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Revert "Lower controller thread priority to avoid freezes"
This reverts commit fb64348b7a
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This commit is contained in:
parent
1705f4213f
commit
1c33973685
@ -34,7 +34,7 @@ void SwitchVirtualGamepadHandler::OutputThreadLoop(void *handler)
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Result SwitchVirtualGamepadHandler::InitInputThread()
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Result SwitchVirtualGamepadHandler::InitInputThread()
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{
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{
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R_TRY(m_inputThread.Initialize(&SwitchVirtualGamepadHandler::InputThreadLoop, this, 0x3E).GetValue());
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R_TRY(m_inputThread.Initialize(&SwitchVirtualGamepadHandler::InputThreadLoop, this, 0x30).GetValue());
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m_inputThreadIsRunning = true;
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m_inputThreadIsRunning = true;
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return m_inputThread.Start().GetValue();
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return m_inputThread.Start().GetValue();
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}
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}
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@ -48,7 +48,7 @@ void SwitchVirtualGamepadHandler::ExitInputThread()
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Result SwitchVirtualGamepadHandler::InitOutputThread()
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Result SwitchVirtualGamepadHandler::InitOutputThread()
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{
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{
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R_TRY(m_outputThread.Initialize(&SwitchVirtualGamepadHandler::OutputThreadLoop, this, 0x3E).GetValue());
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R_TRY(m_outputThread.Initialize(&SwitchVirtualGamepadHandler::OutputThreadLoop, this, 0x30).GetValue());
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m_outputThreadIsRunning = true;
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m_outputThreadIsRunning = true;
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return m_outputThread.Start().GetValue();
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return m_outputThread.Start().GetValue();
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}
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}
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