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sys-con/source/ControllerSwitch/SwitchHDLHandler.h

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#pragma once
#include "switch.h"
#include "IController.h"
#include "SwitchControllerHandler.h"
#include "SwitchVirtualGamepadHandler.h"
//Wrapper for HDL functions for switch versions [7.0.0+]
class SwitchHDLHandler : public SwitchVirtualGamepadHandler
{
private:
u64 m_hdlHandle;
HiddbgHdlsDeviceInfo m_deviceInfo;
HiddbgHdlsState m_hdlState;
public:
//Initialize the class with specified controller
SwitchHDLHandler(std::unique_ptr<IController> &&controller);
~SwitchHDLHandler();
//Initialize controller handler, HDL state
virtual Result Initialize() override;
virtual void Exit() override;
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//This will be called periodically by the input threads
virtual void UpdateInput() override;
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//This will be called periodically by the output threads
virtual void UpdateOutput() override;
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//Separately init and close the HDL state
Result InitHdlState();
Result ExitHdlState();
//Fills out the HDL state with the specified button data
void FillHdlState(const NormalizedButtonData &data);
//Passes the HDL state to HID so that it could register the inputs
Result UpdateHdlState();
};