mirror of
https://github.com/rt64/rt64.git
synced 2024-11-19 14:14:37 +00:00
Add egbi command to bypass the segment table for K0 CPU addresses to allow extending rdram (#54)
* Add egbi command to bypass the segment table for K0 CPU addresses to allow extending rdram * Fix capitalization of RDRAM for consistency
This commit is contained in:
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5c1562d66a
commit
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@ -72,7 +72,8 @@
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#define G_EX_PUSHGEOMETRYMODE_V1 0x000029
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#define G_EX_POPGEOMETRYMODE_V1 0x00002A
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#define G_EX_SETDITHERNOISESTRENGTH_V1 0x00002B
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#define G_EX_MAX 0x00002C
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#define G_EX_SETRDRAMEXTENDED_V1 0x00002C
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#define G_EX_MAX 0x00002D
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#define G_EX_ORIGIN_NONE 0x800
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#define G_EX_ORIGIN_LEFT 0x0
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@ -508,4 +509,10 @@ typedef union {
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PARAM((value) * 1024, 16, 0) \
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)
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#define gEXSetRDRAMExtended(cmd, isExtended) \
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G_EX_COMMAND1(cmd, \
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PARAM(RT64_EXTENDED_OPCODE, 8, 24) | PARAM(G_EX_SETRDRAMEXTENDED_V1, 24, 0), \
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PARAM(isExtended, 1, 0) \
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)
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#endif // RT64_EXTENDED_GBI
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@ -286,6 +286,11 @@ namespace RT64 {
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state->setDitherNoiseStrength(noiseStrength / 1024.0f);
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}
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void setRDRAMExtendedV1(State *state, DisplayList **dl) {
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const uint8_t extended = (*dl)->p1(0, 1);
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state->setExtendedRDRAM(extended);
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}
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void noOpHook(State *state, DisplayList **dl) {
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uint32_t magicNumber = (*dl)->p0(0, 24);
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if (magicNumber == RT64_HOOK_MAGIC_NUMBER) {
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@ -293,7 +298,7 @@ namespace RT64 {
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uint32_t hookOp = (*dl)->p1(28, 4);
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switch (hookOp) {
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case RT64_HOOK_OP_GETVERSION: {
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const uint32_t rdramAddress = state->rsp->fromSegmented(hookValue);
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const uint32_t rdramAddress = state->rsp->fromSegmentedMasked(hookValue);
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uint32_t *returnRDRAM = reinterpret_cast<uint32_t *>(state->fromRDRAM(rdramAddress));
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*returnRDRAM = G_EX_VERSION;
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break;
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@ -317,7 +322,7 @@ namespace RT64 {
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state->pushReturnAddress(*dl);
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}
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const uint32_t rdramAddress = state->rsp->fromSegmented(hookValue);
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const uint32_t rdramAddress = state->rsp->fromSegmentedMasked(hookValue);
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*dl = reinterpret_cast<DisplayList *>(state->fromRDRAM(rdramAddress)) - 1;
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break;
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}
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@ -386,6 +391,7 @@ namespace RT64 {
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Map[G_EX_PUSHGEOMETRYMODE_V1] = &pushGeometryModeV1;
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Map[G_EX_POPGEOMETRYMODE_V1] = &popGeometryModeV1;
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Map[G_EX_SETDITHERNOISESTRENGTH_V1] = &setDitherNoiseStrengthV1;
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Map[G_EX_SETRDRAMEXTENDED_V1] = &setRDRAMExtendedV1;
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MapInitialized = true;
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}
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}
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@ -78,7 +78,7 @@ namespace RT64 {
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state->pushReturnAddress(*dl);
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}
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const uint32_t rdramAddress = state->rsp->fromSegmented((*dl)->w1);
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const uint32_t rdramAddress = state->rsp->fromSegmentedMasked((*dl)->w1);
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*dl = reinterpret_cast<DisplayList *>(state->fromRDRAM(rdramAddress)) - 1;
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}
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@ -121,7 +121,7 @@ namespace RT64 {
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// TODO
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break;
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case G_MW_SEGMENT:
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state->rsp->setSegment((*dl)->p0(10, 4), (*dl)->w1 & 0x00FFFFFF);
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state->rsp->setSegment((*dl)->p0(10, 4), (*dl)->w1);
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break;
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case G_MW_FOG:
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state->rsp->setFog((int16_t)((*dl)->p1(16, 16)), (int16_t)((*dl)->p1(0, 16)));
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@ -77,7 +77,7 @@ namespace RT64 {
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state->rsp->setClipRatio((*dl)->w1);
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break;
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case G_MW_SEGMENT:
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state->rsp->setSegment((*dl)->p0(2, 4), (*dl)->w1 & 0x00FFFFFF);
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state->rsp->setSegment((*dl)->p0(2, 4), (*dl)->w1);
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break;
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case G_MW_FOG:
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state->rsp->setFog((int16_t)((*dl)->p1(16, 16)), (int16_t)((*dl)->p1(0, 16)));
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@ -133,7 +133,7 @@ namespace RT64 {
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RDP *rdp = state->rdp.get();
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RSP *rsp = state->rsp.get();
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const uint32_t rdramAddress = state->rsp->fromSegmented((*dl)->w1);
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const uint32_t rdramAddress = state->rsp->fromSegmentedMasked((*dl)->w1);
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// TODO load this into the S2D struct buffer for a more accurate implementation in case there's ever command state bleed.
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const uObjBg *bgObject = reinterpret_cast<const uObjBg *>(state->fromRDRAM(rdramAddress));
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const uObjBg_t &bg = bgObject->bg;
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@ -398,7 +398,7 @@ namespace RT64 {
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RDP *rdp = state->rdp.get();
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RSP* rsp = state->rsp.get();
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const uint32_t rdramAddress = state->rsp->fromSegmented((*dl)->w1);
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const uint32_t rdramAddress = state->rsp->fromSegmentedMasked((*dl)->w1);
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// TODO load this into the S2D struct buffer for a more accurate implementation in case there's ever command state bleed.
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const uObjBg *bgObject = reinterpret_cast<const uObjBg *>(state->fromRDRAM(rdramAddress));
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const uObjBg_t &bg = bgObject->bg;
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@ -451,7 +451,7 @@ namespace RT64 {
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void readS2DStruct(State *state, uint32_t ptr, uint32_t loadSize) {
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// Convert the segmented obj pointer
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uint32_t rdramAddress = state->rsp->fromSegmented(ptr);
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uint32_t rdramAddress = state->rsp->fromSegmentedMasked(ptr);
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// Mask the address as the RSP DMA hardware would
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rdramAddress &= RSP_DMA_MASK;
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// Truncate the load size as the ucode does
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@ -222,10 +222,17 @@ namespace RT64 {
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}
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};
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uint32_t RDP::maskAddress(uint32_t address) {
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if (state->extended.extendRDRAM && ((address & 0xF0000000) == 0x80000000)) {
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return address - 0x80000000;
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}
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return address & RDP_ADDRESS_MASK;
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}
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void RDP::setColorImage(uint8_t fmt, uint8_t siz, uint16_t width, uint32_t address) {
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// Make sure the new color image is actually different. Some games will set the color image
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// multiple times despite setting the exact same parameters.
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const uint32_t newAddress = address & RDP_ADDRESS_MASK;
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const uint32_t newAddress = maskAddress(address);
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if ((colorImage.fmt != fmt) ||
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(colorImage.siz != siz) ||
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(colorImage.width != width) ||
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@ -244,7 +251,7 @@ namespace RT64 {
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}
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void RDP::setDepthImage(uint32_t address) {
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const uint32_t newAddress = address & RDP_ADDRESS_MASK;
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const uint32_t newAddress = maskAddress(address);
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if (depthImage.address != newAddress) {
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depthImage.address = newAddress;
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depthImage.changed = true;
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@ -259,7 +266,7 @@ namespace RT64 {
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texture.fmt = fmt;
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texture.siz = siz;
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texture.width = width;
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texture.address = address & RDP_ADDRESS_MASK;
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texture.address = maskAddress(address);
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state->updateDrawStatusAttribute(DrawAttribute::Texture);
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# ifdef LOG_TEXTURE_IMAGE_METHODS
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@ -142,6 +142,7 @@ namespace RT64 {
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void checkFramebufferOverlap(uint32_t tmemStart, uint32_t tmemWords, uint32_t tmemMask, uint32_t addressStart, uint32_t addressEnd, uint32_t tileWidth, uint32_t tileHeight, bool RGBA32, bool makeTileCopy);
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void checkImageOverlap(uint32_t addressStart, uint32_t addressEnd);
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int32_t movedFromOrigin(int32_t x, uint16_t ori);
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uint32_t maskAddress(uint32_t address);
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void setColorImage(uint8_t fmt, uint8_t siz, uint16_t width, uint32_t address);
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void setDepthImage(uint32_t address);
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void setTextureImage(uint8_t fmt, uint8_t siz, uint16_t width, uint32_t address);
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@ -90,17 +90,35 @@ namespace RT64 {
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clearExtended();
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}
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// Masks addresses as the RSP DMA hardware would.
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uint32_t RSP::maskPhysicalAddress(uint32_t address) {
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if (state->extended.extendRDRAM && ((address & 0xF0000000) == 0x80000000)) {
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return address - 0x80000000;
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}
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return address & 0x00FFFFF8;
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}
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// Performs a lookup in the segment table to convert the given address.
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uint32_t RSP::fromSegmented(uint32_t segAddress) {
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if (state->extended.extendRDRAM && ((segAddress & 0xF0000000) == 0x80000000)) {
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return segAddress;
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}
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return segments[((segAddress) >> 24) & 0x0F] + ((segAddress) & 0x00FFFFFF);
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}
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// Converts the given segmented address and then applies the RSP DMA physical address mask.
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// Used in cases where the RSP performs a DMA with a segmented address as the input.
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uint32_t RSP::fromSegmentedMasked(uint32_t segAddress) {
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return maskPhysicalAddress(fromSegmented(segAddress));
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}
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void RSP::setSegment(uint32_t seg, uint32_t address) {
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assert(seg < RSP_MAX_SEGMENTS);
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segments[seg] = address;
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}
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void RSP::matrix(uint32_t address, uint8_t params) {
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const FixedMatrix *fixedMatrix = reinterpret_cast<FixedMatrix *>(state->fromRDRAM(rdramAddress));
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const hlslpp::float4x4 floatMatrix = fixedMatrix->toMatrix4x4();
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@ -258,7 +276,7 @@ namespace RT64 {
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RT64_LOG_PRINTF("RSP::forceMatrix(0x%08X)", address);
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# endif
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const FixedMatrix *fixedMatrix = reinterpret_cast<FixedMatrix *>(state->fromRDRAM(rdramAddress));
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modelViewProjMatrix = fixedMatrix->toMatrix4x4();
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modelViewProjInserted = true;
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@ -294,7 +312,7 @@ namespace RT64 {
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return;
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}
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const Vertex *dlVerts = reinterpret_cast<const Vertex *>(state->fromRDRAM(rdramAddress));
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memcpy(&vertices[dstIndex], dlVerts, sizeof(Vertex) * vtxCount);
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setVertexCommon<true>(dstIndex, dstIndex + vtxCount);
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@ -306,7 +324,7 @@ namespace RT64 {
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return;
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}
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const VertexPD *dlVerts = reinterpret_cast<const VertexPD *>(state->fromRDRAM(rdramAddress));
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for (uint32_t i = 0; i < vtxCount; i++) {
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Vertex &dst = vertices[dstIndex + i];
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@ -334,7 +352,7 @@ namespace RT64 {
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const int workloadCursor = state->ext.workloadQueue->writeCursor;
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Workload &workload = state->ext.workloadQueue->workloads[workloadCursor];
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const VertexEXV1 *dlVerts = reinterpret_cast<const VertexEXV1 *>(state->fromRDRAM(rdramAddress));
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auto &velShorts = workload.drawData.velShorts;
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for (uint32_t i = 0; i < vtxCount; i++) {
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@ -349,7 +367,7 @@ namespace RT64 {
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}
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void RSP::setVertexColorPD(uint32_t address) {
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vertexColorPDAddress = fromSegmented(address);
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vertexColorPDAddress = fromSegmentedMasked(address);
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}
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Projection::Type RSP::getCurrentProjectionType() const {
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@ -720,7 +738,7 @@ namespace RT64 {
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const float screenZ = workload.drawData.posScreen[globalIndex][2] * DepthRange;
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const float zValueFloat = zValue / 65536.0f;
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if (forceBranch || (screenZ < zValueFloat)) {
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const uint32_t rdramAddress = fromSegmented(branchDl);
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const uint32_t rdramAddress = fromSegmentedMasked(branchDl);
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*dl = reinterpret_cast<DisplayList *>(state->fromRDRAM(rdramAddress)) - 1;
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}
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}
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@ -732,7 +750,7 @@ namespace RT64 {
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const uint32_t globalIndex = indices[vtxIndex];
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const float posW = workload.drawData.posTransformed[globalIndex][3];
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if (forceBranch || (posW < static_cast<float>(wValue))) {
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const uint32_t rdramAddress = fromSegmented(branchDl);
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const uint32_t rdramAddress = fromSegmentedMasked(branchDl);
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*dl = reinterpret_cast<DisplayList *>(state->fromRDRAM(rdramAddress)) - 1;
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}
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}
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@ -778,7 +796,7 @@ namespace RT64 {
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}
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void RSP::setViewport(uint32_t address, uint16_t ori, int16_t offx, int16_t offy) {
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const Vp_t *vp = reinterpret_cast<const Vp_t *>(state->fromRDRAM(rdramAddress));
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interop::RSPViewport &viewport = viewportStack[viewportStackSize - 1];
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viewport.scale.x = float(vp->vscale[1]) / 4.0f;
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@ -807,7 +825,7 @@ namespace RT64 {
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void RSP::setLight(uint8_t index, uint32_t address) {
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assert((index >= 0) && (index <= RSP_MAX_LIGHTS));
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const uint8_t *data = reinterpret_cast<const uint8_t *>(state->fromRDRAM(rdramAddress));
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memcpy(&lights[index], data, sizeof(Light));
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lightsChanged = true;
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@ -836,7 +854,7 @@ namespace RT64 {
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void RSP::setLookAt(uint8_t index, uint32_t address) {
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assert(index < 2);
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const uint32_t rdramAddress = fromSegmented(address);
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const uint32_t rdramAddress = fromSegmentedMasked(address);
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const DirLight *dirLight = reinterpret_cast<const DirLight *>(state->fromRDRAM(rdramAddress));
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auto &dstLookAt = (index == 1) ? lookAt.y : lookAt.x;
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if ((dirLight->dirx != 0) || (dirLight->diry != 0) || (dirLight->dirz != 0)) {
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@ -1077,7 +1095,7 @@ namespace RT64 {
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};
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if (idIsAddress && editGroup) {
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const uint32_t rdramAddress = fromSegmented(id);
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const uint32_t rdramAddress = fromSegmentedMasked(id);
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const int workloadCursor = state->ext.workloadQueue->writeCursor;
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Workload &workload = state->ext.workloadQueue->workloads[workloadCursor];
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@ -221,7 +221,9 @@ namespace RT64 {
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void reset();
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Projection::Type getCurrentProjectionType() const;
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void addCurrentProjection(Projection::Type type);
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uint32_t maskPhysicalAddress(uint32_t address);
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uint32_t fromSegmented(uint32_t segAddress);
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uint32_t fromSegmentedMasked(uint32_t segAddress);
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void setSegment(uint32_t seg, uint32_t address);
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void matrix(uint32_t address, uint8_t params);
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void popMatrix(uint32_t count);
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@ -276,6 +278,7 @@ namespace RT64 {
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void matrixId(uint32_t id, bool push, bool proj, bool decompose, uint8_t pos, uint8_t rot, uint8_t scale, uint8_t skew, uint8_t persp, uint8_t vert, uint8_t tile, uint8_t order, uint8_t editable, bool idIsAddress, bool editGroup);
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void popMatrixId(uint8_t count, bool proj);
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void forceBranch(bool force);
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void extendRDRAM(bool isExtended);
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void clearExtended();
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void setGBI(GBI *gbi);
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};
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@ -2369,6 +2369,10 @@ namespace RT64 {
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void State::setDitherNoiseStrength(float noiseStrength) {
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extended.ditherNoiseStrength = noiseStrength;
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}
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void State::setExtendedRDRAM(bool isExtended) {
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extended.extendRDRAM = isExtended;
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}
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uint8_t *State::fromRDRAM(uint32_t rdramAddress) const {
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return &RDRAM[rdramAddress];
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@ -125,6 +125,7 @@ namespace RT64 {
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uint8_t renderToRAM = UINT8_MAX;
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bool vertexTestZActive = false;
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float ditherNoiseStrength = 1.0f;
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bool extendRDRAM = false;
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};
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Extended extended;
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@ -157,6 +158,7 @@ namespace RT64 {
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void setRefreshRate(uint16_t refreshRate);
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void setRenderToRAM(uint8_t renderToRAM);
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void setDitherNoiseStrength(float noiseStrength);
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void setExtendedRDRAM(bool isExtended);
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uint8_t *fromRDRAM(uint32_t rdramAddress) const;
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void dumpRDRAM(const std::string &path);
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void enableExtendedGBI(uint8_t opCode);
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