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806 lines
38 KiB
C++
806 lines
38 KiB
C++
//
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// RT64
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//
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#include "rhi/rt64_render_interface.h"
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#include <cassert>
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#include <cstring>
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#include <chrono>
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#include <thread>
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#ifdef _WIN64
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#include "shaders/RenderInterfaceTestPS.hlsl.dxil.h"
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#include "shaders/RenderInterfaceTestRT.hlsl.dxil.h"
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#include "shaders/RenderInterfaceTestVS.hlsl.dxil.h"
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#include "shaders/RenderInterfaceTestCS.hlsl.dxil.h"
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#include "shaders/RenderInterfaceTestPostPS.hlsl.dxil.h"
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#include "shaders/RenderInterfaceTestPostVS.hlsl.dxil.h"
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#endif
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#include "shaders/RenderInterfaceTestPS.hlsl.spirv.h"
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#include "shaders/RenderInterfaceTestRT.hlsl.spirv.h"
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#include "shaders/RenderInterfaceTestVS.hlsl.spirv.h"
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#include "shaders/RenderInterfaceTestCS.hlsl.spirv.h"
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#include "shaders/RenderInterfaceTestPostPS.hlsl.spirv.h"
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#include "shaders/RenderInterfaceTestPostVS.hlsl.spirv.h"
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#define ENABLE_SWAP_CHAIN 1
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#define ENABLE_CLEAR 1
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#define ENABLE_RASTER 1
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#define ENABLE_TEXTURE 0
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#define ENABLE_COMPUTE 0
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#define ENABLE_RT 0
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namespace RT64 {
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struct RasterDescriptorSet : RenderDescriptorSetBase {
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uint32_t gSampler;
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uint32_t gTextures;
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std::unique_ptr<RenderSampler> linearSampler;
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RasterDescriptorSet(RenderDevice *device, uint32_t textureArraySize) {
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linearSampler = device->createSampler(RenderSamplerDesc());
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const uint32_t TextureArrayUpperRange = 512;
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builder.begin();
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gSampler = builder.addImmutableSampler(1, linearSampler.get());
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gTextures = builder.addTexture(2, TextureArrayUpperRange);
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builder.end(true, textureArraySize);
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create(device);
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}
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};
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struct ComputeDescriptorFirstSet : RenderDescriptorSetBase {
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uint32_t gBlueNoiseTexture;
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uint32_t gSampler;
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uint32_t gTarget;
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std::unique_ptr<RenderSampler> linearSampler;
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ComputeDescriptorFirstSet(RenderDevice *device) {
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linearSampler = device->createSampler(RenderSamplerDesc());
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builder.begin();
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gBlueNoiseTexture = builder.addTexture(1);
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gSampler = builder.addImmutableSampler(2, linearSampler.get());
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builder.end();
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create(device);
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}
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};
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struct ComputeDescriptorSecondSet : RenderDescriptorSetBase {
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uint32_t gTarget;
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ComputeDescriptorSecondSet(RenderDevice *device) {
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builder.begin();
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gTarget = builder.addReadWriteTexture(16);
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builder.end();
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create(device);
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}
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};
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struct RaytracingDescriptorSet : RenderDescriptorSetBase {
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uint32_t gBVH;
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uint32_t gOutput;
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uint32_t gBufferParams;
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RaytracingDescriptorSet(RenderDevice *device) {
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builder.begin();
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gBVH = builder.addAccelerationStructure(0);
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gOutput = builder.addReadWriteTexture(1);
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gBufferParams = builder.addStructuredBuffer(2);
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builder.end();
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create(device);
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}
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};
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struct TestMembers {
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static const uint32_t BufferCount = 2;
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static const uint32_t MSAACount = 4;
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static const RenderFormat ColorFormat = RenderFormat::R8G8B8A8_UNORM;
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static const RenderFormat DepthFormat = RenderFormat::D32_FLOAT;
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#ifdef __ANDROID__
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static const RenderFormat SwapchainFormat = RenderFormat::R8G8B8A8_UNORM;
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#else
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static const RenderFormat SwapchainFormat = RenderFormat::B8G8R8A8_UNORM;
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#endif
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const RenderInterface *renderInterface = nullptr;
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std::unique_ptr<RenderDevice> device;
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std::unique_ptr<RenderCommandQueue> commandQueue;
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std::unique_ptr<RenderCommandList> commandList;
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std::unique_ptr<RenderCommandSemaphore> acquireSemaphore;
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std::unique_ptr<RenderCommandSemaphore> drawSemaphore;
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std::unique_ptr<RenderCommandFence> commandFence;
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std::unique_ptr<RenderSwapChain> swapChain;
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std::unique_ptr<RenderFramebuffer> framebuffer;
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std::vector<std::unique_ptr<RenderFramebuffer>> swapFramebuffers;
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std::unique_ptr<RenderSampler> linearSampler;
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std::unique_ptr<RenderSampler> postSampler;
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std::unique_ptr<RasterDescriptorSet> rasterSet;
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std::unique_ptr<ComputeDescriptorFirstSet> computeFirstSet;
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std::unique_ptr<ComputeDescriptorSecondSet> computeSecondSet;
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std::unique_ptr<RaytracingDescriptorSet> rtSet;
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std::unique_ptr<RenderDescriptorSet> postSet;
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std::unique_ptr<RenderPipelineLayout> rasterPipelineLayout;
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std::unique_ptr<RenderPipelineLayout> computePipelineLayout;
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std::unique_ptr<RenderPipelineLayout> rtPipelineLayout;
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std::unique_ptr<RenderPipelineLayout> postPipelineLayout;
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std::unique_ptr<RenderPipeline> rasterPipeline;
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std::unique_ptr<RenderPipeline> computePipeline;
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std::unique_ptr<RenderPipeline> rtPipeline;
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std::unique_ptr<RenderPipeline> postPipeline;
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std::unique_ptr<RenderTexture> colorTargetMS;
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std::unique_ptr<RenderTexture> colorTargetResolved;
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std::unique_ptr<RenderTexture> depthTarget;
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std::unique_ptr<RenderBuffer> uploadBuffer;
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std::unique_ptr<RenderTexture> blueNoiseTexture;
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std::unique_ptr<RenderBuffer> vertexBuffer;
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std::unique_ptr<RenderBuffer> indexBuffer;
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std::unique_ptr<RenderBuffer> rtParamsBuffer;
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std::unique_ptr<RenderBuffer> rtVertexBuffer;
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std::unique_ptr<RenderBuffer> rtScratchBuffer;
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std::unique_ptr<RenderBuffer> rtInstancesBuffer;
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std::unique_ptr<RenderBuffer> rtBottomLevelASBuffer;
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std::unique_ptr<RenderAccelerationStructure> rtBottomLevelAS;
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std::unique_ptr<RenderBuffer> rtTopLevelASBuffer;
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std::unique_ptr<RenderAccelerationStructure> rtTopLevelAS;
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std::unique_ptr<RenderBuffer> rtShaderBindingTableBuffer;
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RenderShaderBindingTableInfo rtShaderBindingTableInfo;
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RenderVertexBufferView vertexBufferView;
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RenderIndexBufferView indexBufferView;
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RenderInputSlot inputSlot;
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} Test;
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struct RasterPushConstant {
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float colorAdd[4] = {};
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uint32_t textureIndex = 0;
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};
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struct ComputePushConstant {
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float Multiply[4] = {};
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uint32_t Resolution[2] = {};
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};
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void TestInitialize(RenderInterface *renderInterface, RenderWindow window) {
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Test.renderInterface = renderInterface;
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Test.device = renderInterface->createDevice();
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Test.commandQueue = Test.device->createCommandQueue(RenderCommandListType::DIRECT);
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Test.commandList = Test.device->createCommandList(RenderCommandListType::DIRECT);
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Test.acquireSemaphore = Test.device->createCommandSemaphore();
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Test.drawSemaphore = Test.device->createCommandSemaphore();
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Test.commandFence = Test.device->createCommandFence();
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# if ENABLE_SWAP_CHAIN
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Test.swapChain = Test.commandQueue->createSwapChain(window, Test.BufferCount, Test.SwapchainFormat);
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# endif
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# if ENABLE_RASTER
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const uint32_t textureArraySize = 3;
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Test.rasterSet = std::make_unique<RasterDescriptorSet>(Test.device.get(), 3);
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RenderPipelineLayoutBuilder layoutBuilder;
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layoutBuilder.begin(false, true);
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layoutBuilder.addPushConstant(0, 0, sizeof(RasterPushConstant), RenderShaderStageFlag::PIXEL);
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layoutBuilder.addDescriptorSet(Test.rasterSet->builder);
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layoutBuilder.end();
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Test.rasterPipelineLayout = layoutBuilder.create(Test.device.get());
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// Pick shader format depending on the render interface's requirements.
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const RenderInterfaceCapabilities &interfaceCapabilities = Test.renderInterface->getCapabilities();
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const RenderShaderFormat shaderFormat = interfaceCapabilities.shaderFormat;
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const void *PSBlob = nullptr;
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const void *VSBlob = nullptr;
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const void *CSBlob = nullptr;
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const void *RTBlob = nullptr;
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const void *PostPSBlob = nullptr;
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const void *PostVSBlob = nullptr;
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uint64_t PSBlobSize = 0;
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uint64_t VSBlobSize = 0;
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uint64_t CSBlobSize = 0;
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uint64_t RTBlobSize = 0;
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uint64_t PostPSBlobSize = 0;
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uint64_t PostVSBlobSize = 0;
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switch (shaderFormat) {
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#ifdef _WIN64
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case RenderShaderFormat::DXIL:
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PSBlob = RenderInterfaceTestPSBlobDXIL;
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PSBlobSize = sizeof(RenderInterfaceTestPSBlobDXIL);
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VSBlob = RenderInterfaceTestVSBlobDXIL;
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VSBlobSize = sizeof(RenderInterfaceTestVSBlobDXIL);
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CSBlob = RenderInterfaceTestCSBlobDXIL;
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CSBlobSize = sizeof(RenderInterfaceTestCSBlobDXIL);
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RTBlob = RenderInterfaceTestRTBlobDXIL;
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RTBlobSize = sizeof(RenderInterfaceTestRTBlobDXIL);
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PostPSBlob = RenderInterfaceTestPostPSBlobDXIL;
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PostPSBlobSize = sizeof(RenderInterfaceTestPostPSBlobDXIL);
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PostVSBlob = RenderInterfaceTestPostVSBlobDXIL;
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PostVSBlobSize = sizeof(RenderInterfaceTestPostVSBlobDXIL);
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break;
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#endif
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case RenderShaderFormat::SPIRV:
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PSBlob = RenderInterfaceTestPSBlobSPIRV;
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PSBlobSize = sizeof(RenderInterfaceTestPSBlobSPIRV);
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VSBlob = RenderInterfaceTestVSBlobSPIRV;
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VSBlobSize = sizeof(RenderInterfaceTestVSBlobSPIRV);
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CSBlob = RenderInterfaceTestCSBlobSPIRV;
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CSBlobSize = sizeof(RenderInterfaceTestCSBlobSPIRV);
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RTBlob = RenderInterfaceTestRTBlobSPIRV;
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RTBlobSize = sizeof(RenderInterfaceTestRTBlobSPIRV);
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PostPSBlob = RenderInterfaceTestPostPSBlobSPIRV;
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PostPSBlobSize = sizeof(RenderInterfaceTestPostPSBlobSPIRV);
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PostVSBlob = RenderInterfaceTestPostVSBlobSPIRV;
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PostVSBlobSize = sizeof(RenderInterfaceTestPostVSBlobSPIRV);
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break;
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default:
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assert(false && "Unknown shader format.");
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break;
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}
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const uint32_t VertexCount = 3;
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const uint32_t FloatsPerVertex = 4;
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const float Vertices[VertexCount * FloatsPerVertex] = {
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-0.5f, -0.25f, 0.0f, 0.0f,
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0.5f, -0.25f, 1.0f, 0.0f,
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0.25f, 0.25f, 0.0f, 1.0f
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};
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const uint32_t Indices[3] = {
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0, 1, 2
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};
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Test.inputSlot = RenderInputSlot(0, sizeof(float) * FloatsPerVertex);
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std::vector<RenderInputElement> inputElements;
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inputElements.emplace_back(RenderInputElement("POSITION", 0, 0, RenderFormat::R32G32_FLOAT, 0, 0));
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inputElements.emplace_back(RenderInputElement("TEXCOORD", 0, 1, RenderFormat::R32G32_FLOAT, 0, sizeof(float) * 2));
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std::unique_ptr<RenderShader> pixelShader = Test.device->createShader(PSBlob, PSBlobSize, "PSMain", shaderFormat);
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std::unique_ptr<RenderShader> vertexShader = Test.device->createShader(VSBlob, VSBlobSize, "VSMain", shaderFormat);
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RenderGraphicsPipelineDesc graphicsDesc;
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graphicsDesc.inputSlots = &Test.inputSlot;
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graphicsDesc.inputSlotsCount = 1;
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graphicsDesc.inputElements = inputElements.data();
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graphicsDesc.inputElementsCount = uint32_t(inputElements.size());
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graphicsDesc.pipelineLayout = Test.rasterPipelineLayout.get();
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graphicsDesc.pixelShader = pixelShader.get();
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graphicsDesc.vertexShader = vertexShader.get();
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graphicsDesc.renderTargetFormat[0] = Test.ColorFormat;
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graphicsDesc.renderTargetBlend[0] = RenderBlendDesc::Copy();
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graphicsDesc.depthTargetFormat = Test.DepthFormat;
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graphicsDesc.renderTargetCount = 1;
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graphicsDesc.multisampling.sampleCount = Test.MSAACount;
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Test.rasterPipeline = Test.device->createGraphicsPipeline(graphicsDesc);
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Test.postSampler = Test.device->createSampler(RenderSamplerDesc());
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const RenderSampler *postSamplerPtr = Test.postSampler.get();
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// Create the post processing pipeline
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std::vector<RenderDescriptorRange> postDescriptorRanges = {
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RenderDescriptorRange(RenderDescriptorRangeType::TEXTURE, 1, 1),
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RenderDescriptorRange(RenderDescriptorRangeType::SAMPLER, 2, 1, &postSamplerPtr)
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};
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RenderDescriptorSetDesc postDescriptorSetDesc(postDescriptorRanges.data(), uint32_t(postDescriptorRanges.size()));
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Test.postSet = Test.device->createDescriptorSet(postDescriptorSetDesc);
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Test.postPipelineLayout = Test.device->createPipelineLayout(RenderPipelineLayoutDesc(nullptr, 0, &postDescriptorSetDesc, 1, false, true));
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inputElements.clear();
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inputElements.emplace_back(RenderInputElement("POSITION", 0, 0, RenderFormat::R32G32_FLOAT, 0, 0));
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std::unique_ptr<RenderShader> postPixelShader = Test.device->createShader(PostPSBlob, PostPSBlobSize, "PSMain", shaderFormat);
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std::unique_ptr<RenderShader> postVertexShader = Test.device->createShader(PostVSBlob, PostVSBlobSize, "VSMain", shaderFormat);
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RenderGraphicsPipelineDesc postDesc;
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postDesc.inputSlots = nullptr;
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postDesc.inputSlotsCount = 0;
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postDesc.inputElements = nullptr;
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postDesc.inputElementsCount = 0;
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postDesc.pipelineLayout = Test.postPipelineLayout.get();
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postDesc.pixelShader = postPixelShader.get();
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postDesc.vertexShader = postVertexShader.get();
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postDesc.renderTargetFormat[0] = Test.SwapchainFormat;
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postDesc.renderTargetBlend[0] = RenderBlendDesc::Copy();
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postDesc.renderTargetCount = 1;
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Test.postPipeline = Test.device->createGraphicsPipeline(postDesc);
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# if ENABLE_TEXTURE
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// Upload a texture.
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const uint32_t Width = 512;
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const uint32_t Height = 512;
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const uint32_t RowLength = Width;
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const RenderFormat Format = RenderFormat::R8G8B8A8_UNORM;
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const uint32_t BufferSize = RowLength * Height * RenderFormatSize(Format);
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Test.uploadBuffer = Test.device->createBuffer(RenderBufferDesc::UploadBuffer(BufferSize));
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Test.blueNoiseTexture = Test.device->createTexture(RenderTextureDesc::Texture2D(Width, Height, 1, Format));
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Test.rasterSet->setTexture(Test.rasterSet->gTextures + 2, Test.blueNoiseTexture.get(), RenderTextureLayout::SHADER_READ);
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// Copy to upload buffer.
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void *bufferData = Test.uploadBuffer->map();
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memcpy(bufferData, LDR_64_64_64_RGB1_BGRA8, BufferSize);
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Test.uploadBuffer->unmap();
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// Run command list to copy the upload buffer to the texture.
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Test.commandList->begin();
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Test.commandList->barriers(RenderBarrierStage::COPY,
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RenderBufferBarrier(Test.uploadBuffer.get(), RenderBufferAccess::READ),
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RenderTextureBarrier(Test.blueNoiseTexture.get(), RenderTextureLayout::COPY_DEST)
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);
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Test.commandList->copyTextureRegion(
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RenderTextureCopyLocation::Subresource(Test.blueNoiseTexture.get()),
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RenderTextureCopyLocation::PlacedFootprint(Test.uploadBuffer.get(), Format, Width, Height, 1, RowLength));
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Test.commandList->barriers(RenderBarrierStage::GRAPHICS_AND_COMPUTE, RenderTextureBarrier(Test.blueNoiseTexture.get(), RenderTextureLayout::SHADER_READ));
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Test.commandList->end();
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Test.commandQueue->executeCommandLists(Test.commandList.get(), Test.commandFence.get());
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Test.commandQueue->waitForCommandFence(Test.commandFence.get());
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# endif
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Test.vertexBuffer = Test.device->createBuffer(RenderBufferDesc::VertexBuffer(sizeof(Vertices), RenderHeapType::UPLOAD));
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void *dstData = Test.vertexBuffer->map();
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memcpy(dstData, Vertices, sizeof(Vertices));
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Test.vertexBuffer->unmap();
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Test.vertexBufferView = RenderVertexBufferView(Test.vertexBuffer.get(), sizeof(Vertices));
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Test.indexBuffer = Test.device->createBuffer(RenderBufferDesc::IndexBuffer(sizeof(Indices), RenderHeapType::UPLOAD));
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dstData = Test.indexBuffer->map();
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memcpy(dstData, Indices, sizeof(Indices));
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Test.indexBuffer->unmap();
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Test.indexBufferView = RenderIndexBufferView(Test.indexBuffer.get(), sizeof(Indices), RenderFormat::R32_UINT);
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# endif
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# if ENABLE_COMPUTE
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Test.computeFirstSet = std::make_unique<ComputeDescriptorFirstSet>(Test.device.get());
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Test.computeSecondSet = std::make_unique<ComputeDescriptorSecondSet>(Test.device.get());
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Test.computeFirstSet->setTexture(Test.computeFirstSet->gBlueNoiseTexture, Test.blueNoiseTexture.get(), RenderTextureLayout::SHADER_READ);
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layoutBuilder.begin();
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layoutBuilder.addPushConstant(0, 0, sizeof(ComputePushConstant), RenderShaderStageFlag::COMPUTE);
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layoutBuilder.addDescriptorSet(Test.computeFirstSet->builder);
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layoutBuilder.addDescriptorSet(Test.computeSecondSet->builder);
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layoutBuilder.end();
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Test.computePipelineLayout = layoutBuilder.create(Test.device.get());
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std::unique_ptr<RenderShader> computeShader = Test.device->createShader(CSBlob, CSBlobSize, "CSMain", shaderFormat);
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RenderComputePipelineDesc computeDesc;
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computeDesc.computeShader = computeShader.get();
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computeDesc.pipelineLayout = Test.computePipelineLayout.get();
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Test.computePipeline = Test.device->createComputePipeline(computeDesc);
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# endif
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# if ENABLE_RT
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Test.rtSet = std::make_unique<RaytracingDescriptorSet>(Test.device.get());
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layoutBuilder.begin(true);
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layoutBuilder.addDescriptorSet(Test.rtSet->builder);
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layoutBuilder.end();
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Test.rtPipelineLayout = layoutBuilder.create(Test.device.get());
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struct BufferParams {
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float rgbMultiplier[3];
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uint32_t pad[3];
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};
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BufferParams paramsToUpload[2];
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paramsToUpload[0].rgbMultiplier[0] = 1.0f;
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paramsToUpload[0].rgbMultiplier[1] = 0.25f;
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paramsToUpload[0].rgbMultiplier[2] = 0.25f;
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paramsToUpload[1].rgbMultiplier[0] = 0.25f;
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paramsToUpload[1].rgbMultiplier[1] = 1.0f;
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paramsToUpload[1].rgbMultiplier[2] = 0.25f;
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RenderBufferStructuredView paramsView(sizeof(BufferParams));
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Test.rtParamsBuffer = Test.device->createBuffer(RenderBufferDesc::UploadBuffer(sizeof(paramsToUpload), RenderBufferFlag::STORAGE));
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Test.rtSet->setBuffer(Test.rtSet->gBufferParams, Test.rtParamsBuffer.get(), sizeof(paramsToUpload), ¶msView);
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dstData = Test.rtParamsBuffer->map();
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memcpy(dstData, paramsToUpload, sizeof(paramsToUpload));
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Test.rtParamsBuffer->unmap();
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RenderRaytracingPipelineLibrarySymbol rtLibrarySymbols[] = {
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RenderRaytracingPipelineLibrarySymbol("ColorRayGen", RenderRaytracingPipelineLibrarySymbolType::RAYGEN),
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RenderRaytracingPipelineLibrarySymbol("ColorClosestHit", RenderRaytracingPipelineLibrarySymbolType::CLOSEST_HIT),
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RenderRaytracingPipelineLibrarySymbol("ColorMiss", RenderRaytracingPipelineLibrarySymbolType::MISS)
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};
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std::unique_ptr<RenderShader> rtShader = Test.device->createShader(RTBlob, RTBlobSize, nullptr, shaderFormat);
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RenderRaytracingPipelineLibrary rtLibrary(rtShader.get(), rtLibrarySymbols, uint32_t(std::size(rtLibrarySymbols)));
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RenderRaytracingPipelineHitGroup rtHitGroup("ColorHitGroup", "ColorClosestHit");
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RenderRaytracingPipelineDesc rtPsoDesc;
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rtPsoDesc.libraries = &rtLibrary;
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rtPsoDesc.librariesCount = 1;
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rtPsoDesc.hitGroups = &rtHitGroup;
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rtPsoDesc.hitGroupsCount = 1;
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rtPsoDesc.pipelineLayout = Test.rtPipelineLayout.get();
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rtPsoDesc.maxPayloadSize = sizeof(float) * 4;
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Test.rtPipeline = Test.device->createRaytracingPipeline(rtPsoDesc);
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|
|
|
// Create RT BVH.
|
|
const float BLASVertices[] = {
|
|
0.25f, 0.25f, 1.0f,
|
|
0.75f, 0.25f, 1.0f,
|
|
0.5f, 0.75f, 1.0f
|
|
};
|
|
|
|
dstData = Test.uploadBuffer->map();
|
|
memcpy(dstData, BLASVertices, sizeof(BLASVertices));
|
|
Test.uploadBuffer->unmap();
|
|
|
|
Test.rtVertexBuffer = Test.device->createBuffer(RenderBufferDesc::VertexBuffer(sizeof(BLASVertices), RenderHeapType::DEFAULT, RenderBufferFlag::ACCELERATION_STRUCTURE_INPUT));
|
|
|
|
RenderBottomLevelASMesh blasMesh;
|
|
blasMesh.vertexBuffer = Test.rtVertexBuffer.get();
|
|
blasMesh.vertexFormat = RenderFormat::R32G32B32_FLOAT;
|
|
blasMesh.vertexCount = 3;
|
|
blasMesh.vertexStride = sizeof(float) * 3;
|
|
blasMesh.isOpaque = true;
|
|
|
|
RenderBottomLevelASBuildInfo blasBuildInfo;
|
|
Test.device->setBottomLevelASBuildInfo(blasBuildInfo, &blasMesh, 1);
|
|
|
|
Test.rtBottomLevelASBuffer = Test.device->createBuffer(RenderBufferDesc::AccelerationStructureBuffer(blasBuildInfo.accelerationStructureSize));
|
|
Test.rtBottomLevelAS = Test.device->createAccelerationStructure(RenderAccelerationStructureDesc(RenderAccelerationStructureType::BOTTOM_LEVEL, Test.rtBottomLevelASBuffer.get(), blasBuildInfo.accelerationStructureSize));
|
|
|
|
RenderTopLevelASInstance tlasInstance;
|
|
tlasInstance.bottomLevelAS = Test.rtBottomLevelASBuffer.get();
|
|
tlasInstance.instanceMask = 0xFF;
|
|
tlasInstance.cullDisable = true;
|
|
|
|
RenderTopLevelASBuildInfo tlasBuildInfo;
|
|
Test.device->setTopLevelASBuildInfo(tlasBuildInfo, &tlasInstance, 1);
|
|
|
|
Test.rtInstancesBuffer = Test.device->createBuffer(RenderBufferDesc::UploadBuffer(tlasBuildInfo.instancesBufferData.size(), RenderBufferFlag::ACCELERATION_STRUCTURE_INPUT));
|
|
dstData = Test.rtInstancesBuffer->map();
|
|
memcpy(dstData, tlasBuildInfo.instancesBufferData.data(), tlasBuildInfo.instancesBufferData.size());
|
|
Test.rtInstancesBuffer->unmap();
|
|
|
|
Test.rtScratchBuffer = Test.device->createBuffer(RenderBufferDesc::DefaultBuffer(std::max(blasBuildInfo.scratchSize, tlasBuildInfo.scratchSize), RenderBufferFlag::ACCELERATION_STRUCTURE_SCRATCH));
|
|
Test.rtTopLevelASBuffer = Test.device->createBuffer(RenderBufferDesc::AccelerationStructureBuffer(tlasBuildInfo.accelerationStructureSize));
|
|
Test.rtTopLevelAS = Test.device->createAccelerationStructure(RenderAccelerationStructureDesc(RenderAccelerationStructureType::TOP_LEVEL, Test.rtTopLevelASBuffer.get(), tlasBuildInfo.accelerationStructureSize));
|
|
Test.rtSet->setAccelerationStructure(Test.rtSet->gBVH, Test.rtTopLevelAS.get());
|
|
|
|
RenderShaderBindingGroups bindingGroups;
|
|
RenderPipelineProgram rayGenProgram = Test.rtPipeline->getProgram("ColorRayGen");
|
|
RenderPipelineProgram missProgram = Test.rtPipeline->getProgram("ColorMiss");
|
|
RenderPipelineProgram hitGroupProgram = Test.rtPipeline->getProgram("ColorHitGroup");
|
|
bindingGroups.rayGen = RenderShaderBindingGroup(&rayGenProgram, 1);
|
|
bindingGroups.miss = RenderShaderBindingGroup(&missProgram, 1);
|
|
bindingGroups.hitGroup = RenderShaderBindingGroup(&hitGroupProgram, 1);
|
|
|
|
RenderDescriptorSet *rtSetPtr = Test.rtSet->get();
|
|
Test.device->setShaderBindingTableInfo(Test.rtShaderBindingTableInfo, bindingGroups, Test.rtPipeline.get(), &rtSetPtr, 1);
|
|
|
|
const std::vector<uint8_t> tableData = Test.rtShaderBindingTableInfo.tableBufferData;
|
|
Test.rtShaderBindingTableBuffer = Test.device->createBuffer(RenderBufferDesc::UploadBuffer(tableData.size(), RenderBufferFlag::SHADER_BINDING_TABLE));
|
|
dstData = Test.rtShaderBindingTableBuffer->map();
|
|
memcpy(dstData, tableData.data(), tableData.size());
|
|
Test.rtShaderBindingTableBuffer->unmap();
|
|
|
|
// Run command list to copy the vertex buffer and build the BLAS/TLAS.
|
|
Test.commandList->begin();
|
|
Test.commandList->barriers(RenderBarrierStage::COPY, RenderBufferBarrier(Test.rtVertexBuffer.get(), RenderBufferAccess::WRITE));
|
|
Test.commandList->copyBufferRegion(Test.rtVertexBuffer.get(), Test.uploadBuffer.get(), sizeof(BLASVertices));
|
|
Test.commandList->barriers(RenderBarrierStage::COMPUTE, RenderBufferBarrier(Test.rtVertexBuffer.get(), RenderBufferAccess::READ));
|
|
Test.commandList->buildBottomLevelAS(Test.rtBottomLevelAS.get(), Test.rtScratchBuffer.get(), blasBuildInfo);
|
|
Test.commandList->barriers(RenderBarrierStage::NONE, RenderBufferBarrier(Test.rtBottomLevelASBuffer.get(), RenderBufferAccess::READ));
|
|
Test.commandList->buildTopLevelAS(Test.rtTopLevelAS.get(), Test.rtScratchBuffer.get(), Test.rtInstancesBuffer.get(), tlasBuildInfo);
|
|
Test.commandList->end();
|
|
Test.commandQueue->executeCommandLists(Test.commandList.get(), Test.commandFence.get());
|
|
Test.commandQueue->waitForCommandFence(Test.commandFence.get());
|
|
# endif
|
|
}
|
|
|
|
void TestResize() {
|
|
// Resize can be called during window creation by Windows.
|
|
if (Test.swapChain == nullptr) {
|
|
return;
|
|
}
|
|
|
|
# if ENABLE_SWAP_CHAIN
|
|
Test.swapFramebuffers.clear();
|
|
Test.swapChain->resize();
|
|
Test.swapFramebuffers.resize(Test.swapChain->getTextureCount());
|
|
for (uint32_t i = 0; i < Test.swapChain->getTextureCount(); i++) {
|
|
const RenderTexture *curTex = Test.swapChain->getTexture(i);
|
|
Test.swapFramebuffers[i] = Test.device->createFramebuffer(RenderFramebufferDesc{&curTex, 1});
|
|
}
|
|
# endif
|
|
# if ENABLE_CLEAR
|
|
Test.colorTargetMS = Test.device->createTexture(RenderTextureDesc::ColorTarget(Test.swapChain->getWidth(), Test.swapChain->getHeight(), Test.ColorFormat, RenderMultisampling(Test.MSAACount), nullptr));
|
|
Test.colorTargetResolved = Test.device->createTexture(RenderTextureDesc::ColorTarget(Test.swapChain->getWidth(), Test.swapChain->getHeight(), Test.ColorFormat, 1, nullptr, RenderTextureFlag::STORAGE | RenderTextureFlag::UNORDERED_ACCESS));
|
|
Test.depthTarget = Test.device->createTexture(RenderTextureDesc::DepthTarget(Test.swapChain->getWidth(), Test.swapChain->getHeight(), Test.DepthFormat, RenderMultisampling(Test.MSAACount)));
|
|
|
|
const RenderTexture *colorTargetPtr = Test.colorTargetMS.get();
|
|
Test.framebuffer = Test.device->createFramebuffer(RenderFramebufferDesc(&colorTargetPtr, 1, Test.depthTarget.get()));
|
|
# endif
|
|
# if ENABLE_COMPUTE
|
|
Test.computeSecondSet->setTexture(Test.computeSecondSet->gTarget, Test.colorTarget.get(), RenderTextureLayout::GENERAL);
|
|
# endif
|
|
# if ENABLE_RT
|
|
Test.rtSet->setTexture(Test.rtSet->gOutput, Test.colorTarget.get(), RenderTextureLayout::GENERAL);
|
|
# endif
|
|
}
|
|
|
|
void TestDraw() {
|
|
// Begin.
|
|
Test.commandList->begin();
|
|
# if ENABLE_CLEAR
|
|
const uint32_t SyncInterval = 1;
|
|
const uint32_t width = Test.swapChain->getWidth();
|
|
const uint32_t height = Test.swapChain->getHeight();
|
|
const RenderViewport viewport(0.0f, 0.0f, float(width), float(height));
|
|
const RenderRect scissor(0, 0, width, height);
|
|
|
|
// Clear.
|
|
Test.commandList->setViewports(viewport);
|
|
Test.commandList->setScissors(scissor);
|
|
Test.commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(Test.colorTargetMS.get(), RenderTextureLayout::COLOR_WRITE));
|
|
Test.commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(Test.depthTarget.get(), RenderTextureLayout::DEPTH_WRITE));
|
|
Test.commandList->setFramebuffer(Test.framebuffer.get());
|
|
Test.commandList->clearColor(0, RenderColor(0.0f, 0.0f, 0.5f));
|
|
Test.commandList->clearDepth();
|
|
# endif
|
|
# if ENABLE_RASTER
|
|
// Raster.
|
|
RasterPushConstant pushConstant;
|
|
pushConstant.colorAdd[0] = 0.5f;
|
|
pushConstant.colorAdd[1] = 0.25f;
|
|
pushConstant.colorAdd[2] = 0.0f;
|
|
pushConstant.colorAdd[3] = 0.0f;
|
|
pushConstant.textureIndex = 2;
|
|
Test.commandList->setPipeline(Test.rasterPipeline.get());
|
|
Test.commandList->setGraphicsPipelineLayout(Test.rasterPipelineLayout.get());
|
|
Test.commandList->setGraphicsPushConstants(0, &pushConstant);
|
|
# if ENABLE_TEXTURE
|
|
Test.commandList->setGraphicsDescriptorSet(Test.rasterSet->get(), 0);
|
|
# endif
|
|
Test.commandList->setVertexBuffers(0, &Test.vertexBufferView, 1, &Test.inputSlot);
|
|
Test.commandList->setIndexBuffer(&Test.indexBufferView);
|
|
Test.commandList->drawInstanced(3, 1, 0, 0);
|
|
Test.commandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(Test.depthTarget.get(), RenderTextureLayout::DEPTH_READ));
|
|
# endif
|
|
# if ENABLE_COMPUTE || ENABLE_RT || ENABLE_CLEAR
|
|
Test.commandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(Test.colorTargetMS.get(), RenderTextureLayout::RESOLVE_SOURCE));
|
|
Test.commandList->barriers(RenderBarrierStage::COPY, RenderTextureBarrier(Test.colorTargetResolved.get(), RenderTextureLayout::RESOLVE_DEST));
|
|
Test.commandList->resolveTexture(Test.colorTargetResolved.get(), Test.colorTargetMS.get());
|
|
# endif
|
|
# if ENABLE_COMPUTE || ENABLE_RT
|
|
Test.commandList->barriers(RenderBarrierStage::COMPUTE, RenderTextureBarrier(Test.colorTargetResolved.get(), RenderTextureLayout::GENERAL));
|
|
# endif
|
|
# if ENABLE_COMPUTE
|
|
const uint32_t GroupCount = 8;
|
|
ComputePushConstant pushCostant;
|
|
pushCostant.Resolution[0] = width;
|
|
pushCostant.Resolution[1] = height;
|
|
pushCostant.Multiply[0] = 0.5f;
|
|
pushCostant.Multiply[1] = 0.5f;
|
|
pushCostant.Multiply[2] = 1.0f;
|
|
pushCostant.Multiply[3] = 1.0f;
|
|
Test.commandList->setPipeline(Test.computePipeline.get());
|
|
Test.commandList->setComputePipelineLayout(Test.computePipelineLayout.get());
|
|
Test.commandList->setComputePushConstants(0, &pushCostant);
|
|
Test.commandList->setComputeDescriptorSet(Test.computeFirstSet->get(), 0);
|
|
Test.commandList->setComputeDescriptorSet(Test.computeSecondSet->get(), 1);
|
|
Test.commandList->dispatch((width + GroupCount - 1) / GroupCount, (height + GroupCount - 1) / GroupCount, 1);
|
|
# endif
|
|
# if ENABLE_RT
|
|
// RT.
|
|
Test.commandList->barriers(RenderBarrierStage::COMPUTE, RenderTextureBarrier(Test.colorTargetResolved.get(), RenderTextureLayout::GENERAL));
|
|
Test.commandList->setPipeline(Test.rtPipeline.get());
|
|
Test.commandList->setRaytracingPipelineLayout(Test.rtPipelineLayout.get());
|
|
Test.commandList->setRaytracingDescriptorSet(Test.rtSet->get(), 0);
|
|
Test.commandList->traceRays(width, height, 1, Test.rtShaderBindingTableBuffer.get(), Test.rtShaderBindingTableInfo.groups);
|
|
# endif
|
|
# if ENABLE_SWAP_CHAIN
|
|
uint32_t swapChainTextureIndex = 0;
|
|
Test.swapChain->acquireTexture(Test.acquireSemaphore.get(), &swapChainTextureIndex);
|
|
RenderTexture *swapChainTexture = Test.swapChain->getTexture(swapChainTextureIndex);
|
|
RenderFramebuffer *swapFramebuffer = Test.swapFramebuffers[swapChainTextureIndex].get();
|
|
Test.commandList->setViewports(viewport);
|
|
Test.commandList->setScissors(scissor);
|
|
Test.commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(swapChainTexture, RenderTextureLayout::COLOR_WRITE));
|
|
Test.commandList->setFramebuffer(swapFramebuffer);
|
|
# endif
|
|
# if ENABLE_CLEAR
|
|
Test.commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(Test.colorTargetResolved.get(), RenderTextureLayout::SHADER_READ));
|
|
Test.commandList->clearColor(0, RenderColor(0.0f, 0.0f, 0.0f));
|
|
Test.commandList->setPipeline(Test.postPipeline.get());
|
|
Test.commandList->setGraphicsPipelineLayout(Test.postPipelineLayout.get());
|
|
Test.postSet->setTexture(0, Test.colorTargetResolved.get(), RenderTextureLayout::SHADER_READ);
|
|
Test.commandList->setGraphicsDescriptorSet(Test.postSet.get(), 0);
|
|
Test.commandList->drawInstanced(3, 1, 0, 0);
|
|
# endif
|
|
# if ENABLE_SWAP_CHAIN
|
|
Test.commandList->barriers(RenderBarrierStage::NONE, RenderTextureBarrier(swapChainTexture, RenderTextureLayout::PRESENT));
|
|
# endif
|
|
// End.
|
|
Test.commandList->end();
|
|
const RenderCommandList *commandList = Test.commandList.get();
|
|
RenderCommandSemaphore *waitSemaphore = Test.acquireSemaphore.get();
|
|
RenderCommandSemaphore *signalSemaphore = Test.drawSemaphore.get();
|
|
Test.commandQueue->executeCommandLists(&commandList, 1, &waitSemaphore, 1, &signalSemaphore, 1, Test.commandFence.get());
|
|
# if ENABLE_SWAP_CHAIN
|
|
Test.swapChain->present(swapChainTextureIndex, &signalSemaphore, 1);
|
|
# endif
|
|
Test.commandQueue->waitForCommandFence(Test.commandFence.get());
|
|
}
|
|
|
|
void TestShutdown() {
|
|
Test.rtParamsBuffer.reset(nullptr);
|
|
Test.rtVertexBuffer.reset(nullptr);
|
|
Test.rtScratchBuffer.reset(nullptr);
|
|
Test.rtInstancesBuffer.reset(nullptr);
|
|
Test.rtBottomLevelASBuffer.reset(nullptr);
|
|
Test.rtTopLevelASBuffer.reset(nullptr);
|
|
Test.rtShaderBindingTableBuffer.reset(nullptr);
|
|
Test.uploadBuffer.reset(nullptr);
|
|
Test.blueNoiseTexture.reset(nullptr);
|
|
Test.vertexBuffer.reset(nullptr);
|
|
Test.indexBuffer.reset(nullptr);
|
|
Test.rasterPipeline.reset(nullptr);
|
|
Test.computePipeline.reset(nullptr);
|
|
Test.rtPipeline.reset(nullptr);
|
|
Test.postPipeline.reset(nullptr);
|
|
Test.rasterPipelineLayout.reset(nullptr);
|
|
Test.computePipelineLayout.reset(nullptr);
|
|
Test.rtPipelineLayout.reset(nullptr);
|
|
Test.postPipelineLayout.reset(nullptr);
|
|
Test.rtSet.reset(nullptr);
|
|
Test.rasterSet.reset(nullptr);
|
|
Test.computeFirstSet.reset(nullptr);
|
|
Test.computeSecondSet.reset(nullptr);
|
|
Test.postSet.reset(nullptr);
|
|
Test.linearSampler.reset(nullptr);
|
|
Test.postSampler.reset(nullptr);
|
|
Test.colorTargetMS.reset(nullptr);
|
|
Test.colorTargetResolved.reset(nullptr);
|
|
Test.framebuffer.reset(nullptr);
|
|
Test.swapFramebuffers.clear();
|
|
Test.commandList.reset(nullptr);
|
|
Test.drawSemaphore.reset(nullptr);
|
|
Test.acquireSemaphore.reset(nullptr);
|
|
Test.commandFence.reset(nullptr);
|
|
Test.swapChain.reset(nullptr);
|
|
Test.commandQueue.reset(nullptr);
|
|
Test.device.reset(nullptr);
|
|
}
|
|
|
|
#if defined(_WIN64)
|
|
static LRESULT CALLBACK TestWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
switch (message) {
|
|
case WM_CLOSE:
|
|
PostQuitMessage(0);
|
|
break;
|
|
case WM_SIZE:
|
|
TestResize();
|
|
return 0;
|
|
case WM_PAINT:
|
|
TestDraw();
|
|
return 0;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static HWND TestCreateWindow() {
|
|
// Register window class.
|
|
WNDCLASS wc;
|
|
memset(&wc, 0, sizeof(WNDCLASS));
|
|
wc.lpfnWndProc = TestWndProc;
|
|
wc.hInstance = GetModuleHandle(0);
|
|
wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
|
|
wc.lpszClassName = "RenderInterfaceTest";
|
|
RegisterClass(&wc);
|
|
|
|
// Create window.
|
|
const int Width = 1280;
|
|
const int Height = 720;
|
|
RECT rect;
|
|
UINT dwStyle = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
|
|
rect.left = (GetSystemMetrics(SM_CXSCREEN) - Width) / 2;
|
|
rect.top = (GetSystemMetrics(SM_CYSCREEN) - Height) / 2;
|
|
rect.right = rect.left + Width;
|
|
rect.bottom = rect.top + Height;
|
|
AdjustWindowRectEx(&rect, dwStyle, 0, 0);
|
|
|
|
return CreateWindow(wc.lpszClassName, "Render Interface Test", dwStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, 0, 0, wc.hInstance, NULL);
|
|
}
|
|
|
|
void RenderInterfaceTest(RenderInterface *renderInterface) {
|
|
HWND hwnd = TestCreateWindow();
|
|
TestInitialize(renderInterface, hwnd);
|
|
TestResize();
|
|
|
|
// Message loop.
|
|
MSG msg = {};
|
|
while (msg.message != WM_QUIT) {
|
|
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
|
|
TestShutdown();
|
|
DestroyWindow(hwnd);
|
|
}
|
|
#elif defined(__ANDROID__)
|
|
void RenderInterfaceTest(RenderInterface* renderInterface) {
|
|
assert(false);
|
|
}
|
|
#elif defined(__linux__)
|
|
void RenderInterfaceTest(RenderInterface* renderInterface) {
|
|
Display* display = XOpenDisplay(nullptr);
|
|
int blackColor = BlackPixel(display, DefaultScreen(display));
|
|
Window window = XCreateSimpleWindow(display, DefaultRootWindow(display),
|
|
0, 0, 1280, 720, 0, blackColor, blackColor);
|
|
|
|
|
|
XSelectInput(display, window, StructureNotifyMask);
|
|
// Map the window and wait for the notify event to come in.
|
|
XMapWindow(display, window);
|
|
while (true) {
|
|
XEvent event;
|
|
XNextEvent(display, &event);
|
|
if (event.type == MapNotify) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Set up the delete window protocol.
|
|
Atom wmDeleteMessage = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
|
XSetWMProtocols(display, window, &wmDeleteMessage, 1);
|
|
|
|
TestInitialize(renderInterface, {display, window});
|
|
TestResize();
|
|
TestDraw();
|
|
|
|
// Loop until the window is closed.
|
|
std::chrono::system_clock::time_point prev_frame = std::chrono::system_clock::now();
|
|
bool running = true;
|
|
while (running) {
|
|
if (XPending(display) > 0) {
|
|
XEvent event;
|
|
XNextEvent(display, &event);
|
|
|
|
switch (event.type) {
|
|
case Expose:
|
|
TestDraw();
|
|
break;
|
|
|
|
case ClientMessage:
|
|
if (event.xclient.data.l[0] == wmDeleteMessage)
|
|
running = false;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
using namespace std::chrono_literals;
|
|
std::this_thread::sleep_for(1ms);
|
|
auto now_time = std::chrono::system_clock::now();
|
|
if (now_time - prev_frame > 16666us) {
|
|
prev_frame = now_time;
|
|
TestDraw();
|
|
}
|
|
}
|
|
|
|
TestShutdown();
|
|
XDestroyWindow(display, window);
|
|
}
|
|
#elif defined(__APPLE__)
|
|
void RenderInterfaceTest(RenderInterface* renderInterface) {
|
|
assert(false);
|
|
}
|
|
#endif
|
|
}; |