rt64/examples/shaders/RenderInterfaceTestVS.hlsl
2024-05-14 00:23:23 +02:00

8 lines
209 B
HLSL

//
// RT64
//
void VSMain(in float2 vertexPos : POSITION, in float2 vertexUV : TEXCOORD, out float4 pos : SV_POSITION, out float2 uv : TEXCOORD) {
pos = float4(vertexPos, 1.0f, 1.0f);
uv = vertexUV;
}