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mirror of https://github.com/cathery/sys-con.git synced 2024-07-03 02:18:43 +00:00

Add input remapping

This commit is contained in:
cathery 2019-11-07 20:46:47 +03:00
parent d8c5237f84
commit 114e466a1a
18 changed files with 314 additions and 367 deletions

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "libnx"]
path = libnx
url = https://github.com/cathery/libnx

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@ -7,8 +7,6 @@ enum ControllerButton
FACE_RIGHT, FACE_RIGHT,
FACE_DOWN, FACE_DOWN,
FACE_LEFT, FACE_LEFT,
LSTICK,
RSTICK,
LSTICK_CLICK, LSTICK_CLICK,
RSTICK_CLICK, RSTICK_CLICK,
LEFT_BUMPER, LEFT_BUMPER,
@ -23,14 +21,23 @@ enum ControllerButton
DPAD_LEFT, DPAD_LEFT,
SYNC, SYNC,
GUIDE, GUIDE,
NUM_CONTROLLERBUTTONS,
};
struct NormalizedStick
{
float axis_x;
float axis_y;
}; };
struct ControllerConfig struct ControllerConfig
{ {
uint16_t leftStickDeadzone; uint8_t leftStickDeadzonePercent;
uint16_t rightStickDeadzone; uint8_t rightStickDeadzonePercent;
uint16_t leftStickRotation; uint16_t leftStickRotationDegrees;
uint16_t rightStickRotation; uint16_t rightStickRotationDegrees;
uint16_t triggerDeadzone; uint8_t triggerDeadzonePercent;
ControllerButton buttons[20]; ControllerButton buttons[NUM_CONTROLLERBUTTONS];
float triggers[2];
NormalizedStick sticks[2];
}; };

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@ -18,6 +18,15 @@ enum VendorIDs
enum ProductIDs enum ProductIDs
{ {
PRODUCT_XBOX360 = 0x28e, PRODUCT_XBOX360 = 0x28e,
/*
PRODUCT_XBOX360_WIRELESS = 0x28F,
PRODUCT_XBOX360_WIRELESS_MODULE = 0x765,
PRODUCT_XBOX360_WIRELESS_ADAPTER = 0x719,
PRODUCT_XBOX360_WIRELESS_N_ADAPTER = 0x2A8,
PRODUCT_XBOX360_WIRELESS_NETWORK_ADAPTER = 0x292,
PRODUCT_XBOX360_WIRELESS_RECEIVER = 0x2A1,
PRODUCT_XBOX360_WIRELESS_RECEIVER_2 = 0x291,
*/
PRODUCT_XBOXONE2013 = 0x2d1, PRODUCT_XBOXONE2013 = 0x2d1,
PRODUCT_XBOXONE2015 = 0x2dd, PRODUCT_XBOXONE2015 = 0x2dd,
PRODUCT_XBOXONEELITE = 0x2e3, PRODUCT_XBOXONEELITE = 0x2e3,

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@ -154,7 +154,7 @@ public:
inline const Dualshock3ButtonData &GetButtonData() { return m_buttonData; }; inline const Dualshock3ButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint8_t value); float NormalizeTrigger(uint8_t value);
void NormalizeAxis(uint8_t x, uint8_t y, uint8_t deadzone, float *x_out, float *y_out); void NormalizeAxis(uint8_t x, uint8_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SendInitBytes(); Status SendInitBytes();
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude); Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);

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@ -77,7 +77,7 @@ public:
inline const Dualshock4ButtonData &GetButtonData() { return m_buttonData; }; inline const Dualshock4ButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint16_t value); float NormalizeTrigger(uint16_t value);
void NormalizeAxis(int16_t x, int16_t y, int16_t deadzone, float *x_out, float *y_out); void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SendInitBytes(); Status SendInitBytes();
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude); Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);

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@ -113,8 +113,8 @@ public:
inline const Xbox360ButtonData &GetButtonData() { return m_buttonData; }; inline const Xbox360ButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint16_t value); float NormalizeTrigger(uint8_t value);
void NormalizeAxis(int16_t x, int16_t y, int16_t deadzone, float *x_out, float *y_out); void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SendInitBytes(); Status SendInitBytes();
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude); Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);

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@ -110,7 +110,7 @@ public:
inline const XboxOneButtonData &GetButtonData() { return m_buttonData; }; inline const XboxOneButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint16_t value); float NormalizeTrigger(uint16_t value);
void NormalizeAxis(int16_t x, int16_t y, int16_t deadzone, float *x_out, float *y_out); void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SendInitBytes(); Status SendInitBytes();
Status WriteAckGuideReport(uint8_t sequence); Status WriteAckGuideReport(uint8_t sequence);

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@ -6,46 +6,9 @@
struct NormalizedButtonData struct NormalizedButtonData
{ {
//ABXY; BAYX; square triangle cross circle; etc. bool buttons[NUM_CONTROLLERBUTTONS];
bool bottom_action; float triggers[2];
bool right_action; NormalizedStick sticks[2];
bool left_action;
bool top_action;
//dpad directions
bool dpad_up;
bool dpad_down;
bool dpad_left;
bool dpad_right;
// back start; select start; view and menu; share and options; etc.
bool back;
bool start;
//bumpers
bool left_bumper;
bool right_bumper;
//stick buttons
bool left_stick_click;
bool right_stick_click;
//reserved for switch's capture and home buttons
bool capture;
bool home;
//reserved for xbox's large led button or dualshock's PS button
bool guide;
//trigger values from 0.0f to 1.0f
float left_trigger;
float right_trigger;
//stick position values from -1.0f to 1.0f
float left_stick_x;
float left_stick_y;
float right_stick_x;
float right_stick_y;
}; };
class IController class IController

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@ -10,12 +10,23 @@ std::vector<uint16_t> GetVendorProducts(uint16_t vendor_id)
switch (vendor_id) switch (vendor_id)
{ {
case VENDOR_MICROSOFT: case VENDOR_MICROSOFT:
return {PRODUCT_XBOX360, return {
PRODUCT_XBOXONE2013, PRODUCT_XBOX360,
PRODUCT_XBOXONE2015, PRODUCT_XBOXONE2013,
PRODUCT_XBOXONEELITE, PRODUCT_XBOXONE2015,
PRODUCT_XBOXONES, PRODUCT_XBOXONEELITE,
PRODUCT_XBOXADAPTIVE}; PRODUCT_XBOXONES,
PRODUCT_XBOXADAPTIVE,
/*
PRODUCT_XBOX360_WIRELESS,
PRODUCT_XBOX360_WIRELESS_MODULE,
PRODUCT_XBOX360_WIRELESS_ADAPTER,
PRODUCT_XBOX360_WIRELESS_N_ADAPTER,
PRODUCT_XBOX360_WIRELESS_NETWORK_ADAPTER,
PRODUCT_XBOX360_WIRELESS_RECEIVER,
PRODUCT_XBOX360_WIRELESS_RECEIVER_2
*/
};
case VENDOR_SONY: case VENDOR_SONY:
return {PRODUCT_DUALSHOCK3, return {PRODUCT_DUALSHOCK3,
PRODUCT_DUALSHOCK4}; PRODUCT_DUALSHOCK4};
@ -51,6 +62,15 @@ ControllerType GetControllerTypeFromIds(uint16_t vendor_id, uint16_t product_id)
switch (product_id) switch (product_id)
{ {
case PRODUCT_XBOX360: case PRODUCT_XBOX360:
/*
case PRODUCT_XBOX360_WIRELESS:
case PRODUCT_XBOX360_WIRELESS_MODULE:
case PRODUCT_XBOX360_WIRELESS_ADAPTER:
case PRODUCT_XBOX360_WIRELESS_N_ADAPTER:
case PRODUCT_XBOX360_WIRELESS_NETWORK_ADAPTER:
case PRODUCT_XBOX360_WIRELESS_RECEIVER:
case PRODUCT_XBOX360_WIRELESS_RECEIVER_2:
*/
return CONTROLLER_XBOX360; return CONTROLLER_XBOX360;
case PRODUCT_XBOXONE2013: case PRODUCT_XBOXONE2013:
case PRODUCT_XBOXONE2015: case PRODUCT_XBOXONE2015:

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@ -95,7 +95,7 @@ Status Dualshock3Controller::OpenInterfaces()
} }
void Dualshock3Controller::CloseInterfaces() void Dualshock3Controller::CloseInterfaces()
{ {
m_device->Reset(); //m_device->Reset();
m_device->Close(); m_device->Close();
} }
@ -117,16 +117,16 @@ Status Dualshock3Controller::GetInput()
float Dualshock3Controller::NormalizeTrigger(uint8_t value) float Dualshock3Controller::NormalizeTrigger(uint8_t value)
{ {
uint8_t deadzone = (UINT8_MAX * _dualshock3ControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < _dualshock3ControllerConfig.triggerDeadzone return value < deadzone
? 0 ? 0
: static_cast<float>(value - _dualshock3ControllerConfig.triggerDeadzone) / : static_cast<float>(value - deadzone) / (UINT8_MAX - deadzone);
(UINT8_MAX - _dualshock3ControllerConfig.triggerDeadzone);
} }
void Dualshock3Controller::NormalizeAxis(uint8_t x, void Dualshock3Controller::NormalizeAxis(uint8_t x,
uint8_t y, uint8_t y,
uint8_t deadzone, uint8_t deadzonePercent,
float *x_out, float *x_out,
float *y_out) float *y_out)
{ {
@ -136,17 +136,18 @@ void Dualshock3Controller::NormalizeAxis(uint8_t x,
//This will never exceed 32767 because if the stick is //This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (127 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone. // Check if the controller is outside a circular dead zone.
if (real_magnitude > deadzone) if (real_magnitude > real_deadzone)
{ {
// Clip the magnitude at its expected maximum value. // Clip the magnitude at its expected maximum value.
float magnitude = std::min(127.0f, real_magnitude); float magnitude = std::min(127.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone. // Adjust magnitude relative to the end of the dead zone.
magnitude -= deadzone; magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a // Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0 // magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue //ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (127 - deadzone)) / real_magnitude; float ratio = (magnitude / (127 - real_deadzone)) / real_magnitude;
*x_out = x_val * ratio; *x_out = x_val * ratio;
*y_out = y_val * ratio; *y_out = y_val * ratio;
} }
@ -162,37 +163,40 @@ NormalizedButtonData Dualshock3Controller::GetNormalizedButtonData()
{ {
NormalizedButtonData normalData; NormalizedButtonData normalData;
normalData.bottom_action = m_buttonData.cross; normalData.triggers[0] = NormalizeTrigger(m_buttonData.trigger_left_pressure);
normalData.right_action = m_buttonData.circle; normalData.triggers[1] = NormalizeTrigger(m_buttonData.trigger_right_pressure);
normalData.left_action = m_buttonData.square;
normalData.top_action = m_buttonData.triangle;
normalData.dpad_up = m_buttonData.dpad_up; NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock3ControllerConfig.leftStickDeadzonePercent,
normalData.dpad_down = m_buttonData.dpad_down; &normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
normalData.dpad_left = m_buttonData.dpad_left; NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock3ControllerConfig.rightStickDeadzonePercent,
normalData.dpad_right = m_buttonData.dpad_right; &normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
normalData.back = m_buttonData.back; bool buttons[NUM_CONTROLLERBUTTONS] = {
normalData.start = m_buttonData.start; m_buttonData.triangle,
m_buttonData.circle,
m_buttonData.cross,
m_buttonData.square,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
m_buttonData.bumper_left,
m_buttonData.bumper_right,
normalData.triggers[0] > 0,
normalData.triggers[1] > 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
false,
m_buttonData.guide,
};
normalData.left_bumper = m_buttonData.bumper_left; for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)
normalData.right_bumper = m_buttonData.bumper_right; {
ControllerButton button = _dualshock3ControllerConfig.buttons[i];
normalData.left_stick_click = m_buttonData.stick_left_click; normalData.buttons[(button != NOT_SET ? button : i)] = buttons[i];
normalData.right_stick_click = m_buttonData.stick_right_click; }
normalData.capture = false;
normalData.home = false;
normalData.guide = m_buttonData.guide;
normalData.left_trigger = m_buttonData.trigger_left;
normalData.right_trigger = m_buttonData.trigger_right;
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock3ControllerConfig.leftStickDeadzone,
&normalData.left_stick_x, &normalData.left_stick_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock3ControllerConfig.rightStickDeadzone,
&normalData.right_stick_x, &normalData.right_stick_y);
return normalData; return normalData;
} }

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@ -77,7 +77,7 @@ Status Dualshock4Controller::OpenInterfaces()
} }
void Dualshock4Controller::CloseInterfaces() void Dualshock4Controller::CloseInterfaces()
{ {
m_device->Reset(); //m_device->Reset();
m_device->Close(); m_device->Close();
} }
@ -118,22 +118,6 @@ Status Dualshock4Controller::GetInput()
Status Dualshock4Controller::SendInitBytes() Status Dualshock4Controller::SendInitBytes()
{ {
/*
UCHAR hidCommandEnable[DS4_HID_COMMAND_ENABLE_SIZE] =
{
0x42, 0x0C, 0x00, 0x00
};
Context,
BmRequestHostToDevice,
BmRequestClass,
SetReport,
DS4FeatureStartDevice,
0,
hidCommandEnable,
DS4_HID_COMMAND_ENABLE_SIZE
*/
uint8_t init_bytes[]{ uint8_t init_bytes[]{
0x05, 0x05,
0x20, 0x00, 0x01, 0x00}; 0x20, 0x00, 0x01, 0x00};
@ -144,16 +128,16 @@ Status Dualshock4Controller::SendInitBytes()
float Dualshock4Controller::NormalizeTrigger(uint16_t value) float Dualshock4Controller::NormalizeTrigger(uint16_t value)
{ {
uint16_t deadzone = (UINT16_MAX * _dualshock4ControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < _dualshock4ControllerConfig.triggerDeadzone return value < deadzone
? 0 ? 0
: static_cast<float>(value - _dualshock4ControllerConfig.triggerDeadzone) / : static_cast<float>(value - deadzone) / (UINT16_MAX - deadzone);
(UINT16_MAX - _dualshock4ControllerConfig.triggerDeadzone);
} }
void Dualshock4Controller::NormalizeAxis(int16_t x, void Dualshock4Controller::NormalizeAxis(int16_t x,
int16_t y, int16_t y,
int16_t deadzone, uint8_t deadzonePercent,
float *x_out, float *x_out,
float *y_out) float *y_out)
{ {
@ -163,17 +147,18 @@ void Dualshock4Controller::NormalizeAxis(int16_t x,
//This will never exceed 32767 because if the stick is //This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone. // Check if the controller is outside a circular dead zone.
if (real_magnitude > deadzone) if (real_magnitude > real_deadzone)
{ {
// Clip the magnitude at its expected maximum value. // Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude); float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone. // Adjust magnitude relative to the end of the dead zone.
magnitude -= deadzone; magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a // Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0 // magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue //ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
// Y is negated because xbox controllers have an opposite sign from // Y is negated because xbox controllers have an opposite sign from
// the 'standard controller' recommendations. // the 'standard controller' recommendations.
*x_out = x_val * ratio; *x_out = x_val * ratio;
@ -191,38 +176,6 @@ NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData()
{ {
NormalizedButtonData normalData; NormalizedButtonData normalData;
normalData.bottom_action = m_buttonData.a;
normalData.right_action = m_buttonData.b;
normalData.left_action = m_buttonData.x;
normalData.top_action = m_buttonData.y;
normalData.dpad_up = m_buttonData.dpad_up;
normalData.dpad_down = m_buttonData.dpad_down;
normalData.dpad_left = m_buttonData.dpad_left;
normalData.dpad_right = m_buttonData.dpad_right;
normalData.back = m_buttonData.back;
normalData.start = m_buttonData.start;
normalData.left_bumper = m_buttonData.bumper_left;
normalData.right_bumper = m_buttonData.bumper_right;
normalData.left_stick_click = m_buttonData.stick_left_click;
normalData.right_stick_click = m_buttonData.stick_right_click;
normalData.capture = false;
normalData.home = false;
//normalData.guide = m_buttonData.sync;
normalData.left_trigger = NormalizeTrigger(m_buttonData.trigger_left);
normalData.right_trigger = NormalizeTrigger(m_buttonData.trigger_right);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _dualshock4ControllerConfig.leftStickDeadzone,
&normalData.left_stick_x, &normalData.left_stick_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _dualshock4ControllerConfig.rightStickDeadzone,
&normalData.right_stick_x, &normalData.right_stick_y);
return normalData; return normalData;
} }

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@ -89,7 +89,7 @@ Status Xbox360Controller::OpenInterfaces()
} }
void Xbox360Controller::CloseInterfaces() void Xbox360Controller::CloseInterfaces()
{ {
m_device->Reset(); //m_device->Reset();
m_device->Close(); m_device->Close();
} }
@ -119,18 +119,18 @@ Status Xbox360Controller::SendInitBytes()
return rc; return rc;
} }
float Xbox360Controller::NormalizeTrigger(uint16_t value) float Xbox360Controller::NormalizeTrigger(uint8_t value)
{ {
uint16_t deadzone = (UINT8_MAX * _xbox360ControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < _xbox360ControllerConfig.triggerDeadzone return value < deadzone
? 0 ? 0
: static_cast<float>(value - _xbox360ControllerConfig.triggerDeadzone) / : static_cast<float>(value - deadzone) / (UINT8_MAX - deadzone);
(UINT16_MAX - _xbox360ControllerConfig.triggerDeadzone);
} }
void Xbox360Controller::NormalizeAxis(int16_t x, void Xbox360Controller::NormalizeAxis(int16_t x,
int16_t y, int16_t y,
int16_t deadzone, uint8_t deadzonePercent,
float *x_out, float *x_out,
float *y_out) float *y_out)
{ {
@ -140,17 +140,18 @@ void Xbox360Controller::NormalizeAxis(int16_t x,
//This will never exceed 32767 because if the stick is //This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone. // Check if the controller is outside a circular dead zone.
if (real_magnitude > deadzone) if (real_magnitude > real_deadzone)
{ {
// Clip the magnitude at its expected maximum value. // Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude); float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone. // Adjust magnitude relative to the end of the dead zone.
magnitude -= deadzone; magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a // Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0 // magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue //ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
// Y is negated because xbox controllers have an opposite sign from // Y is negated because xbox controllers have an opposite sign from
// the 'standard controller' recommendations. // the 'standard controller' recommendations.
*x_out = x_val * ratio; *x_out = x_val * ratio;
@ -168,37 +169,40 @@ NormalizedButtonData Xbox360Controller::GetNormalizedButtonData()
{ {
NormalizedButtonData normalData; NormalizedButtonData normalData;
normalData.bottom_action = m_buttonData.a; normalData.triggers[0] = NormalizeTrigger(m_buttonData.trigger_left);
normalData.right_action = m_buttonData.b; normalData.triggers[1] = NormalizeTrigger(m_buttonData.trigger_right);
normalData.left_action = m_buttonData.x;
normalData.top_action = m_buttonData.y;
normalData.dpad_up = m_buttonData.dpad_up; NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xbox360ControllerConfig.leftStickDeadzonePercent,
normalData.dpad_down = m_buttonData.dpad_down; &normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
normalData.dpad_left = m_buttonData.dpad_left; NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xbox360ControllerConfig.rightStickDeadzonePercent,
normalData.dpad_right = m_buttonData.dpad_right; &normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
normalData.back = m_buttonData.back; bool buttons[NUM_CONTROLLERBUTTONS]{
normalData.start = m_buttonData.start; m_buttonData.y,
m_buttonData.b,
m_buttonData.a,
m_buttonData.x,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
m_buttonData.bumper_left,
m_buttonData.bumper_right,
normalData.triggers[0] > 0,
normalData.triggers[1] > 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
false,
m_buttonData.guide,
};
normalData.left_bumper = m_buttonData.bumper_left; for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)
normalData.right_bumper = m_buttonData.bumper_right; {
ControllerButton button = _xbox360ControllerConfig.buttons[i];
normalData.left_stick_click = m_buttonData.stick_left_click; normalData.buttons[(button != NOT_SET ? button : i)] = buttons[i];
normalData.right_stick_click = m_buttonData.stick_right_click; }
normalData.capture = false;
normalData.home = false;
normalData.guide = m_buttonData.guide;
normalData.left_trigger = NormalizeTrigger(m_buttonData.trigger_left);
normalData.right_trigger = NormalizeTrigger(m_buttonData.trigger_right);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xbox360ControllerConfig.leftStickDeadzone,
&normalData.left_stick_x, &normalData.left_stick_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xbox360ControllerConfig.rightStickDeadzone,
&normalData.right_stick_x, &normalData.right_stick_y);
return normalData; return normalData;
} }

View File

@ -84,7 +84,7 @@ Status XboxOneController::OpenInterfaces()
} }
void XboxOneController::CloseInterfaces() void XboxOneController::CloseInterfaces()
{ {
m_device->Reset(); //m_device->Reset();
m_device->Close(); m_device->Close();
} }
@ -131,16 +131,16 @@ Status XboxOneController::SendInitBytes()
float XboxOneController::NormalizeTrigger(uint16_t value) float XboxOneController::NormalizeTrigger(uint16_t value)
{ {
uint16_t deadzone = (1023 * _xboxoneControllerConfig.triggerDeadzonePercent) / 100;
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone //If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
return value < _xboxoneControllerConfig.triggerDeadzone return value < deadzone
? 0 ? 0
: static_cast<float>(value - _xboxoneControllerConfig.triggerDeadzone) / : static_cast<float>(value - deadzone) / (1023 - deadzone);
(UINT16_MAX - _xboxoneControllerConfig.triggerDeadzone);
} }
void XboxOneController::NormalizeAxis(int16_t x, void XboxOneController::NormalizeAxis(int16_t x,
int16_t y, int16_t y,
int16_t deadzone, uint8_t deadzonePercent,
float *x_out, float *x_out,
float *y_out) float *y_out)
{ {
@ -150,17 +150,18 @@ void XboxOneController::NormalizeAxis(int16_t x,
//This will never exceed 32767 because if the stick is //This will never exceed 32767 because if the stick is
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa //horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val); float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
float real_deadzone = (32767 * deadzonePercent) / 100;
// Check if the controller is outside a circular dead zone. // Check if the controller is outside a circular dead zone.
if (real_magnitude > deadzone) if (real_magnitude > real_deadzone)
{ {
// Clip the magnitude at its expected maximum value. // Clip the magnitude at its expected maximum value.
float magnitude = std::min(32767.0f, real_magnitude); float magnitude = std::min(32767.0f, real_magnitude);
// Adjust magnitude relative to the end of the dead zone. // Adjust magnitude relative to the end of the dead zone.
magnitude -= deadzone; magnitude -= real_deadzone;
// Normalize the magnitude with respect to its expected range giving a // Normalize the magnitude with respect to its expected range giving a
// magnitude value of 0.0 to 1.0 // magnitude value of 0.0 to 1.0
//ratio = (currentValue / maxValue) / realValue //ratio = (currentValue / maxValue) / realValue
float ratio = (magnitude / (32767 - deadzone)) / real_magnitude; float ratio = (magnitude / (32767 - real_deadzone)) / real_magnitude;
// Y is negated because xbox controllers have an opposite sign from // Y is negated because xbox controllers have an opposite sign from
// the 'standard controller' recommendations. // the 'standard controller' recommendations.
*x_out = x_val * ratio; *x_out = x_val * ratio;
@ -178,37 +179,40 @@ NormalizedButtonData XboxOneController::GetNormalizedButtonData()
{ {
NormalizedButtonData normalData; NormalizedButtonData normalData;
normalData.bottom_action = m_buttonData.a; normalData.triggers[0] = NormalizeTrigger(m_buttonData.trigger_left);
normalData.right_action = m_buttonData.b; normalData.triggers[1] = NormalizeTrigger(m_buttonData.trigger_right);
normalData.left_action = m_buttonData.x;
normalData.top_action = m_buttonData.y;
normalData.dpad_up = m_buttonData.dpad_up; NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xboxoneControllerConfig.leftStickDeadzonePercent,
normalData.dpad_down = m_buttonData.dpad_down; &normalData.sticks[0].axis_x, &normalData.sticks[0].axis_y);
normalData.dpad_left = m_buttonData.dpad_left; NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xboxoneControllerConfig.rightStickDeadzonePercent,
normalData.dpad_right = m_buttonData.dpad_right; &normalData.sticks[1].axis_x, &normalData.sticks[1].axis_y);
normalData.back = m_buttonData.back; bool buttons[NUM_CONTROLLERBUTTONS]{
normalData.start = m_buttonData.start; m_buttonData.y,
m_buttonData.b,
m_buttonData.a,
m_buttonData.x,
m_buttonData.stick_left_click,
m_buttonData.stick_right_click,
m_buttonData.bumper_left,
m_buttonData.bumper_right,
normalData.triggers[0] > 0,
normalData.triggers[1] > 0,
m_buttonData.back,
m_buttonData.start,
m_buttonData.dpad_up,
m_buttonData.dpad_right,
m_buttonData.dpad_down,
m_buttonData.dpad_left,
m_buttonData.sync,
m_GuidePressed,
};
normalData.left_bumper = m_buttonData.bumper_left; for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)
normalData.right_bumper = m_buttonData.bumper_right; {
ControllerButton button = _xboxoneControllerConfig.buttons[i];
normalData.left_stick_click = m_buttonData.stick_left_click; normalData.buttons[(button != NOT_SET ? button : i)] = buttons[i];
normalData.right_stick_click = m_buttonData.stick_right_click; }
normalData.capture = m_buttonData.sync;
normalData.home = false;
normalData.guide = m_GuidePressed;
normalData.left_trigger = NormalizeTrigger(m_buttonData.trigger_left);
normalData.right_trigger = NormalizeTrigger(m_buttonData.trigger_right);
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, _xboxoneControllerConfig.leftStickDeadzone,
&normalData.left_stick_x, &normalData.left_stick_y);
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, _xboxoneControllerConfig.rightStickDeadzone,
&normalData.right_stick_x, &normalData.right_stick_y);
return normalData; return normalData;
} }

View File

@ -115,30 +115,33 @@ Result SwitchAbstractedPadHandler::ExitAbstractedPadState()
void SwitchAbstractedPadHandler::FillAbstractedState(const NormalizedButtonData &data) void SwitchAbstractedPadHandler::FillAbstractedState(const NormalizedButtonData &data)
{ {
m_state.state.buttons = 0; m_state.state.buttons = 0;
m_state.state.buttons |= (data.right_action ? KEY_A : 0); m_state.state.buttons |= (data.buttons[0] ? KEY_X : 0);
m_state.state.buttons |= (data.bottom_action ? KEY_B : 0); m_state.state.buttons |= (data.buttons[1] ? KEY_A : 0);
m_state.state.buttons |= (data.top_action ? KEY_X : 0); m_state.state.buttons |= (data.buttons[2] ? KEY_B : 0);
m_state.state.buttons |= (data.left_action ? KEY_Y : 0); m_state.state.buttons |= (data.buttons[3] ? KEY_Y : 0);
m_state.state.buttons |= (data.left_stick_click ? KEY_LSTICK : 0); m_state.state.buttons |= (data.buttons[4] ? KEY_LSTICK : 0);
m_state.state.buttons |= (data.right_stick_click ? KEY_RSTICK : 0); m_state.state.buttons |= (data.buttons[5] ? KEY_RSTICK : 0);
m_state.state.buttons |= (data.left_bumper ? KEY_L : 0); m_state.state.buttons |= (data.buttons[6] ? KEY_L : 0);
m_state.state.buttons |= (data.right_bumper ? KEY_R : 0); m_state.state.buttons |= (data.buttons[7] ? KEY_R : 0);
m_state.state.buttons |= ((data.left_trigger > 0.0f) ? KEY_ZL : 0); m_state.state.buttons |= (data.buttons[8] ? KEY_ZL : 0);
m_state.state.buttons |= ((data.right_trigger > 0.0f) ? KEY_ZR : 0); m_state.state.buttons |= (data.buttons[9] ? KEY_ZR : 0);
m_state.state.buttons |= (data.start ? KEY_PLUS : 0); m_state.state.buttons |= (data.buttons[10] ? KEY_MINUS : 0);
m_state.state.buttons |= (data.back ? KEY_MINUS : 0); m_state.state.buttons |= (data.buttons[11] ? KEY_PLUS : 0);
m_state.state.buttons |= (data.dpad_left ? KEY_DLEFT : 0); m_state.state.buttons |= (data.buttons[12] ? KEY_DUP : 0);
m_state.state.buttons |= (data.dpad_up ? KEY_DUP : 0); m_state.state.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0);
m_state.state.buttons |= (data.dpad_right ? KEY_DRIGHT : 0); m_state.state.buttons |= (data.buttons[14] ? KEY_DDOWN : 0);
m_state.state.buttons |= (data.dpad_down ? KEY_DDOWN : 0); m_state.state.buttons |= (data.buttons[15] ? KEY_DLEFT : 0);
m_controllerHandler.ConvertAxisToSwitchAxis(data.left_stick_x, data.left_stick_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy); m_state.state.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
m_controllerHandler.ConvertAxisToSwitchAxis(data.right_stick_x, data.right_stick_y, 0, &m_state.state.joysticks[JOYSTICK_RIGHT].dx, &m_state.state.joysticks[JOYSTICK_RIGHT].dy); m_state.state.buttons |= (data.buttons[17] ? KEY_HOME : 0);
m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_state.state.joysticks[JOYSTICK_LEFT].dx, &m_state.state.joysticks[JOYSTICK_LEFT].dy);
m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_state.state.joysticks[JOYSTICK_RIGHT].dx, &m_state.state.joysticks[JOYSTICK_RIGHT].dy);
} }
Result SwitchAbstractedPadHandler::UpdateAbstractedState() Result SwitchAbstractedPadHandler::UpdateAbstractedState()

View File

@ -96,37 +96,11 @@ Result SwitchHDLHandler::ExitHdlState()
Result SwitchHDLHandler::UpdateHdlState() Result SwitchHDLHandler::UpdateHdlState()
{ {
//Checks if the virtual device was erased, in which case re-attach the device //Checks if the virtual device was erased, in which case re-attach the device
bool isAttached;
if (R_SUCCEEDED(serviceDispatch(hiddbgGetServiceSession(), 327))) if (R_SUCCEEDED(hiddbgIsHdlsVirtualDeviceAttached(m_hdlHandle, &isAttached)))
{ {
bool found_flag = false; if (!isAttached)
if (hosversionBefore(9, 0, 0))
{
HiddbgHdlsStateListV7 *stateList = static_cast<HiddbgHdlsStateListV7 *>(hiddbgGetWorkBufferTransferMemoryAddress()->src_addr);
for (int i = 0; i != stateList->total_entries; ++i)
{
if (stateList->entries[i].HdlsHandle == m_hdlHandle)
{
found_flag = true;
break;
}
}
}
else
{
HiddbgHdlsStateList *stateList = static_cast<HiddbgHdlsStateList *>(hiddbgGetWorkBufferTransferMemoryAddress()->src_addr);
for (int i = 0; i != stateList->total_entries; ++i)
{
if (stateList->entries[i].HdlsHandle == m_hdlHandle)
{
found_flag = true;
break;
}
}
}
if (!found_flag)
hiddbgAttachHdlsVirtualDevice(&m_hdlHandle, &m_deviceInfo); hiddbgAttachHdlsVirtualDevice(&m_hdlHandle, &m_deviceInfo);
} }
@ -137,34 +111,33 @@ void SwitchHDLHandler::FillHdlState(const NormalizedButtonData &data)
{ {
m_hdlState.buttons = 0; m_hdlState.buttons = 0;
m_hdlState.buttons |= (data.right_action ? KEY_A : 0); m_hdlState.buttons |= (data.buttons[0] ? KEY_X : 0);
m_hdlState.buttons |= (data.bottom_action ? KEY_B : 0); m_hdlState.buttons |= (data.buttons[1] ? KEY_A : 0);
m_hdlState.buttons |= (data.top_action ? KEY_X : 0); m_hdlState.buttons |= (data.buttons[2] ? KEY_B : 0);
m_hdlState.buttons |= (data.left_action ? KEY_Y : 0); m_hdlState.buttons |= (data.buttons[3] ? KEY_Y : 0);
m_hdlState.buttons |= (data.left_stick_click ? KEY_LSTICK : 0); m_hdlState.buttons |= (data.buttons[4] ? KEY_LSTICK : 0);
m_hdlState.buttons |= (data.right_stick_click ? KEY_RSTICK : 0); m_hdlState.buttons |= (data.buttons[5] ? KEY_RSTICK : 0);
m_hdlState.buttons |= (data.left_bumper ? KEY_L : 0); m_hdlState.buttons |= (data.buttons[6] ? KEY_L : 0);
m_hdlState.buttons |= (data.right_bumper ? KEY_R : 0); m_hdlState.buttons |= (data.buttons[7] ? KEY_R : 0);
m_hdlState.buttons |= ((data.left_trigger > 0.0f) ? KEY_ZL : 0); m_hdlState.buttons |= (data.buttons[8] ? KEY_ZL : 0);
m_hdlState.buttons |= ((data.right_trigger > 0.0f) ? KEY_ZR : 0); m_hdlState.buttons |= (data.buttons[9] ? KEY_ZR : 0);
m_hdlState.buttons |= (data.start ? KEY_PLUS : 0); m_hdlState.buttons |= (data.buttons[10] ? KEY_MINUS : 0);
m_hdlState.buttons |= (data.back ? KEY_MINUS : 0); m_hdlState.buttons |= (data.buttons[11] ? KEY_PLUS : 0);
m_hdlState.buttons |= (data.dpad_left ? KEY_DLEFT : 0); m_hdlState.buttons |= (data.buttons[12] ? KEY_DUP : 0);
m_hdlState.buttons |= (data.dpad_up ? KEY_DUP : 0); m_hdlState.buttons |= (data.buttons[13] ? KEY_DRIGHT : 0);
m_hdlState.buttons |= (data.dpad_right ? KEY_DRIGHT : 0); m_hdlState.buttons |= (data.buttons[14] ? KEY_DDOWN : 0);
m_hdlState.buttons |= (data.dpad_down ? KEY_DDOWN : 0); m_hdlState.buttons |= (data.buttons[15] ? KEY_DLEFT : 0);
m_hdlState.buttons |= (data.capture ? KEY_CAPTURE : 0); m_hdlState.buttons |= (data.buttons[16] ? KEY_CAPTURE : 0);
m_hdlState.buttons |= (data.home ? KEY_HOME : 0); m_hdlState.buttons |= (data.buttons[17] ? KEY_HOME : 0);
m_hdlState.buttons |= (data.guide ? KEY_HOME : 0);
m_controllerHandler.ConvertAxisToSwitchAxis(data.left_stick_x, data.left_stick_y, 0, &m_hdlState.joysticks[JOYSTICK_LEFT].dx, &m_hdlState.joysticks[JOYSTICK_LEFT].dy); m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[0].axis_x, data.sticks[0].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_LEFT].dx, &m_hdlState.joysticks[JOYSTICK_LEFT].dy);
m_controllerHandler.ConvertAxisToSwitchAxis(data.right_stick_x, data.right_stick_y, 0, &m_hdlState.joysticks[JOYSTICK_RIGHT].dx, &m_hdlState.joysticks[JOYSTICK_RIGHT].dy); m_controllerHandler.ConvertAxisToSwitchAxis(data.sticks[1].axis_x, data.sticks[1].axis_y, 0, &m_hdlState.joysticks[JOYSTICK_RIGHT].dx, &m_hdlState.joysticks[JOYSTICK_RIGHT].dy);
} }
void SwitchHDLHandler::UpdateInput() void SwitchHDLHandler::UpdateInput()

View File

@ -4,6 +4,7 @@
#include "switch/result.h" #include "switch/result.h"
#include <cstring> #include <cstring>
#include <sys/stat.h>
#include <array> #include <array>
#include "ini.h" #include "ini.h"
#include "log.h" #include "log.h"
@ -15,13 +16,11 @@
#define DUALSHOCK3CONFIG "config_dualshock3.ini" #define DUALSHOCK3CONFIG "config_dualshock3.ini"
#define DUALSHOCK4CONFIG "config_dualshock4.ini" #define DUALSHOCK4CONFIG "config_dualshock4.ini"
std::array<const char *, 20> keyNames{ std::array<const char *, NUM_CONTROLLERBUTTONS> keyNames{
"FACE_UP", "FACE_UP",
"FACE_RIGHT", "FACE_RIGHT",
"FACE_DOWN", "FACE_DOWN",
"FACE_LEFT", "FACE_LEFT",
"LSTICK",
"RSTICK",
"LSTICK_CLICK", "LSTICK_CLICK",
"RSTICK_CLICK", "RSTICK_CLICK",
"LEFT_BUMPER", "LEFT_BUMPER",
@ -40,9 +39,9 @@ std::array<const char *, 20> keyNames{
static ControllerButton _StringToKey(const char *text) static ControllerButton _StringToKey(const char *text)
{ {
for (int i = 0; i != keyNames.size(); ++i) for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)
{ {
if (keyNames[i] == text) if (strcmp(keyNames[i], text) == 0)
{ {
return static_cast<ControllerButton>(i); return static_cast<ControllerButton>(i);
} }
@ -59,31 +58,32 @@ static int _ParseConfigLine(void *dummy, const char *section, const char *name,
ControllerButton button = _StringToKey(name + 4); ControllerButton button = _StringToKey(name + 4);
ControllerButton buttonValue = _StringToKey(value); ControllerButton buttonValue = _StringToKey(value);
temp_config.buttons[button] = buttonValue; temp_config.buttons[button] = buttonValue;
temp_config.buttons[buttonValue] = button;
return 1; return 1;
} }
else if (strcmp(name, "left_stick_deadzone") == 0) else if (strcmp(name, "left_stick_deadzone") == 0)
{ {
temp_config.leftStickDeadzone = atoi(value); temp_config.leftStickDeadzonePercent = atoi(value);
return 1; return 1;
} }
else if (strcmp(name, "right_stick_deadzone") == 0) else if (strcmp(name, "right_stick_deadzone") == 0)
{ {
temp_config.rightStickDeadzone = atoi(value); temp_config.rightStickDeadzonePercent = atoi(value);
return 1; return 1;
} }
else if (strcmp(name, "left_stick_rotation") == 0) else if (strcmp(name, "left_stick_rotation") == 0)
{ {
temp_config.leftStickRotation = atoi(value); temp_config.leftStickRotationDegrees = atoi(value);
return 1; return 1;
} }
else if (strcmp(name, "right_stick_rotation") == 0) else if (strcmp(name, "right_stick_rotation") == 0)
{ {
temp_config.rightStickRotation = atoi(value); temp_config.rightStickRotationDegrees = atoi(value);
return 1; return 1;
} }
else if (strcmp(name, "trigger_deadzone") == 0) else if (strcmp(name, "trigger_deadzone") == 0)
{ {
temp_config.triggerDeadzone = atoi(value); temp_config.triggerDeadzonePercent = atoi(value);
return 1; return 1;
} }
@ -92,7 +92,11 @@ static int _ParseConfigLine(void *dummy, const char *section, const char *name,
static Result _ReadFromConfig(const char *path) static Result _ReadFromConfig(const char *path)
{ {
temp_config = {}; temp_config = ControllerConfig{};
for (int i = 0; i != NUM_CONTROLLERBUTTONS; ++i)
{
temp_config.buttons[i] = NOT_SET;
}
return ini_parse(path, _ParseConfigLine, NULL); return ini_parse(path, _ParseConfigLine, NULL);
} }
@ -119,59 +123,50 @@ void LoadAllConfigs()
WriteToLog("Failed to read from dualshock 4 config!"); WriteToLog("Failed to read from dualshock 4 config!");
} }
/* bool CheckForFileChanges()
//Config example {
[config_global.ini] bool filesChanged = false;
left_stick_deadzone = 0
right_stick_deadzone = 0
left_stick_rotation = 0
right_stick_rotation = 0
trigger_deadzone = 0
key_FACE_UP = FACE_UP
key_FACE_RIGHT = FACE_RIGHT
key_FACE_DOWN = FACE_DOWN
key_FACE_LEFT = FACE_LEFT
key_LSTICK = LSTICK
key_RSTICK = RSTICK
key_LSTICK_CLICK = LSTICK_CLICK
key_RSTICK_CLICK = RSTICK_CLICK
key_LEFT_BUMPER = LEFT_BUMPER
key_RIGHT_BUMPER = RIGHT_BUMPER
key_LEFT_TRIGGER = LEFT_TRIGGER
key_RIGHT_TRIGGER = RIGHT_TRIGGER
key_BACK = BACK
key_START = START
key_DPAD_UP = DPAD_UP
key_DPAD_RIGHT = DPAD_RIGHT
key_DPAD_DOWN = DPAD_DOWN;
key_DPAD_LEFT = DPAD_LEFT
key_SYNC = SYNC
key_GUIDE = GUIDE
[config_xboxone.ini] static time_t globalConfigLastModified;
left_stick_deadzone = 2500 static time_t xbox360ConfigLastModified;
right_stick_deadzone = 3500 static time_t xboxOneConfigLastModified;
left_stick_rotation = 0 static time_t dualshock3ConfigLastModified;
right_stick_rotation = 0 static time_t dualshock4ConfigLastModified;
trigger_deadzone = 0 struct stat result;
key_FACE_UP = FACE_UP
key_FACE_RIGHT = FACE_RIGHT if (stat(CONFIG_PATH GLOBALCONFIG, &result) == 0)
key_FACE_DOWN = FACE_DOWN if (globalConfigLastModified != result.st_mtime)
key_FACE_LEFT = FACE_LEFT {
key_LSTICK = LSTICK globalConfigLastModified = result.st_mtime;
key_RSTICK = RSTICK filesChanged = true;
key_LSTICK_CLICK = LSTICK_CLICK }
key_RSTICK_CLICK = RSTICK_CLICK
key_LEFT_BUMPER = LEFT_BUMPER if (stat(CONFIG_PATH XBOX360CONFIG, &result) == 0)
key_RIGHT_BUMPER = RIGHT_BUMPER if (xbox360ConfigLastModified != result.st_mtime)
key_LEFT_TRIGGER = LEFT_TRIGGER {
key_RIGHT_TRIGGER = RIGHT_TRIGGER xbox360ConfigLastModified = result.st_mtime;
key_BACK = BACK filesChanged = true;
key_START = START }
key_DPAD_UP = DPAD_UP
key_DPAD_RIGHT = DPAD_RIGHT if (stat(CONFIG_PATH XBOXONECONFIG, &result) == 0)
key_DPAD_DOWN = DPAD_DOWN; if (xboxOneConfigLastModified != result.st_mtime)
key_DPAD_LEFT = DPAD_LEFT {
key_SYNC = SYNC xboxOneConfigLastModified = result.st_mtime;
key_GUIDE = GUIDE filesChanged = true;
*/ }
if (stat(CONFIG_PATH DUALSHOCK3CONFIG, &result) == 0)
if (dualshock3ConfigLastModified != result.st_mtime)
{
dualshock3ConfigLastModified = result.st_mtime;
filesChanged = true;
}
if (stat(CONFIG_PATH DUALSHOCK4CONFIG, &result) == 0)
if (dualshock4ConfigLastModified != result.st_mtime)
{
dualshock4ConfigLastModified = result.st_mtime;
filesChanged = true;
}
return filesChanged;
}

View File

@ -2,4 +2,6 @@
#define CONFIG_PATH "/config/sys-con/" #define CONFIG_PATH "/config/sys-con/"
void LoadAllConfigs(); void LoadAllConfigs();
bool CheckForFileChanges();

View File

@ -16,15 +16,19 @@ struct VendorEvent
Result mainLoop() Result mainLoop()
{ {
WriteToLog("\n\nNew sysmodule session started");
Result rc = 0; Result rc = 0;
bool useAbstractedPad = hosversionBetween(5, 7); bool useAbstractedPad = hosversionBetween(5, 7);
//hidPermitVibration(false);
//hidPermitVibration(true);
VendorEvent events[2]; VendorEvent events[2];
std::vector<std::unique_ptr<SwitchVirtualGamepadHandler>> controllerInterfaces; std::vector<std::unique_ptr<SwitchVirtualGamepadHandler>> controllerInterfaces;
WriteToLog("\n\nNew sysmodule session started"); UTimer filecheckTimer;
Waiter filecheckTimerWaiter = waiterForUTimer(&filecheckTimer);
utimerCreate(&filecheckTimer, 1e+9L, TimerType_Repeating);
utimerStart(&filecheckTimer);
CheckForFileChanges();
LoadAllConfigs();
{ {
UsbHsInterfaceFilter filter; UsbHsInterfaceFilter filter;
@ -49,7 +53,6 @@ Result mainLoop()
} }
controllerInterfaces.reserve(8); controllerInterfaces.reserve(8);
LoadAllConfigs();
while (appletMainLoop()) while (appletMainLoop())
{ {
@ -197,6 +200,16 @@ Result mainLoop()
} }
} }
rc = waitSingle(filecheckTimerWaiter, 0);
if (R_SUCCEEDED(rc))
{
if (CheckForFileChanges())
{
WriteToLog("File check succeeded! Loading configs...");
LoadAllConfigs();
}
}
#ifdef __APPLET__ #ifdef __APPLET__
consoleUpdate(nullptr); consoleUpdate(nullptr);
#else #else