PS3 emulator/debugger
Go to file
2016-01-07 21:22:36 +02:00
asmjit@b0dad1af25 SPU Cleanup 2015-09-02 00:38:44 +03:00
asmjitsrc Do not mix projects temporaries 2015-12-21 03:55:55 +02:00
bin DX12 dependencies fix 2015-11-17 21:00:59 +03:00
ffmpeg@8dd84dc1ea Update submodule ffmpeg and wxWidgets. 2015-09-20 23:08:24 +02:00
GL Update glext.h on version 31191 2015-06-11 12:52:56 +02:00
glm Added glm library 2015-10-05 12:56:05 +03:00
llvm@19ade095e8 VS2015 2015-07-22 02:10:14 +03:00
llvm_build DX12 dependencies fix 2015-11-17 21:00:59 +03:00
minidx9@ec19e64346
minidx12 DX12 dependencies fix 2015-11-17 21:00:59 +03:00
OpenAL Update OpenAL 2015-08-08 04:43:06 +03:00
rpcs3 PSF loader: implemented 0x0004 entry format 2016-01-07 21:22:36 +02:00
rpcs3-tests Add shlwapi.lib to rpcs3-tests link dependencies. 2016-01-07 01:47:52 +01:00
rsx_program_decompiler@139d8092b9 Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
stblib
Utilities Fix configuration path creation. 2016-01-05 22:01:46 -05:00
wxWidgets@3b047b58ce Update submodule ffmpeg and wxWidgets. 2015-09-20 23:08:24 +02:00
.gitignore Fixed conflict with X11 2015-12-21 08:48:33 +02:00
.gitmodules Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
.mention-bot Add AlexAltea to mention bot blacklist. 2015-12-05 14:22:52 +02:00
.travis.yml Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
appveyor.yml Changes done by [DH] rewritten 2015-12-22 23:11:20 +03:00
CMakeLists.txt Remove unneeded code (fixes flag "conflicts") 2015-08-16 23:40:07 +03:00
LICENSE
README.md Exception handling fix 2015-12-20 15:41:05 +03:00
rpcs3_debug.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_default.props Put XAudio and OpenAL files in separate projects. 2016-01-03 21:01:11 +01:00
rpcs3_llvm.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3.sln Put XAudio and OpenAL files in separate projects. 2016-01-03 21:01:11 +01:00

RPCS3

Build Status Build status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 4.9.0+ or Clang 3.5.0+
  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets (add llvm36 to that list if you want to build with ppu jit)
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Open the .SLN file, and press Build > Clean Solution, then Build Solution. Rebuild may not work correctly.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.6.2 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

Support