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Unused variable.
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@ -92,7 +92,7 @@ namespace RT64 {
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presentThread = new std::thread(&PresentQueue::threadLoop, this);
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}
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void PresentQueue::threadPresent(const Present &present, bool &swapChainValid, uint32_t &swapChainIndex) {
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void PresentQueue::threadPresent(const Present &present, bool &swapChainValid) {
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FramebufferManager &fbManager = ext.sharedResources->framebufferManager;
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RenderTargetManager &targetManager = ext.sharedResources->renderTargetManager;
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const bool usingMSAA = (targetManager.multisampling.sampleCount > 1);
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@ -444,7 +444,6 @@ namespace RT64 {
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uint32_t displayTimingRate = UINT32_MAX;
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const bool displayTiming = ext.device->getCapabilities().displayTiming;
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bool swapChainValid = !ext.swapChain->needsResize();
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uint32_t swapChainIndex = UINT32_MAX;
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while (presentThreadRunning) {
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{
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std::unique_lock<std::mutex> cursorLock(cursorMutex);
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@ -503,7 +502,7 @@ namespace RT64 {
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notifyPresentId(present);
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}
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else {
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threadPresent(present, swapChainValid, swapChainIndex);
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threadPresent(present, swapChainValid);
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}
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if (!present.fbOperations.empty()) {
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@ -520,6 +519,7 @@ namespace RT64 {
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}
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// Transition the active swap chain render target out of the present state to avoid live references to the resource.
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uint32_t swapChainIndex = 0;
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if (!ext.swapChain->isEmpty() && ext.swapChain->acquireTexture(acquiredSemaphore.get(), &swapChainIndex)) {
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RenderTexture *swapChainTexture = ext.swapChain->getTexture(swapChainIndex);
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ext.presentGraphicsWorker->commandList->begin();
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@ -65,7 +65,7 @@ namespace RT64 {
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void waitForIdle();
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void waitForPresentId(uint64_t waitId);
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void setup(const External &ext);
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void threadPresent(const Present &present, bool &swapChainValid, uint32_t &swapChainIndex);
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void threadPresent(const Present &present, bool &swapChainValid);
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void skipInterpolation();
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void notifyPresentId(const Present &present);
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void threadAdvanceBarrier();
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