PS3 emulator/debugger
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DH f8e8e2f624 Improved Fragment Shader Decompiler
- Implemented LIT, RFL, LIF, BRK, IF, LOOP, REP
- Fixed KIL, RCP, RSQ, DP2A

Implemented fmt::replace_first & fmt::replace_all
2014-06-07 17:15:49 +03:00
asmjit@b76922fde9 Restored. 2014-05-21 16:57:57 +04:00
asmjitsrc Completed. 2014-05-21 17:06:02 +04:00
bin Add /dev_flash and sub-directories 2014-06-01 16:21:14 +08:00
ffmpeg@8bcaa2485c ffmpeg submodule added 2014-02-22 21:42:23 +04:00
GL
OpenAL GcmZcullInfo::Pack and removed 32-bit OAL dll 2014-06-07 04:22:29 +02:00
rpcs3 Improved Fragment Shader Decompiler 2014-06-07 17:15:49 +03:00
stblib Mac OSX: fix includes & add missing functionality 2014-04-29 22:46:42 +02:00
Utilities Improved Fragment Shader Decompiler 2014-06-07 17:15:49 +03:00
wxWidgets@5a313d2c7c Update wxWidgets to fix recompile thing in MSVC. 2014-05-07 23:21:45 -07:00
.gitignore Minor changes 2014-05-25 22:31:40 +02:00
.gitmodules Some changes from previous commit restored. 2014-05-21 16:14:33 +04:00
.travis.yml This is squashed commit from the follwing commits: 2014-04-27 00:41:46 +02:00
CMakeLists.txt Some changes from previous commit restored. 2014-05-21 16:14:33 +04:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md Update README.md 2014-05-26 14:34:07 +02:00
rpcs3.sln Removed 32-bit config. from .SLN and CMakeLists 2014-06-02 13:59:45 +02:00

RPCS3

Build Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3