kDown & KEY_X)
{
WriteToLog("Sending rumble to all controllers\n");
for (auto &&con : controllerInterfaces)
{
u32 *vibrationHandle = con->GetVibrationHandle();
bool flag;
Result rc = hidIsVibrationDeviceMounted(vibrationHandle, &flag);
if (R_SUCCEEDED(rc))
{
WriteToLog("Is vibration device mounted: ", flag);
HidVibrationValue value;
value.amp_high = 0.5f;
value.amp_low = 0.5f;
value.freq_high = 320.0f;
value.freq_low = 160.0f;
rc = hidSendVibrationValue(vibrationHandle, &value);
WriteToLog("SendVirationValue result: ", rc);
}
else
WriteToLog("failed to check for vibration device");
}
}
if (kDown & KEY_B)
break;
#endif