rpcs3/rpcs3/Emu/Cell/Modules/cellNetCtl.cpp
2017-05-20 16:01:48 +03:00

288 lines
8.6 KiB
C++

#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/Cell/PPUModule.h"
#include "cellGame.h"
#include "cellSysutil.h"
#include "cellNetCtl.h"
#include "Utilities/StrUtil.h"
logs::channel cellNetCtl("cellNetCtl");
template <>
void fmt_class_string<CellNetCtlError>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](auto error)
{
switch (error)
{
STR_CASE(CELL_NET_CTL_ERROR_NOT_INITIALIZED);
STR_CASE(CELL_NET_CTL_ERROR_NOT_TERMINATED);
STR_CASE(CELL_NET_CTL_ERROR_HANDLER_MAX);
STR_CASE(CELL_NET_CTL_ERROR_ID_NOT_FOUND);
STR_CASE(CELL_NET_CTL_ERROR_INVALID_ID);
STR_CASE(CELL_NET_CTL_ERROR_INVALID_CODE);
STR_CASE(CELL_NET_CTL_ERROR_INVALID_ADDR);
STR_CASE(CELL_NET_CTL_ERROR_NOT_CONNECTED);
STR_CASE(CELL_NET_CTL_ERROR_NOT_AVAIL);
STR_CASE(CELL_NET_CTL_ERROR_INVALID_TYPE);
STR_CASE(CELL_NET_CTL_ERROR_INVALID_SIZE);
STR_CASE(CELL_NET_CTL_ERROR_NET_DISABLED);
STR_CASE(CELL_NET_CTL_ERROR_NET_NOT_CONNECTED);
STR_CASE(CELL_NET_CTL_ERROR_NP_NO_ACCOUNT);
STR_CASE(CELL_NET_CTL_ERROR_NP_RESERVED1);
STR_CASE(CELL_NET_CTL_ERROR_NP_RESERVED2);
STR_CASE(CELL_NET_CTL_ERROR_NET_CABLE_NOT_CONNECTED);
STR_CASE(CELL_NET_CTL_ERROR_DIALOG_CANCELED);
STR_CASE(CELL_NET_CTL_ERROR_DIALOG_ABORTED);
STR_CASE(CELL_NET_CTL_ERROR_WLAN_DEAUTHED);
STR_CASE(CELL_NET_CTL_ERROR_WLAN_KEYINFO_EXCHNAGE_TIMEOUT);
STR_CASE(CELL_NET_CTL_ERROR_WLAN_ASSOC_FAILED);
STR_CASE(CELL_NET_CTL_ERROR_WLAN_AP_DISAPPEARED);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_INIT);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_NO_PADO);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_NO_PADS);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_GET_PADT);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_SERVICE_NAME);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_AC_SYSTEM);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_SESSION_GENERIC);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_STATUS_AUTH);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_STATUS_NETWORK);
STR_CASE(CELL_NET_CTL_ERROR_PPPOE_STATUS_TERMINATE);
STR_CASE(CELL_NET_CTL_ERROR_DHCP_LEASE_TIME);
STR_CASE(CELL_GAMEUPDATE_ERROR_NOT_INITIALIZED);
STR_CASE(CELL_GAMEUPDATE_ERROR_ALREADY_INITIALIZED);
STR_CASE(CELL_GAMEUPDATE_ERROR_INVALID_ADDR);
STR_CASE(CELL_GAMEUPDATE_ERROR_INVALID_SIZE);
STR_CASE(CELL_GAMEUPDATE_ERROR_INVALID_MEMORY_CONTAINER);
STR_CASE(CELL_GAMEUPDATE_ERROR_INSUFFICIENT_MEMORY_CONTAINER);
STR_CASE(CELL_GAMEUPDATE_ERROR_BUSY);
STR_CASE(CELL_GAMEUPDATE_ERROR_NOT_START);
STR_CASE(CELL_GAMEUPDATE_ERROR_LOAD_FAILED);
}
return unknown;
});
}
template <>
void fmt_class_string<CellNetCtlState>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](CellNetCtlState value)
{
switch (value)
{
case CELL_NET_CTL_STATE_Disconnected: return "Disconnected";
case CELL_NET_CTL_STATE_Connecting: return "Connecting";
case CELL_NET_CTL_STATE_IPObtaining: return "Obtaining IP";
case CELL_NET_CTL_STATE_IPObtained: return "IP Obtained";
}
return unknown;
});
}
error_code cellNetCtlInit()
{
cellNetCtl.warning("cellNetCtlInit()");
return CELL_OK;
}
error_code cellNetCtlTerm()
{
cellNetCtl.warning("cellNetCtlTerm()");
return CELL_OK;
}
error_code cellNetCtlGetState(vm::ptr<u32> state)
{
cellNetCtl.trace("cellNetCtlGetState(state=*0x%x)", state);
*state = g_cfg.net.net_status;
return CELL_OK;
}
error_code cellNetCtlAddHandler(vm::ptr<cellNetCtlHandler> handler, vm::ptr<void> arg, vm::ptr<s32> hid)
{
cellNetCtl.todo("cellNetCtlAddHandler(handler=*0x%x, arg=*0x%x, hid=*0x%x)", handler, arg, hid);
return CELL_OK;
}
error_code cellNetCtlDelHandler(s32 hid)
{
cellNetCtl.todo("cellNetCtlDelHandler(hid=0x%x)", hid);
return CELL_OK;
}
error_code cellNetCtlGetInfo(s32 code, vm::ptr<CellNetCtlInfo> info)
{
cellNetCtl.todo("cellNetCtlGetInfo(code=0x%x (%s), info=*0x%x)", code, InfoCodeToName(code), info);
if (code == CELL_NET_CTL_INFO_MTU)
{
info->mtu = 1500;
}
else if (code == CELL_NET_CTL_INFO_LINK)
{
if (g_cfg.net.net_status != CELL_NET_CTL_STATE_Disconnected)
{
info->link = CELL_NET_CTL_LINK_CONNECTED;
}
else
{
info->link = CELL_NET_CTL_LINK_DISCONNECTED;
}
}
else if (code == CELL_NET_CTL_INFO_IP_ADDRESS)
{
if (g_cfg.net.net_status != CELL_NET_CTL_STATE_IPObtained)
{
// 0.0.0.0 seems to be the default address when no ethernet cables are connected to the PS3
strcpy_trunc(info->ip_address, "0.0.0.0");
}
else
{
strcpy_trunc(info->ip_address, g_cfg.net.ip_address);
}
}
else if (code == CELL_NET_CTL_INFO_NETMASK)
{
strcpy_trunc(info->netmask, "255.255.255.255");
}
return CELL_OK;
}
error_code cellNetCtlNetStartDialogLoadAsync(vm::ptr<CellNetCtlNetStartDialogParam> param)
{
cellNetCtl.error("cellNetCtlNetStartDialogLoadAsync(param=*0x%x)", param);
// TODO: Actually sign into PSN or an emulated network similar to PSN (ESN)
// TODO: Properly open the dialog prompt for sign in
sysutil_send_system_cmd(CELL_SYSUTIL_NET_CTL_NETSTART_LOADED, 0);
sysutil_send_system_cmd(CELL_SYSUTIL_NET_CTL_NETSTART_FINISHED, 0);
return CELL_OK;
}
error_code cellNetCtlNetStartDialogAbortAsync()
{
cellNetCtl.error("cellNetCtlNetStartDialogAbortAsync()");
return CELL_OK;
}
error_code cellNetCtlNetStartDialogUnloadAsync(vm::ptr<CellNetCtlNetStartDialogResult> result)
{
cellNetCtl.warning("cellNetCtlNetStartDialogUnloadAsync(result=*0x%x)", result);
result->result = CELL_NET_CTL_ERROR_DIALOG_CANCELED;
sysutil_send_system_cmd(CELL_SYSUTIL_NET_CTL_NETSTART_UNLOADED, 0);
return CELL_OK;
}
error_code cellNetCtlGetNatInfo(vm::ptr<CellNetCtlNatInfo> natInfo)
{
cellNetCtl.todo("cellNetCtlGetNatInfo(natInfo=*0x%x)", natInfo);
if (natInfo->size == 0)
{
cellNetCtl.error("cellNetCtlGetNatInfo : CELL_NET_CTL_ERROR_INVALID_SIZE");
return CELL_NET_CTL_ERROR_INVALID_SIZE;
}
return CELL_OK;
}
error_code cellGameUpdateInit()
{
cellNetCtl.todo("cellGameUpdateInit()");
return CELL_OK;
}
error_code cellGameUpdateTerm()
{
cellNetCtl.todo("cellGameUpdateTerm()");
return CELL_OK;
}
error_code cellGameUpdateCheckStartAsync(vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartAsync(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata);
return CELL_OK;
}
error_code cellGameUpdateCheckFinishAsync(vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckFinishAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
return CELL_OK;
}
error_code cellGameUpdateCheckStartWithoutDialogAsync(vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartWithoutDialogAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
return CELL_OK;
}
error_code cellGameUpdateCheckAbort()
{
cellNetCtl.todo("cellGameUpdateCheckAbort()");
return CELL_OK;
}
error_code cellGameUpdateCheckStartAsyncEx(vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartAsyncEx(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata);
return CELL_OK;
}
error_code cellGameUpdateCheckFinishAsyncEx(vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckFinishAsyncEx(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
return CELL_OK;
}
error_code cellGameUpdateCheckStartWithoutDialogAsyncEx(vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartWithoutDialogAsyncEx(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
return CELL_OK;
}
DECLARE(ppu_module_manager::cellNetCtl)("cellNetCtl", []()
{
REG_FUNC(cellNetCtl, cellNetCtlInit);
REG_FUNC(cellNetCtl, cellNetCtlTerm);
REG_FUNC(cellNetCtl, cellNetCtlGetState);
REG_FUNC(cellNetCtl, cellNetCtlAddHandler);
REG_FUNC(cellNetCtl, cellNetCtlDelHandler);
REG_FUNC(cellNetCtl, cellNetCtlGetInfo);
REG_FUNC(cellNetCtl, cellNetCtlNetStartDialogLoadAsync);
REG_FUNC(cellNetCtl, cellNetCtlNetStartDialogAbortAsync);
REG_FUNC(cellNetCtl, cellNetCtlNetStartDialogUnloadAsync);
REG_FUNC(cellNetCtl, cellNetCtlGetNatInfo);
REG_FUNC(cellNetCtl, cellGameUpdateInit);
REG_FUNC(cellNetCtl, cellGameUpdateTerm);
REG_FUNC(cellNetCtl, cellGameUpdateCheckStartAsync);
REG_FUNC(cellNetCtl, cellGameUpdateCheckFinishAsync);
REG_FUNC(cellNetCtl, cellGameUpdateCheckStartWithoutDialogAsync);
REG_FUNC(cellNetCtl, cellGameUpdateCheckAbort);
REG_FUNC(cellNetCtl, cellGameUpdateCheckStartAsyncEx);
REG_FUNC(cellNetCtl, cellGameUpdateCheckFinishAsyncEx);
REG_FUNC(cellNetCtl, cellGameUpdateCheckStartWithoutDialogAsyncEx);
});