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https://github.com/RPCS3/rpcs3.git
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4b8d6b6919
Improved Vertex Shader Decompiler.
206 lines
3.2 KiB
C++
206 lines
3.2 KiB
C++
#pragma once
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#include "Array.h"
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#include <functional>
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <condition_variable>
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class ThreadExec;
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class NamedThreadBase
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{
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std::string m_name;
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public:
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NamedThreadBase(const std::string& name) : m_name(name)
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{
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}
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NamedThreadBase()
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{
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}
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virtual std::string GetThreadName() const;
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virtual void SetThreadName(const std::string& name);
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};
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NamedThreadBase* GetCurrentNamedThread();
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class ThreadBase : public NamedThreadBase
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{
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protected:
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std::atomic<bool> m_destroy;
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std::atomic<bool> m_alive;
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std::thread* m_executor;
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mutable std::mutex m_main_mutex;
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ThreadBase(const std::string& name);
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~ThreadBase();
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public:
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void Start();
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void Stop(bool wait = true);
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bool Join() const;
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bool IsAlive() const;
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bool TestDestroy() const;
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virtual void Task() = 0;
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};
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class thread
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{
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std::string m_name;
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std::thread m_thr;
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public:
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thread(const std::string& name, std::function<void()> func);
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thread(const std::string& name);
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thread();
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void start(std::function<void()> func);
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void detach();
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void join();
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bool joinable() const;
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};
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template<typename T> class MTPacketBuffer
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{
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protected:
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volatile bool m_busy;
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volatile u32 m_put, m_get;
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Array<u8> m_buffer;
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u32 m_max_buffer_size;
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mutable std::recursive_mutex m_cs_main;
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void CheckBusy()
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{
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m_busy = m_put >= m_max_buffer_size;
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}
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public:
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MTPacketBuffer(u32 max_buffer_size)
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: m_max_buffer_size(max_buffer_size)
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{
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Flush();
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}
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~MTPacketBuffer()
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{
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Flush();
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}
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void Flush()
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{
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std::lock_guard<std::recursive_mutex> lock(m_cs_main);
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m_put = m_get = 0;
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m_buffer.Clear();
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m_busy = false;
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}
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private:
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virtual void _push(const T& v) = 0;
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virtual T _pop() = 0;
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public:
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void Push(const T& v)
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{
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std::lock_guard<std::recursive_mutex> lock(m_cs_main);
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_push(v);
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}
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T Pop()
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{
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std::lock_guard<std::recursive_mutex> lock(m_cs_main);
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return _pop();
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}
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bool HasNewPacket() const { std::lock_guard<std::recursive_mutex> lock(m_cs_main); return m_put != m_get; }
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bool IsBusy() const { return m_busy; }
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};
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static __forceinline bool SemaphorePostAndWait(wxSemaphore& sem)
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{
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if(sem.TryWait() != wxSEMA_BUSY) return false;
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sem.Post();
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sem.Wait();
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return true;
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}
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/*
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class StepThread : public ThreadBase
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{
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wxSemaphore m_main_sem;
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wxSemaphore m_destroy_sem;
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volatile bool m_exit;
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protected:
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StepThread(const wxString& name = "Unknown StepThread")
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: ThreadBase(true, name)
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, m_exit(false)
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{
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}
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virtual ~StepThread() throw()
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{
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}
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private:
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virtual void Task()
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{
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m_exit = false;
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while(!TestDestroy())
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{
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m_main_sem.Wait();
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if(TestDestroy() || m_exit) break;
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Step();
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}
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while(!TestDestroy()) Sleep(0);
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if(m_destroy_sem.TryWait() != wxSEMA_NO_ERROR) m_destroy_sem.Post();
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}
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virtual void Step()=0;
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public:
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void DoStep()
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{
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if(IsRunning()) m_main_sem.Post();
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}
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void WaitForExit()
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{
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if(TestDestroy()) m_destroy_sem.Wait();
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}
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void WaitForNextStep()
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{
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if(!IsRunning()) return;
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while(m_main_sem.TryWait() != wxSEMA_NO_ERROR) Sleep(0);
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}
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void Exit(bool wait = false)
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{
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if(!IsAlive()) return;
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if(m_main_sem.TryWait() != wxSEMA_NO_ERROR)
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{
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m_exit = true;
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m_main_sem.Post();
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}
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Delete();
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if(wait) WaitForExit();
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}
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};
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*/
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