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Database replacement version, F3DEX2 force matrix, big texture TMEM check.
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180f663938
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@ -44,7 +44,7 @@ namespace RT64 {
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struct ReplacementConfiguration {
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ReplacementAutoPath autoPath = ReplacementAutoPath::RT64;
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uint32_t configurationVersion = 2;
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uint32_t hashVersion = 2;
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uint32_t hashVersion = 3;
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};
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struct ReplacementHashes {
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@ -40,8 +40,7 @@ namespace RT64 {
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state->rsp->setViewport((*dl)->w1);
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break;
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case F3DEX2_G_MV_MATRIX:
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assert(false && "Unimplemented move matrix");
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*dl = *dl + 1;
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state->rsp->forceMatrix((*dl)->w1);
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break;
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case F3DEX2_G_MV_LIGHT: {
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uint8_t offset = (*dl)->p0(8, 8) * 8;
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@ -839,10 +839,10 @@ namespace RT64 {
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// FIXME: A safety check to only do this on textures that were determined to be big was added until the
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// correctness of the texcoord determination can be guaranteed to not cause issues elsewhere.
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const bool bigTextureCheck = (callTile.sampleWidth > 0x1000) || (callTile.sampleHeight > 0x1000);
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if (bigTextureCheck && !TMEMHasher::requiresRawTMEM(callTile.loadTile, maxTexcoord.x, maxTexcoord.y)) {
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if (bigTextureCheck) {
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callTile.sampleWidth = maxTexcoord.x;
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callTile.sampleHeight = maxTexcoord.y;
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callTile.rawTMEM = false;
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callTile.rawTMEM = TMEMHasher::requiresRawTMEM(callTile.loadTile, maxTexcoord.x, maxTexcoord.y);
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}
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}
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