mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-03-15 04:21:01 +00:00
* Revert "FS: use std::filesystem::u8path" This reverts commit cd016be86e2faeaf940d6bc45742b564f2e0929c. * Revert "VFS: fix missing path deliminators" This reverts commit 84753db574112c4f879e8ee372ba00b541782f91. * Revert "Bugfix of Emulator::Load disc path searching" This reverts commit b9179de288828217a94608aeae2312f7c7146207. * Revert "fs: Reimplement path resolving using std::filesystem::weakly_canonical" This reverts commit 0c4b2ff06bcbb996911dfb864c31ad22d521f6b9.
279 lines
7.7 KiB
C++
279 lines
7.7 KiB
C++
#pragma once
|
|
|
|
#include "util/types.hpp"
|
|
#include "util/atomic.hpp"
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <set>
|
|
|
|
#include "Emu/Cell/timers.hpp"
|
|
|
|
struct progress_dialog_workaround
|
|
{
|
|
// WORKAROUND:
|
|
// We don't want to show the native dialog during gameplay.
|
|
// This can currently interfere with cell dialogs.
|
|
atomic_t<bool> skip_the_progress_dialog = false;
|
|
};
|
|
|
|
enum class localized_string_id;
|
|
enum class video_renderer;
|
|
|
|
enum class system_state : u32
|
|
{
|
|
stopped,
|
|
running,
|
|
paused,
|
|
frozen, // paused but cannot resume
|
|
ready,
|
|
};
|
|
|
|
enum class game_boot_result : u32
|
|
{
|
|
no_errors,
|
|
generic_error,
|
|
nothing_to_boot,
|
|
wrong_disc_location,
|
|
invalid_file_or_folder,
|
|
install_failed,
|
|
decryption_error,
|
|
file_creation_error,
|
|
firmware_missing,
|
|
unsupported_disc_type
|
|
};
|
|
|
|
enum class cfg_mode
|
|
{
|
|
custom, // Prefer regular custom config. Fall back to global config.
|
|
custom_selection, // Use user-selected custom config. Fall back to global config.
|
|
global, // Use global config.
|
|
config_override, // Use config override. This does not use the global VFS settings! Fall back to global config.
|
|
continuous, // Use same config as on last boot. Fall back to global config.
|
|
default_config // Use the default values of the config entries.
|
|
};
|
|
|
|
struct EmuCallbacks
|
|
{
|
|
std::function<void(std::function<void()>)> call_after;
|
|
std::function<void(bool)> on_run; // (start_playtime) continuing or going ingame, so start the clock
|
|
std::function<void()> on_pause;
|
|
std::function<void()> on_resume;
|
|
std::function<void()> on_stop;
|
|
std::function<void()> on_ready;
|
|
std::function<bool()> on_missing_fw;
|
|
std::function<bool(bool, std::function<void()>)> try_to_quit; // (force_quit, on_exit) Try to close RPCS3
|
|
std::function<void(s32, s32)> handle_taskbar_progress; // (type, value) type: 0 for reset, 1 for increment, 2 for set_limit, 3 for set_value
|
|
std::function<void()> init_kb_handler;
|
|
std::function<void()> init_mouse_handler;
|
|
std::function<void(std::string_view title_id)> init_pad_handler;
|
|
std::function<std::unique_ptr<class GSFrameBase>()> get_gs_frame;
|
|
std::function<void()> init_gs_render;
|
|
std::function<std::shared_ptr<class camera_handler_base>()> get_camera_handler;
|
|
std::function<std::shared_ptr<class AudioBackend>()> get_audio;
|
|
std::function<std::shared_ptr<class MsgDialogBase>()> get_msg_dialog;
|
|
std::function<std::shared_ptr<class OskDialogBase>()> get_osk_dialog;
|
|
std::function<std::unique_ptr<class SaveDialogBase>()> get_save_dialog;
|
|
std::function<std::shared_ptr<class SendMessageDialogBase>()> get_sendmessage_dialog;
|
|
std::function<std::shared_ptr<class RecvMessageDialogBase>()> get_recvmessage_dialog;
|
|
std::function<std::unique_ptr<class TrophyNotificationBase>()> get_trophy_notification_dialog;
|
|
std::function<std::string(localized_string_id, const char*)> get_localized_string;
|
|
std::function<std::u32string(localized_string_id, const char*)> get_localized_u32string;
|
|
std::function<void(const std::string&)> play_sound;
|
|
std::string(*resolve_path)(std::string_view) = nullptr; // Resolve path using Qt
|
|
};
|
|
|
|
class Emulator final
|
|
{
|
|
atomic_t<system_state> m_state{system_state::stopped};
|
|
|
|
EmuCallbacks m_cb;
|
|
|
|
atomic_t<u64> m_pause_start_time{0}; // set when paused
|
|
atomic_t<u64> m_pause_amend_time{0}; // increased when resumed
|
|
atomic_t<u64> m_stop_ctr{0}; // Increments when emulation is stopped
|
|
|
|
video_renderer m_default_renderer;
|
|
std::string m_default_graphics_adapter;
|
|
|
|
cfg_mode m_config_mode = cfg_mode::custom;
|
|
std::string m_config_path;
|
|
std::string m_path;
|
|
std::string m_path_old;
|
|
std::string m_title_id;
|
|
std::string m_title;
|
|
std::string m_app_version;
|
|
std::string m_cat;
|
|
std::string m_dir;
|
|
std::string m_sfo_dir;
|
|
std::string m_game_dir{"PS3_GAME"};
|
|
std::string m_usr{"00000001"};
|
|
u32 m_usrid{1};
|
|
|
|
// This flag should be adjusted before each Stop() or each BootGame() and similar because:
|
|
// 1. It forces an application to boot immediately by calling Run() in Load().
|
|
// 2. It signifies that we don't want to exit on Stop(), for example if we want to transition to another application.
|
|
bool m_force_boot = false;
|
|
|
|
bool m_has_gui = true;
|
|
|
|
public:
|
|
Emulator() = default;
|
|
|
|
void SetCallbacks(EmuCallbacks&& cb)
|
|
{
|
|
m_cb = std::move(cb);
|
|
}
|
|
|
|
const auto& GetCallbacks() const
|
|
{
|
|
return m_cb;
|
|
}
|
|
|
|
// Call from the GUI thread
|
|
void CallAfter(std::function<void()>&& func, bool track_emu_state = true) const
|
|
{
|
|
if (!track_emu_state)
|
|
{
|
|
return m_cb.call_after(std::move(func));
|
|
}
|
|
|
|
std::function<void()> final_func = [this, before = IsStopped(), count = +m_stop_ctr, func = std::move(func)]
|
|
{
|
|
if (count == m_stop_ctr && before == IsStopped())
|
|
{
|
|
func();
|
|
}
|
|
};
|
|
|
|
return m_cb.call_after(std::move(final_func));
|
|
}
|
|
|
|
/** Set emulator mode to running unconditionnaly.
|
|
* Required to execute various part (PPUInterpreter, memory manager...) outside of rpcs3.
|
|
*/
|
|
void SetTestMode()
|
|
{
|
|
m_state = system_state::running;
|
|
}
|
|
|
|
void Init(bool add_only = false);
|
|
|
|
std::vector<std::string> argv;
|
|
std::vector<std::string> envp;
|
|
std::vector<u8> data;
|
|
std::vector<u128> klic;
|
|
std::string disc;
|
|
std::string hdd1;
|
|
|
|
const std::string& GetBoot() const
|
|
{
|
|
return m_path;
|
|
}
|
|
|
|
const std::string& GetTitleID() const
|
|
{
|
|
return m_title_id;
|
|
}
|
|
|
|
const std::string& GetTitle() const
|
|
{
|
|
return m_title;
|
|
}
|
|
|
|
const std::string GetTitleAndTitleID() const
|
|
{
|
|
return m_title + (m_title_id.empty() ? "" : " [" + m_title_id + "]");
|
|
}
|
|
|
|
const std::string& GetAppVersion() const
|
|
{
|
|
return m_app_version;
|
|
}
|
|
|
|
const std::string& GetCat() const
|
|
{
|
|
return m_cat;
|
|
}
|
|
|
|
const std::string& GetFakeCat() const;
|
|
|
|
const std::string& GetDir() const
|
|
{
|
|
return m_dir;
|
|
}
|
|
|
|
const std::string& GetSfoDir() const
|
|
{
|
|
return m_sfo_dir;
|
|
}
|
|
|
|
// String for GUI dialogs.
|
|
const std::string& GetUsr() const
|
|
{
|
|
return m_usr;
|
|
}
|
|
|
|
// u32 for cell.
|
|
u32 GetUsrId() const
|
|
{
|
|
return m_usrid;
|
|
}
|
|
|
|
void SetUsr(const std::string& user);
|
|
|
|
std::string GetBackgroundPicturePath() const;
|
|
|
|
u64 GetPauseTime() const
|
|
{
|
|
return m_pause_amend_time;
|
|
}
|
|
|
|
const std::string& GetUsedConfig() const
|
|
{
|
|
return m_config_path;
|
|
}
|
|
|
|
game_boot_result BootGame(const std::string& path, const std::string& title_id = "", bool direct = false, bool add_only = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = "");
|
|
bool BootRsxCapture(const std::string& path);
|
|
|
|
void SetForceBoot(bool force_boot);
|
|
|
|
game_boot_result Load(const std::string& title_id = "", bool add_only = false, bool is_disc_patch = false);
|
|
void Run(bool start_playtime);
|
|
bool Pause(bool freeze_emulation = false);
|
|
void Resume();
|
|
void Stop(bool restart = false);
|
|
void Restart() { Stop(true); }
|
|
bool Quit(bool force_quit);
|
|
static void CleanUp();
|
|
|
|
bool IsRunning() const { return m_state == system_state::running; }
|
|
bool IsPaused() const { return m_state >= system_state::paused; } // ready is also considered paused by this function
|
|
bool IsStopped() const { return m_state == system_state::stopped; }
|
|
bool IsReady() const { return m_state == system_state::ready; }
|
|
auto GetStatus() const { system_state state = m_state; return state == system_state::frozen ? system_state::paused : state; }
|
|
|
|
bool HasGui() const { return m_has_gui; }
|
|
void SetHasGui(bool has_gui) { m_has_gui = has_gui; }
|
|
|
|
void SetDefaultRenderer(video_renderer renderer) { m_default_renderer = renderer; }
|
|
void SetDefaultGraphicsAdapter(std::string adapter) { m_default_graphics_adapter = std::move(adapter); }
|
|
|
|
std::string GetFormattedTitle(double fps) const;
|
|
|
|
void ConfigurePPUCache() const;
|
|
|
|
std::set<std::string> GetGameDirs() const;
|
|
|
|
// Check if path is inside the specified directory
|
|
bool IsPathInsideDir(std::string_view path, std::string_view dir) const;
|
|
};
|
|
|
|
extern Emulator Emu;
|
|
|
|
extern bool g_use_rtm;
|
|
extern u64 g_rtm_tx_limit1;
|
|
extern u64 g_rtm_tx_limit2;
|