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sys-con/source/ControllerSwitch/SwitchUSBInterface.h

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#pragma once
#include "SwitchUSBEndpoint.h"
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#include "IUSBInterface.h"
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#include <memory>
#include <vector>
class SwitchUSBInterface : public IUSBInterface
{
private:
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UsbHsClientIfSession m_session;
UsbHsInterface m_interface;
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std::array<std::unique_ptr<IUSBEndpoint>, 15> m_inEndpoints;
std::array<std::unique_ptr<IUSBEndpoint>, 15> m_outEndpoints;
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public:
//Pass the specified interface to allow for opening the session
SwitchUSBInterface(UsbHsInterface &interface);
~SwitchUSBInterface();
// Open and close the interface
virtual Result Open() override;
virtual void Close() override;
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virtual Result ControlTransfer(u8 bmRequestType, u8 bmRequest, u16 wValue, u16 wIndex, u16 wLength, void *buffer) override;
virtual Result ControlTransfer(u8 bmRequestType, u8 bmRequest, u16 wValue, u16 wIndex, u16 wLength, const void *buffer) override;
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// There are a total of 15 endpoints on a switch interface for each direction, get them by passing the desired parameters
virtual IUSBEndpoint *GetEndpoint(IUSBEndpoint::Direction direction, uint8_t index) override;
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// Reset the device
virtual Result Reset() override;
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//Get the unique session ID for this interface
inline s32 GetID() { return m_session.ID; }
//Get the raw interface
inline UsbHsInterface &GetInterface() { return m_interface; }
//Get the raw session
inline UsbHsClientIfSession &GetSession() { return m_session; }
virtual InterfaceDescriptor *GetDescriptor() override { return reinterpret_cast<InterfaceDescriptor *>(&m_interface.inf.interface_desc); }
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};