mirror of
https://github.com/rt64/rt64.git
synced 2024-12-26 21:18:31 +00:00
Fix most warnings (#35)
* Turn on warnings * -Wno-unused-parameter -Wno-unused-variable -Wno-unused-function * Fix -Wformat ``` warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long') [-Wformat] ``` * Fix -Wrange-loop-construct warning ``` warning: loop variable 'it' creates a copy from type 'std::pair<const std::basic_string<char>, RT64::PresetLights::Light> const' [-Wrange-loop-construct] ``` * -Wsign-compare ``` comparison of integers of different signs: 'int32_t' (aka 'int') and 'uint32_t' (aka 'unsigned int') ``` * -Wrange-loop-construct ``` warning: loop variable ‘it’ creates a copy from type ‘const std::pair<const std::__cxx11::basic_string<char>, RT64::PresetDrawCall>’ ``` * rerun * Fix -Wparentheses ``` warning: suggest parentheses around arithmetic in operand of ‘^’ ``` * -Wsign-compare ``` warning: comparison of integer expressions of different signedness: ‘int32_t’ {aka ‘int’} and ‘unsigned int’ ``` * Update hlslpp to fix a number of warnings * Remove `#pragma once` in cpp file ``` warning: #pragma once in main file ``` * -Wswitch ``` warning: enumeration value ‘None’ not handled in switch ``` * -Wformat-security ``` warning: format not a string literal and no format arguments ``` * regen * Move warnings to clang check * Fix -Wdelete-non-abstract-non-virtual-dtor ``` warning: destructor called on non-final 'RT64::PresetMaterial' that has virtual functions but non-virtual destructor ``` * remove warnings file * Fix one unused parameter * Fix assert wrapping * Add -Werror flag * Change type of `dstIndex` to `uint32_t` * More uses I missed * Fix new warnings
This commit is contained in:
parent
7d8954e734
commit
ed7511300c
2
.github/workflows/validate.yml
vendored
2
.github/workflows/validate.yml
vendored
@ -58,7 +58,7 @@ jobs:
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# enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target rt64 -j $(nproc)
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- name: Build RT64 (Windows)
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if: runner.os == 'Windows'
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@ -57,7 +57,9 @@ add_executable(file_to_c src/tools/file_to_c.cpp)
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add_subdirectory(src/contrib/nativefiledialog-extended)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-Wno-nullability-completeness)
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add_compile_options(-Wall -Wextra)
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add_compile_options(-Wno-nullability-completeness -Wno-unused-parameter -Wno-unused-variable -Wno-unused-function -Wno-unused-but-set-variable -Wno-missing-field-initializers)
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add_compile_options(-Werror)
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endif()
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set(ANDROID_PLATFORM android-24)
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@ -60,6 +60,7 @@ namespace RT64 {
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// that are available without root privileges are lower priority. Instead you can set the thread's "nice" value, which ranges
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// from -20 to 19 (lower being higher priority). However, by strict POSIX spec "nice" is meant to be per-process instead of
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// per-thread. Therefore to avoid issues in case Linux is modified to match the spec in the future, this function does nothing.
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(void)priority;
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# else
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static_assert(false, "Unimplemented");
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# endif
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@ -1 +1 @@
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Subproject commit 240d7b5d5564d359ec79dfb27b197469273e4256
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Subproject commit 9e664ef8b61b5ee457976f56a27ac4a92cd81d0e
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@ -5,6 +5,7 @@
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#include "rt64_gbi.h"
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#include <cassert>
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#include <cinttypes>
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#include "rt64_gbi_extended.h"
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#include "rt64_gbi_f3d.h"
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@ -171,7 +172,7 @@ namespace RT64 {
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// If we used an unknown value in the database, print the hash.
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if (gbiSegment.hashValue == GBI_UNKNOWN_HASH_NUMB) {
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fprintf(stdout, "HASH: 0x%016llXULL SIZE: 0x%X\n", rdramHash, rdramHashed);
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fprintf(stdout, "HASH: 0x%016" PRIX64 "ULL SIZE: 0x%X\n", rdramHash, rdramHashed);
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}
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};
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@ -290,8 +291,8 @@ namespace RT64 {
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const uint8_t *twoPointResult = std::search(searchResult, searchResultEnd, twoPointPattern, twoPointPattern + std::size(twoPointPattern) - 1);
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if ((f3dexResult != searchResultEnd) && (twoPointResult != searchResultEnd)) {
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const uint32_t lastOverlay = *reinterpret_cast<const uint32_t *>(&RDRAM[dataAddress + 0x410]);
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const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[dataAddress + 0x414 ^ 2]);
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const uint16_t estimatedDataSize = *reinterpret_cast<const uint16_t *>(&RDRAM[dataAddress + 0x380 ^ 2]);
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const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[(dataAddress + 0x414) ^ 2]);
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const uint16_t estimatedDataSize = *reinterpret_cast<const uint16_t *>(&RDRAM[(dataAddress + 0x380) ^ 2]);
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const uint32_t textSize = lastOverlay + lastOverlaySize + 1;
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fprintf(stderr, "Detected text size is 0x%X\n", textSize);
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fprintf(stderr, "Estimated data size is 0x%X\n", estimatedDataSize);
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@ -300,7 +301,7 @@ namespace RT64 {
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const uint8_t *s2dexResult = std::search(searchResult, searchResultEnd, s2dexPattern, s2dexPattern + std::size(s2dexPattern) - 1);
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if ((s2dexResult != searchResultEnd) && (twoPointResult != searchResultEnd)) {
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const uint32_t lastOverlay = *reinterpret_cast<const uint32_t *>(&RDRAM[dataAddress + 0x31C]);
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const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[dataAddress + 0x320 ^ 2]);
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const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[(dataAddress + 0x320) ^ 2]);
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const uint32_t textSize = lastOverlay + lastOverlaySize + 1;
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fprintf(stderr, "Detected text size is 0x%X\n", textSize);
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}
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@ -261,7 +261,7 @@ namespace RT64 {
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uint32_t totalSyncCount = 0;
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for (uint32_t f = 0; f < workload.fbPairCount; f++) {
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auto &fbPair = workload.fbPairs[f];
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if (renderer.framebufferIndex == f) {
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if ((uint32_t)renderer.framebufferIndex == f) {
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renderer.framebufferAddress = renderer.framebufferDepth ? fbPair.depthImage.address : fbPair.colorImage.address;
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}
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@ -896,7 +896,7 @@ namespace RT64 {
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ImGui::PushID(l);
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if (openCall) {
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bool open = (openLoadIndex == (callDesc.loadIndex + l));
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bool open = ((uint32_t)openLoadIndex == (callDesc.loadIndex + l));
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ImGui::SetNextItemOpen(open);
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if (open) {
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ImGui::SetScrollHereY(0.0f);
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@ -984,7 +984,7 @@ namespace RT64 {
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const DrawCallTile &callTile = drawData.callTiles[callDesc.tileIndex + t];
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const LoadTile &loadTile = callTile.loadTile;
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if (openCall) {
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bool open = (openTileIndex == (callDesc.tileIndex + t));
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bool open = ((uint32_t)openTileIndex == (callDesc.tileIndex + t));
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ImGui::SetNextItemOpen(open);
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if (open) {
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ImGui::SetScrollHereY(0.0f);
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@ -109,7 +109,7 @@ namespace RT64 {
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hlslpp::float3 sunCol = { 0.8f, 0.7f, 0.6f };
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float biggestIntensity = 0;
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int biggestDirLight = -1;
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for (int i = 0; i < directionalLights.size(); i++) {
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for (size_t i = 0; i < directionalLights.size(); i++) {
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if (directionalLights[i].intensityTotal > biggestIntensity) {
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biggestDirLight = i;
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biggestIntensity = directionalLights[i].intensityTotal;
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@ -288,7 +288,7 @@ namespace RT64 {
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modelViewProjChanged = changed;
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}
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void RSP::setVertex(uint32_t address, uint8_t vtxCount, uint8_t dstIndex) {
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void RSP::setVertex(uint32_t address, uint8_t vtxCount, uint32_t dstIndex) {
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if ((dstIndex >= RSP_MAX_VERTICES) || ((dstIndex + vtxCount) > RSP_MAX_VERTICES)) {
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assert(false && "Vertex indices are not valid. DL is possibly corrupted.");
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return;
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@ -300,7 +300,7 @@ namespace RT64 {
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setVertexCommon<true>(dstIndex, dstIndex + vtxCount);
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}
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void RSP::setVertexPD(uint32_t address, uint8_t vtxCount, uint8_t dstIndex) {
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void RSP::setVertexPD(uint32_t address, uint8_t vtxCount, uint32_t dstIndex) {
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if ((dstIndex >= RSP_MAX_VERTICES) || ((dstIndex + vtxCount) > RSP_MAX_VERTICES)) {
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assert(false && "Vertex indices are not valid. DL is possibly corrupted.");
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return;
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@ -326,7 +326,7 @@ namespace RT64 {
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setVertexCommon<true>(dstIndex, dstIndex + vtxCount);
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}
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void RSP::setVertexEXV1(uint32_t address, uint8_t vtxCount, uint8_t dstIndex) {
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void RSP::setVertexEXV1(uint32_t address, uint8_t vtxCount, uint32_t dstIndex) {
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if ((dstIndex >= RSP_MAX_VERTICES) || ((dstIndex + vtxCount) > RSP_MAX_VERTICES)) {
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assert(false && "Vertex indices are not valid. DL is possibly corrupted.");
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return;
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@ -1099,7 +1099,7 @@ namespace RT64 {
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int &stackSize = proj ? extended.viewProjMatrixIdStackSize : extended.modelMatrixIdStackSize;
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bool &stackChanged = proj ? extended.viewProjMatrixIdStackChanged : extended.modelMatrixIdStackChanged;
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if (push) {
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if (stackSize < stack.size()) {
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if ((size_t)stackSize < stack.size()) {
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stackSize++;
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}
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else {
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@ -232,9 +232,9 @@ namespace RT64 {
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void computeModelViewProj();
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void specialComputeModelViewProj();
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void setModelViewProjChanged(bool changed);
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void setVertex(uint32_t address, uint8_t vtxCount, uint8_t dstIndex);
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void setVertexPD(uint32_t address, uint8_t vtxCount, uint8_t dstIndex);
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void setVertexEXV1(uint32_t address, uint8_t vtxCount, uint8_t dstIndex);
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void setVertex(uint32_t address, uint8_t vtxCount, uint32_t dstIndex);
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void setVertexPD(uint32_t address, uint8_t vtxCount, uint32_t dstIndex);
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void setVertexEXV1(uint32_t address, uint8_t vtxCount, uint32_t dstIndex);
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void setVertexColorPD(uint32_t address);
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template<bool addEmptyVelocity>
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void setVertexCommon(uint8_t dstIndex, uint8_t dstMax);
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@ -2199,8 +2199,8 @@ namespace RT64 {
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# endif
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ImGui::NewLine();
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ImGui::Text("Offline Shaders: %d", ext.rasterShaderCache->offlineList.entries.size());
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ImGui::Text("Specialized Shaders: %d", ext.rasterShaderCache->shaderCount());
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ImGui::Text("Offline Shaders: %zu", ext.rasterShaderCache->offlineList.entries.size());
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ImGui::Text("Specialized Shaders: %u", ext.rasterShaderCache->shaderCount());
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ImGui::NewLine();
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@ -735,7 +735,7 @@ namespace RT64 {
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}
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// Do the resolve if using MSAA while target override is active and we're on the correct framebuffer pair index.
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if (usingMSAA && (overrideTarget != nullptr) && (overrideTargetFbPairIndex == f)) {
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if (usingMSAA && (overrideTarget != nullptr) && ((uint32_t)overrideTargetFbPairIndex == f)) {
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overrideTarget->resize(ext.workloadGraphicsWorker, colorTarget->width, colorTarget->height);
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overrideTarget->resolveFromTarget(ext.workloadGraphicsWorker, colorTarget);
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}
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@ -831,7 +831,7 @@ namespace RT64 {
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threadConfigurationUpdate(workloadConfig);
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// FIXME: This is a very hacky way to find out if we need to advance the frame if the workload was paused for the first time.
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if (!workload.paused || (!gameFrames[curFrameIndex].workloads.empty() && (gameFrames[curFrameIndex].workloads[0] != processCursor))) {
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if (!workload.paused || (!gameFrames[curFrameIndex].workloads.empty() && (gameFrames[curFrameIndex].workloads[0] != (uint32_t)processCursor))) {
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prevFrameIndex = curFrameIndex;
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curFrameIndex = (curFrameIndex + 1) % gameFrames.size();
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}
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@ -34,6 +34,7 @@ namespace RT64 {
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struct PresetBase {
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bool enabled = true;
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virtual ~PresetBase() = default;
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virtual bool readJson(const json &jsonObj);
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virtual bool writeJson(json &jsonObj) const;
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};
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@ -60,7 +61,7 @@ namespace RT64 {
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}
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void writeJson(json &jroot) {
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for (const auto it : presetMap) {
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for (const auto& it : presetMap) {
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json jpreset;
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jpreset["name"] = it.first;
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it.second.writeJson(jpreset);
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@ -79,7 +79,7 @@ namespace RT64 {
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return false;
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}
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for (const auto it : lightMap) {
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for (const auto& it : lightMap) {
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json jlight;
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jlight["name"] = it.first;
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jlight["description"] = it.second.description;
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ImGui::SameLine();
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if (checkboxValue) {
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ImGui::Text(name);
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ImGui::Text("%s", name);
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}
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else {
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ImGui::TextDisabled(name);
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ImGui::TextDisabled("%s", name);
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}
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return checkboxValue;
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@ -1200,7 +1200,7 @@ namespace RT64 {
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bool depthState = false;
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worker->commandList->setFramebuffer(targetDrawCall.fbStorage->colorDepthWrite.get());
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for (const auto pair : targetDrawCall.sceneIndices) {
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for (const auto& pair : targetDrawCall.sceneIndices) {
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# if RT_ENABLED
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if (pair.second) {
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const auto &rtScene = targetDrawCall.rtScenes[pair.first];
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@ -1598,6 +1598,9 @@ namespace RT64 {
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triangles.viewport = rawViewportWide;
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break;
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}
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case Projection::Type::None: {
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break;
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}
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}
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triangles.scissor = convertFixedRect(call.callDesc.scissorRect, p.resolutionScale, p.fbWidth, invRatioScale, extOriginPercentage, int32_t(horizontalMisalignment), call.callDesc.scissorLeftOrigin, call.callDesc.scissorRightOrigin);
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@ -271,7 +271,7 @@ namespace RT64 {
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writeShader = &shaderLibrary->fbWriteColor;
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}
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assert((fmt != G_IM_FMT_DEPTH) || (siz == G_IM_SIZ_16b) && "Depth format is not allowed outside of 16-bits.");
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assert(((fmt != G_IM_FMT_DEPTH) || (siz == G_IM_SIZ_16b)) && "Depth format is not allowed outside of 16-bits.");
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// We need at least one read buffer in the history to use to write the output to.
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if (readBufferHistory.empty()) {
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@ -197,7 +197,7 @@ namespace RT64 {
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else {
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const uint8_t *srcData = reinterpret_cast<const uint8_t *>(bytes);
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size_t offset = 0;
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while ((offset + rowPitch) <= byteCount) {
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while ((offset + rowPitch) <= (size_t)byteCount) {
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memcpy(dstData, srcData, rowPitch);
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srcData += rowPitch;
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offset += rowPitch;
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@ -2,8 +2,6 @@
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// RT64
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//
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#pragma once
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#include <cassert>
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#include "rt64_upscaler.h"
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