Updated Coding Style (markdown)

Ivan 2015-07-10 01:47:31 +03:00
parent 20a1ef91f2
commit dc9fdc99ed

@ -22,7 +22,7 @@ We recommend to follow these guidelines when writing code for RPCS3. They aren't
* Use only limited number of types in function arguments and result type.
* Use `s8`, `s16`, `s32`, `s64` for integral signed types.
* Use `u8`, `u16`, `u32`, `u64` for unsigned types.
* Use `float`, `double` for floating point numbers.
* Use `float`, `double` for floating point numbers. `f32` and `f64` are also available, but not widely used.
* Use `b8` for `bool`; `char` for representing UTF-8 string character.
* Don't use `be_t<>` in function arguments/results, they are already little-endian.
* But don't forget that dereferencing vm::ptr for PS3 leads to big-endian values.