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sys-con/source/ControllerSwitch/SwitchControllerHandler.h

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2019-10-31 18:00:42 +00:00
#pragma once
#include "switch.h"
#include "IController.h"
class SwitchControllerHandler
{
private:
std::unique_ptr<IController> m_controller;
public:
//Initialize the class with specified controller
SwitchControllerHandler(std::unique_ptr<IController> &&controller);
~SwitchControllerHandler();
//Initialize controller and open a separate thread for input
Result Initialize();
//Clean up everything associated with the controller, reset device, close threads, etc
void Exit();
void ConvertAxisToSwitchAxis(float x, float y, float deadzone, s32 *x_out, s32 *y_out);
Result SetControllerVibration(float strong_mag, float weak_mag);
//Get the raw controller pointer
inline IController *GetController() { return m_controller.get(); }
};