rt64/examples/shaders/RenderInterfaceTestVS.hlsl

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2024-05-12 02:34:44 +00:00
//
// RT64
//
void VSMain(in float2 vertexPos : POSITION, in float2 vertexUV : TEXCOORD, out float4 pos : SV_POSITION, out float2 uv : TEXCOORD) {
pos = float4(vertexPos, 1.0f, 1.0f);
uv = vertexUV;
}