rt64/examples/shaders/RenderInterfaceTestPostPS.hlsl

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//
// RT64
//
Texture2D<float4> gTexture : register(t1);
SamplerState gSampler : register(s2);
float4 PSMain(in float4 pos : SV_Position, in float2 uv : TEXCOORD) : SV_TARGET {
float4 result = float4(gTexture.SampleLevel(gSampler, uv, 0).rgb, 1.0f);
return result;
}