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8 lines
209 B
HLSL
8 lines
209 B
HLSL
//
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// RT64
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//
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void VSMain(in float2 vertexPos : POSITION, in float2 vertexUV : TEXCOORD, out float4 pos : SV_POSITION, out float2 uv : TEXCOORD) {
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pos = float4(vertexPos, 1.0f, 1.0f);
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uv = vertexUV;
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} |